Mark Vejvoda
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db47a14940
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- attempt to spread out faction world ticks for better performance
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2010-08-23 09:53:04 +00:00 |
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Mark Vejvoda
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b9b9cc822b
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- bugfixes related to SDL library upgrade on windows build and mouse cursor toggling (especially that stupid windows 7 issue where alt-tab doesn't let you move your cursor in fullscreen mode)
For reference: http://bugzilla.libsdl.org/show_bug.cgi?id=849
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2010-08-23 07:27:31 +00:00 |
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Mark Vejvoda
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6907d7d063
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- attempt to fix mouse cyrsor issues
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2010-08-23 04:58:52 +00:00 |
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Mark Vejvoda
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0509b5d643
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- bugfixes for playername change in lobby screen
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2010-08-23 04:33:21 +00:00 |
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Titus Tscharntke
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401a39c3e1
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harvesting units of size>1 should work better ( testing is still needed for this! )
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2010-08-22 22:30:17 +00:00 |
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Titus Tscharntke
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8e281e2faf
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new attribute MaxUnitCount in units and yellow select circle for allies
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2010-08-22 21:09:35 +00:00 |
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Mark Vejvoda
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acd2359096
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- added performance logging to regular pathfinder
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2010-08-22 20:13:30 +00:00 |
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Mark Vejvoda
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1c5b43ad12
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- a few bugfixes to rendering optimizations
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2010-08-22 19:49:33 +00:00 |
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Mark Vejvoda
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0c0642bd17
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- commandline bugfixes for windows
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2010-08-22 09:06:26 +00:00 |
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Mark Vejvoda
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607132ac80
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- bugfix for commandline param validation
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2010-08-22 08:54:12 +00:00 |
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Mark Vejvoda
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c96dea7c63
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- small commandline param cleanup
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2010-08-22 08:45:19 +00:00 |
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Mark Vejvoda
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0ad20a1a2d
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- fixed code for debug asserts
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2010-08-22 08:42:43 +00:00 |
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Mark Vejvoda
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b3a60f5b69
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- updated commandline too show usage when using wrong parameters
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2010-08-22 08:40:18 +00:00 |
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Mark Vejvoda
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bf5f6b7f33
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- experimental support for idenitfying specific game data which is out of synch with the server.
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2010-08-22 08:00:05 +00:00 |
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Mark Vejvoda
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5338f9c330
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- atempt to squeeze some extra rendering performance
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2010-08-21 19:15:39 +00:00 |
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Mark Vejvoda
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22f57e0684
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- atempt to squeeze some extra rendering performance
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2010-08-21 19:04:09 +00:00 |
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Mark Vejvoda
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cce338a2c6
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- atempt to squeeze some extra rendering performance
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2010-08-21 18:50:56 +00:00 |
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Mark Vejvoda
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0d53ae998d
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- changed auto start client and server parameter names
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2010-08-21 13:06:59 +00:00 |
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Mark Vejvoda
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455876a3c0
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- added the ability to change your playername from the game lobbies inline
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2010-08-21 13:04:52 +00:00 |
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Mark Vejvoda
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6530600516
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-- intial work to add network playername inline editing in lobby (partially done for server player so far)
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2010-08-21 07:41:26 +00:00 |
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Mark Vejvoda
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5a42638060
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- added / updated commandline params to auto start or connect to a network game server
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2010-08-21 06:47:00 +00:00 |
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Mark Vejvoda
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b99d1f7421
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- code cleanup of commandline parameters
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2010-08-21 06:11:45 +00:00 |
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Mark Vejvoda
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b721ce0722
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- fixed function call on windows
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2010-08-21 03:18:10 +00:00 |
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Mark Vejvoda
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80c54b7a21
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- added version mismatch check on server to avoid spurious client connection activity
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2010-08-21 02:59:21 +00:00 |
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Mark Vejvoda
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5537a37b35
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- updated commandline param to allow validation on filtered techtrees and factions
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2010-08-21 02:13:50 +00:00 |
