Mark Vejvoda
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dda2f99e01
|
changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks
For Default Logging: EnableNetworkGameSynchMonitor
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2013-10-29 01:56:57 +00:00 |
|
Titus Tscharntke
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0b2d58f03b
|
new icons for network player state
labels can have a texture now
no more player coloring accroding to network state
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2013-10-27 16:13:27 +00:00 |
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Titus Tscharntke
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7f97d94983
|
connect menu should work too now. Lets hope all works ;-)
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2013-10-25 22:09:19 +00:00 |
|
Titus Tscharntke
|
cc480e6bbd
|
more menu changes ( still work in progress )
|
2013-10-25 19:35:10 +00:00 |
|
Mark Vejvoda
|
ad0fb1d6f7
|
cleaned up code based on feedback from cppcheck
|
2013-10-25 05:45:54 +00:00 |
|
Titus Tscharntke
|
524c0ef2d9
|
new arranged custom menu to get space for translated and untranslated faction names.
( this is work in progress and will be continued the next days.
|
2013-10-24 00:02:08 +00:00 |
|
Mark Vejvoda
|
11471243ea
|
- implement ability to toggle off verbose and normal network crc mode via ini entries:
EnableNetworkGameSynchChecks
EnableNetworkGameSynchMonitor
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2013-09-24 19:35:35 +00:00 |
|
Mark Vejvoda
|
ab413f1d0c
|
small code cleanup from cppcheck
|
2013-09-19 06:32:47 +00:00 |
|
Mark Vejvoda
|
d4a6645a4d
|
- more code cleanup and game lobby force refresh bugfix when data changes
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2013-09-19 01:19:36 +00:00 |
|
Mark Vejvoda
|
8a50dbd671
|
- on reload game check ini setting for crc network checks
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2013-09-18 21:43:25 +00:00 |
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Mark Vejvoda
|
b5e26070b1
|
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
|
Titus Tscharntke
|
5747a36394
|
smaller button with clicksound for "next hint"
|
2013-06-25 22:44:57 +00:00 |
|
Titus Tscharntke
|
5a25c094db
|
unblock button always visible ( if a network game )
|
2013-06-25 20:39:15 +00:00 |
|
Mark Vejvoda
|
a689dd58a4
|
force crc refresh for both client and server when mismatched
|
2013-06-24 23:36:03 +00:00 |
|
Mark Vejvoda
|
c88c631010
|
bugfix to force server to refresh CRC if client has different CRC
|
2013-06-23 05:23:02 +00:00 |
|
Mark Vejvoda
|
3696c3b9d4
|
bugfix for error when changing resource multiplier lower than 0.5
|
2013-06-20 19:18:29 +00:00 |
|
Mark Vejvoda
|
075293de09
|
fixed names showing in lobby menu to be properly formatted
|
2013-06-16 01:14:04 +00:00 |
|
Mark Vejvoda
|
1b3ee1503b
|
code cleanup from cppcheck
|
2013-06-15 01:43:44 +00:00 |
|
Mark Vejvoda
|
7a6b59ddb1
|
added translatable factions to custom menu
|
2013-06-13 21:20:55 +00:00 |
|
Mark Vejvoda
|
a8662c8b31
|
updated menus to display translated tech name
|
2013-06-13 01:37:15 +00:00 |
|
Mark Vejvoda
|
aa63d07497
|
disable joining in progress games for release (controlled by optional setting EnableJoinInProgressGame=true)
|
2013-06-10 20:08:03 +00:00 |
|
Mark Vejvoda
|
462524bcae
|
attempt to fix titi's segfault when reloading and exiting custom menu
