Mark Vejvoda
|
9852325da6
|
- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
|
2011-12-14 07:40:48 +00:00 |
|
Mark Vejvoda
|
dc6cd9281f
|
- centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored
- headless server now shows GUI messages in console
- made 'blocked player' button font smaller
|
2011-12-05 05:26:48 +00:00 |
|
Titus Tscharntke
|
d28b47ffb1
|
diagonal flipping
|
2011-05-24 00:58:21 +00:00 |
|
Mark Vejvoda
|
05a61ec619
|
- client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there)
|
2011-04-13 01:11:23 +00:00 |
|
Titus Tscharntke
|
922df8e025
|
up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
|
2011-02-25 00:31:42 +00:00 |
|
Titus Tscharntke
|
e20162a3c4
|
cleaned up the cliff coding; hopefully really no more flickering now
|
2011-02-08 20:59:34 +00:00 |
|
Titus Tscharntke
|
e03b029bea
|
Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! )
|
2011-02-08 03:50:59 +00:00 |
|
nosogo
|
04aee1098d
|
update of editor and g3dviewer
|
2010-12-03 05:07:42 +00:00 |
|
Mark Vejvoda
|
06b9d7eef7
|
- cleaned up a whole pile of compiler warnings
|
2010-10-21 15:21:46 +00:00 |
|
Mark Vejvoda
|
0f5cd740a6
|
- moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor
|
2010-09-14 00:43:09 +00:00 |
|