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Mark Vejvoda
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25a7097066
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- added new commandline parameters:
--help
--validate-factions=x
for full details of all commandline params run --help
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2010-08-21 01:54:04 +00:00 |
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Mark Vejvoda
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d08c8300f0
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- more attempts at stability for network games
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2010-08-21 01:52:41 +00:00 |
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Mark Vejvoda
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07cbcc0bec
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- added a bunch of null terminations to all char buffers in network protocol
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2010-08-20 23:53:10 +00:00 |
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Mark Vejvoda
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ff7828fa6f
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- more NULL checking for safer execution
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2010-08-20 22:59:32 +00:00 |
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Mark Vejvoda
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d69fbc6925
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- more NULL checking for safer execution
- added safer mutex guards in custom game menu
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2010-08-20 22:42:26 +00:00 |
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Mark Vejvoda
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0e82836e01
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- more NULL checking for safer execution
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2010-08-20 22:17:30 +00:00 |
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Mark Vejvoda
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09f7eecf06
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- fix a thread synch issue in the custom game menu
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2010-08-20 21:06:20 +00:00 |
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Mark Vejvoda
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1fa9efc091
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- alittle more bullet proofing using NULL pointer checks
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2010-08-20 20:51:25 +00:00 |
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Mark Vejvoda
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fc31e7713d
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- added null pointer check
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2010-08-20 20:29:30 +00:00 |
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Mark Vejvoda
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a6d33fe569
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- attempt to protect a little against spurious network activity
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2010-08-20 20:03:06 +00:00 |
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Mark Vejvoda
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277362a6c7
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- fixed a possible infinite loop while receiving network packets on clients for network games (found by titi's stack trace dump)
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2010-08-20 18:06:03 +00:00 |
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Mark Vejvoda
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31363fd41b
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- bugfix for press screen shot hotkey in windows
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2010-08-17 20:58:30 +00:00 |
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Mark Vejvoda
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1cb154fafa
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- updated version # to 3.3.7-dev
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2010-08-17 20:58:13 +00:00 |
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Mark Vejvoda
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a8ea5d1055
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- bugfix for crash message in windows
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2010-08-12 00:39:14 +00:00 |
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Mark Vejvoda
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f176cfff11
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- updated version # to 3.3.6 in all Linux scripts
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2010-08-12 00:08:10 +00:00 |
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Mark Vejvoda
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f0bc39abf9
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- changed the crash dump file logic to only happen for win32
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2010-08-12 00:07:16 +00:00 |
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Mark Vejvoda
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34ff4bb2e7
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- changed messagebox back to normal color and fixed lua displaytext to NOT fade
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2010-08-11 23:07:18 +00:00 |
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Mark Vejvoda
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a28a20fd77
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- updated messageboxes and lua script messages to use selected font color
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2010-08-11 22:31:26 +00:00 |
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Mark Vejvoda
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f79d34b4a4
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- defaulted scenario's to regular pathfinder while allowfor for a property setting to change it to routeplanner
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2010-08-11 21:55:08 +00:00 |
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Mark Vejvoda
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f43fffc083
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- added more debug for game end crash
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2010-08-10 22:46:08 +00:00 |
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Mark Vejvoda
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175137631d
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- network and debug text now use selected text color
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2010-08-10 21:41:07 +00:00 |
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Mark Vejvoda
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3f06f0133c
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- fixed placement of debug and network status text
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2010-08-10 21:34:27 +00:00 |
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Mark Vejvoda
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a2e1b5fd57
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- added a code warning comment to avoid memory issues in the future
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2010-08-10 05:03:06 +00:00 |
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Mark Vejvoda
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17ce7b8c71
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- bugfix for ultifd's unit particle cleanup issues causing unknown error during game end
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2010-08-10 04:56:35 +00:00 |
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James McCulloch
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52c37f0927
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* oops, forgot to hook-up ClusterMap updates (causing units to get stuck)
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2010-08-08 13:06:33 +00:00 |
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