Commit Graph

417 Commits

Author SHA1 Message Date
Mark Vejvoda
dda2f99e01 changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
2013-10-29 01:56:57 +00:00
Titus Tscharntke
0b2d58f03b new icons for network player state
labels can have a texture now
no more player coloring accroding to network state
2013-10-27 16:13:27 +00:00
Titus Tscharntke
7f97d94983 connect menu should work too now. Lets hope all works ;-) 2013-10-25 22:09:19 +00:00
Titus Tscharntke
cc480e6bbd more menu changes ( still work in progress ) 2013-10-25 19:35:10 +00:00
Mark Vejvoda
ad0fb1d6f7 cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
Titus Tscharntke
524c0ef2d9 new arranged custom menu to get space for translated and untranslated faction names.
( this is work in progress and will be continued the next days.
2013-10-24 00:02:08 +00:00
Mark Vejvoda
11471243ea - implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
2013-09-24 19:35:35 +00:00
Mark Vejvoda
ab413f1d0c small code cleanup from cppcheck 2013-09-19 06:32:47 +00:00
Mark Vejvoda
d4a6645a4d - more code cleanup and game lobby force refresh bugfix when data changes 2013-09-19 01:19:36 +00:00
Mark Vejvoda
8a50dbd671 - on reload game check ini setting for crc network checks 2013-09-18 21:43:25 +00:00
Mark Vejvoda
b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Titus Tscharntke
5747a36394 smaller button with clicksound for "next hint" 2013-06-25 22:44:57 +00:00
Titus Tscharntke
5a25c094db unblock button always visible ( if a network game ) 2013-06-25 20:39:15 +00:00
Mark Vejvoda
a689dd58a4 force crc refresh for both client and server when mismatched 2013-06-24 23:36:03 +00:00
Mark Vejvoda
c88c631010 bugfix to force server to refresh CRC if client has different CRC 2013-06-23 05:23:02 +00:00
Mark Vejvoda
3696c3b9d4 bugfix for error when changing resource multiplier lower than 0.5 2013-06-20 19:18:29 +00:00
Mark Vejvoda
075293de09 fixed names showing in lobby menu to be properly formatted 2013-06-16 01:14:04 +00:00
Mark Vejvoda
1b3ee1503b code cleanup from cppcheck 2013-06-15 01:43:44 +00:00
Mark Vejvoda
7a6b59ddb1 added translatable factions to custom menu 2013-06-13 21:20:55 +00:00
Mark Vejvoda
a8662c8b31 updated menus to display translated tech name 2013-06-13 01:37:15 +00:00
Mark Vejvoda
aa63d07497 disable joining in progress games for release (controlled by optional setting EnableJoinInProgressGame=true) 2013-06-10 20:08:03 +00:00
Mark Vejvoda
462524bcae attempt to fix titi's segfault when reloading and exiting custom menu 2013-06-06 23:57:21 +00:00
Mark Vejvoda
2e2f16e3bc bugfix for missing data to not show console error on server 2013-06-03 19:55:34 +00:00
Mark Vejvoda
4af65d1e19 added unique playerid for every client 2013-06-01 02:31:12 +00:00
Mark Vejvoda
c932965d9e correct click sound for a bunch of menu buttons 2013-05-26 02:44:36 +00:00
Mark Vejvoda
5b664fb1a2 - bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
2013-05-21 20:28:42 +00:00
Mark Vejvoda
c34169d19d bugfix, do not reset selected factions if there is only 1 techtree 2013-05-05 05:35:12 +00:00
Mark Vejvoda
0f7f2ae287 lineup ui for pause for lag 2013-05-04 06:09:00 +00:00
Mark Vejvoda
ec8d98f3c9 bugfix, restore human playername when reloading last game settings 2013-05-01 00:44:29 +00:00
Mark Vejvoda
2d2ec9afac - allow the game to be published if it allow in game joining 2013-03-01 17:21:58 +00:00
Mark Vejvoda
b38f6b20a1 - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
Mark Vejvoda
9d19ff2b57 - added the first draft of joining games in progress 2013-02-15 18:25:10 +00:00
Mark Vejvoda
5fd8b121a9 - allow for multiple preview / loading / hud textures for different resolutions 2013-02-11 23:43:30 +00:00
Titus Tscharntke
d6c5c2ac0e non transparent faction preview 2013-01-27 22:10:59 +00:00
Mark Vejvoda
7ecc7325ac - trying to trace nig's crash (more debug info and safer code) 2013-01-23 14:51:28 +00:00
Mark Vejvoda
9c14ee0aec - on game start close non authenticated players who are connected 2013-01-12 00:09:25 +00:00
Mark Vejvoda
d0006db4a1 - updated for debian compliance 2012-11-15 07:50:43 +00:00
Titus Tscharntke
dc88090b5d no screenshots when using hotkeys for listboxes 2012-11-14 23:51:18 +00:00
Mark Vejvoda
8ba5524f35 - updated error handling to be more flexible so we can display better error details (like bad tga file, etc) 2012-11-10 23:19:42 +00:00
Mark Vejvoda
ff58a868b3 - attempt to bugfix windows using proper printf syntax for data types 2012-11-10 06:37:23 +00:00
Mark Vejvoda
e3a7aedd5c - headless server now supports lan option 2012-11-09 21:50:01 +00:00
Tom Reynolds
f128d40def More space, lesser parantheses for 'headless' prefix on server title 2012-11-02 17:48:25 +00:00
Mark Vejvoda
5c15a0e9f4 - cast to unsigned int for all calls to srand 2012-10-30 17:12:04 +00:00
Mark Vejvoda
3419127632 - proper way to handle size_t objects (cleanup warning on other platforms) 2012-10-26 02:42:10 +00:00
Mark Vejvoda
2796922914 - a bit more code cleanup from cppcheck
- cleanup of english hints
2012-10-24 06:54:10 +00:00
Mark Vejvoda
950c960dcb - changed yes/no settings in connect menu to checkboxes 2012-10-22 17:53:48 +00:00
Mark Vejvoda
474374a33e - updated custom game menu to use checkboxes instead of yes/no 2012-10-22 15:52:08 +00:00
Mark Vejvoda
011e0263b0 - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
Mark Vejvoda
152a9328b4 - mod center now gets glest version passed into it and filters out incompatible game data 2012-10-16 05:27:51 +00:00
Mark Vejvoda
01d2ba8db5 - disable rendering of other items in the menu when error showing 2012-10-15 15:06:21 +00:00