|
2013-06-06 23:57:21 +00:00 |
|
Mark Vejvoda
|
2e2f16e3bc
|
bugfix for missing data to not show console error on server
|
2013-06-03 19:55:34 +00:00 |
|
Mark Vejvoda
|
4af65d1e19
|
added unique playerid for every client
|
2013-06-01 02:31:12 +00:00 |
|
Mark Vejvoda
|
c932965d9e
|
correct click sound for a bunch of menu buttons
|
2013-05-26 02:44:36 +00:00 |
|
Mark Vejvoda
|
5b664fb1a2
|
- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
|
2013-05-21 20:28:42 +00:00 |
|
Mark Vejvoda
|
c34169d19d
|
bugfix, do not reset selected factions if there is only 1 techtree
|
2013-05-05 05:35:12 +00:00 |
|
Mark Vejvoda
|
0f7f2ae287
|
lineup ui for pause for lag
|
2013-05-04 06:09:00 +00:00 |
|
Mark Vejvoda
|
ec8d98f3c9
|
bugfix, restore human playername when reloading last game settings
|
2013-05-01 00:44:29 +00:00 |
|
Mark Vejvoda
|
2d2ec9afac
|
- allow the game to be published if it allow in game joining
|
2013-03-01 17:21:58 +00:00 |
|
Mark Vejvoda
|
b38f6b20a1
|
- updates to join in progress game, and now allow for switching slots
|
2013-02-16 10:07:36 +00:00 |
|
Mark Vejvoda
|
9d19ff2b57
|
- added the first draft of joining games in progress
|
2013-02-15 18:25:10 +00:00 |
|
Mark Vejvoda
|
5fd8b121a9
|
- allow for multiple preview / loading / hud textures for different resolutions
|
2013-02-11 23:43:30 +00:00 |
|
Titus Tscharntke
|
d6c5c2ac0e
|
non transparent faction preview
|
2013-01-27 22:10:59 +00:00 |
|
Mark Vejvoda
|
7ecc7325ac
|
- trying to trace nig's crash (more debug info and safer code)
|
2013-01-23 14:51:28 +00:00 |
|
Mark Vejvoda
|
9c14ee0aec
|
- on game start close non authenticated players who are connected
|
2013-01-12 00:09:25 +00:00 |
|
Mark Vejvoda
|
d0006db4a1
|
- updated for debian compliance
|
2012-11-15 07:50:43 +00:00 |
|
Titus Tscharntke
|
dc88090b5d
|
no screenshots when using hotkeys for listboxes
|
2012-11-14 23:51:18 +00:00 |
|
Mark Vejvoda
|
8ba5524f35
|
- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
|
2012-11-10 23:19:42 +00:00 |
|
Mark Vejvoda
|
ff58a868b3
|
- attempt to bugfix windows using proper printf syntax for data types
|
2012-11-10 06:37:23 +00:00 |
|
Mark Vejvoda
|
e3a7aedd5c
|
- headless server now supports lan option
|
2012-11-09 21:50:01 +00:00 |
|
Tom Reynolds
|
f128d40def
|
More space, lesser parantheses for 'headless' prefix on server title
|
2012-11-02 17:48:25 +00:00 |
|
Mark Vejvoda
|
5c15a0e9f4
|
- cast to unsigned int for all calls to srand
|
2012-10-30 17:12:04 +00:00 |
|
Mark Vejvoda
|
3419127632
|
- proper way to handle size_t objects (cleanup warning on other platforms)
|
2012-10-26 02:42:10 +00:00 |
|
Mark Vejvoda
|
2796922914
|
- a bit more code cleanup from cppcheck
- cleanup of english hints
|
2012-10-24 06:54:10 +00:00 |
|
Mark Vejvoda
|
950c960dcb
|
- changed yes/no settings in connect menu to checkboxes
|
2012-10-22 17:53:48 +00:00 |
|
Mark Vejvoda
|
474374a33e
|
- updated custom game menu to use checkboxes instead of yes/no
|
2012-10-22 15:52:08 +00:00 |
|
Mark Vejvoda
|
011e0263b0
|
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
|
2012-10-19 01:31:20 +00:00 |
|
Mark Vejvoda
|
152a9328b4
|
- mod center now gets glest version passed into it and filters out incompatible game data
|
2012-10-16 05:27:51 +00:00 |
|
Mark Vejvoda
|
01d2ba8db5
|
- disable rendering of other items in the menu when error showing
|
2012-10-15 15:06:21 +00:00 |
|