Mark Vejvoda
d356e5f5de
- added new headless server status check:
...
on the SAME box as the headless run:
./megaglest --headless-server-status
2012-03-25 06:55:43 +00:00
Mark Vejvoda
bc3cc07aba
- corrected multiple model processing based on hp
...
- fixed cmake scripts (thanks Andrew Clarke)
- fixed streflop files to ignore softfloats if not used during build
2012-03-24 18:30:49 +00:00
Mark Vejvoda
b14431385f
- attempt to make accepting socket connections and dealing with certain connection problems more stable
2012-03-24 01:09:55 +00:00
Mark Vejvoda
5e3420b8c9
- updated win32 debug project settings so it compiles in debug mode
2012-03-23 15:11:48 +00:00
Mark Vejvoda
8f98dbe566
- attempt to add code to NOT allow new connections on a slot that is no longer an open slot
2012-03-20 20:31:41 +00:00
Mark Vejvoda
1b8e1af25b
- cleanup of console and button placement in load game menu
2012-03-20 15:01:18 +00:00
Mark Vejvoda
92b135d103
- fix delete loaded game bug when nothing selected after having a game selected
2012-03-20 14:36:34 +00:00
Mark Vejvoda
d502e95d9f
- bugfix for saving / loading cell info, fixes the resource explored bug
2012-03-20 07:14:50 +00:00
Mark Vejvoda
fc6da7f924
- added a status message while replaying commands
2012-03-20 05:58:24 +00:00
Mark Vejvoda
05c35aa9f4
- a little cleanup for command replay
2012-03-20 05:23:32 +00:00
Mark Vejvoda
a7e45eb354
- added the ability to record all game command to a replay file. To test saving / loading games from a replay file, add this to glestuser.ini:
...
SaveCommandsForReplay=true
2012-03-20 04:53:26 +00:00
Mark Vejvoda
b481fbcbb5
- proper save and restore for particles
2012-03-19 21:35:54 +00:00
Mark Vejvoda
c8df9dba1c
- disable newline in chat mode
2012-03-19 05:51:35 +00:00
Mark Vejvoda
ecbd2fe06d
- fix terrain loading
2012-03-18 06:59:43 +00:00
Titus Tscharntke
d738dddab6
particles are no longer saved ( just particle systems ) because they made the savegame huge.
2012-03-17 22:26:50 +00:00
Mark Vejvoda
6571281a48
- proper restore of meeting point
2012-03-17 22:08:04 +00:00
Titus Tscharntke
26b9cc73be
the buttons for savegames are sorted now ( newest savegame is on top )
2012-03-17 21:54:22 +00:00
Mark Vejvoda
5d6b73517f
- fixed crash in AI on close
2012-03-17 21:29:03 +00:00
Mark Vejvoda
62254685d5
- fixed saved / load game to restore terrain
2012-03-17 20:59:03 +00:00
Mark Vejvoda
e6028a0555
- allow logging of AI behavior to logfiles using: AiLog=10
...
(this produces a logfile for each AI player called aix.log where x is the ai player #)
- changed some AI behavior so that AI player can use overidable min static resource count from faction xml
- changed some AI behavior so that AI player is more smart about producing resource producers and resources.
2012-03-17 19:22:03 +00:00
Titus Tscharntke
91dce63aac
savegame screenshot has smaller size (configurable)/ screenshots are deleted too
2012-03-17 11:26:39 +00:00
Mark Vejvoda
1ac9aa6d3f
- fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
...
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
617344c97d
- do not take screenshot when saving game on headless server
2012-03-17 04:19:17 +00:00
Mark Vejvoda
d222e6a4ba
- fixed windows build
2012-03-17 03:59:30 +00:00
Mark Vejvoda
5584121aa7
- updated load game screen and added some missing language text
2012-03-17 03:32:20 +00:00
Titus Tscharntke
7f46cf2749
save a screenshot with every game save and show it in load menu ( you must have set screenshot type set to .jpg at the moment)
2012-03-17 01:32:18 +00:00
Mark Vejvoda
5f15bf20a9
- yes you can load saved games now :)
2012-03-16 01:58:39 +00:00
Titus Tscharntke
bbef21da6b
a bit more load menu progress ( does not load yet )
2012-03-16 01:10:32 +00:00
Mark Vejvoda
01f8f518b3
- saved games now go into saved folder
2012-03-15 22:09:11 +00:00
Mark Vejvoda
510ee7dfff
- bugfixes for loading XML and not dropping newlines
...
- started work on trying to save lua state (global variables only)
2012-03-15 20:48:27 +00:00
Mark Vejvoda
5cd0a788d2
- updated windows build to compile with latest updates
2012-03-15 16:37:53 +00:00
Mark Vejvoda
87556ede01
- added hotkey to saved games
2012-03-15 16:32:54 +00:00
Mark Vejvoda
3eeb1ddea4
- added option to specify which game to load when loading a saved game.
...
- added a hotkey to save games any time during game play (F11). This saves files with a timestamp
- we now keep track of the last game the user saved and if commandline does not specify a game to load it uses the last saved game
2012-03-15 15:57:21 +00:00
Mark Vejvoda
fc125bec37
- added command groups and unit selection to save / load game info
2012-03-15 07:09:36 +00:00
Mark Vejvoda
d1dd79047e
- no need for xerces anymore? All XML is now done by rapidxml by default (loading and saving)
2012-03-15 05:59:23 +00:00
Titus Tscharntke
c421576a83
first steps for load game menu
2012-03-14 23:53:11 +00:00
Mark Vejvoda
8860fd0dc8
- fix saved games in headless server mode
2012-03-14 23:25:47 +00:00
Mark Vejvoda
7425dc8fdf
- ALL XML loading will default to rapidxml, we now ONLY use xerces for saving the game (until i get time to implement xml save using rapidxml)
2012-03-14 22:48:46 +00:00
Mark Vejvoda
4bd6b53f9d
- added insanely fast rapidxml as a supported xml engine to use. Currently its ONLY used for loading saved game xml and the currently class ONLY handles loading (not saving) xml's.
2012-03-14 21:52:13 +00:00
Mark Vejvoda
c3cd759302
- bugfix for observer mode, the new techtree linking broke observer mode loading
2012-03-14 15:16:02 +00:00
Mark Vejvoda
8d5de12d42
- added some particles to load game logic
2012-03-14 07:23:41 +00:00
Mark Vejvoda
3b964ebbd2
- fixed xerces crash with version 3 and higher
2012-03-14 00:33:23 +00:00
Mark Vejvoda
63dbea6af7
- added new commandline option to show which version of xerces is compiled with binary
2012-03-14 00:21:59 +00:00
Mark Vejvoda
4481151c5b
- check if unit is dead when loading game and do NOT set cell map for dead unit
2012-03-13 23:51:39 +00:00
Mark Vejvoda
d4ca1c36cb
- fixed some particle issues
2012-03-13 23:18:09 +00:00
Mark Vejvoda
0ea22572dd
- fix ally list when loading games
2012-03-13 23:10:48 +00:00
Mark Vejvoda
aa93999dce
- fixed map placement when loading untis from file
2012-03-13 22:55:11 +00:00
Mark Vejvoda
d1a0eeca2e
- check for null for particles
2012-03-13 22:37:47 +00:00
Mark Vejvoda
3926a34ef4
- missed another bad index
2012-03-13 22:28:36 +00:00
Mark Vejvoda
a67a3776af
- fixed conflicting loop index variable names in map
2012-03-13 22:27:34 +00:00