Mark Vejvoda
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e0bf4df646
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- cppcheck round #2 cleanup
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2012-09-22 20:37:42 +00:00 |
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Mark Vejvoda
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1c211e4ce6
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- lots of code cleanup from the cppcheck
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2012-09-22 20:13:57 +00:00 |
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Mark Vejvoda
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b1cc8592fd
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- deprecated the ini setting: EnableFastPathFinder
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2012-09-22 17:51:42 +00:00 |
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Mark Vejvoda
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fd9c9856cf
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- add a silent ini setting in case the auto lag code needs to be turned off down the road: AutoClientLagCorrection=true (hard coded, add and set as false in ini if required, this onhly affects game hosts)
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2012-09-22 05:37:43 +00:00 |
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Mark Vejvoda
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c5907717f0
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- ensure client that gets kicked knows he should also quit so he doesn't get a timeout message after disconnect
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2012-09-22 05:26:58 +00:00 |
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Mark Vejvoda
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a1caf8c874
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- bugfix to allow proper handling of special language characters for input box
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2012-09-22 03:16:10 +00:00 |
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Mark Vejvoda
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c0104858f0
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- bugfix to show correct player info on disconnect
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2012-09-22 02:17:49 +00:00 |
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Titus Tscharntke
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5b6ffbd361
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again new morphing feature: better way to handle the blocked places for morphing units
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2012-09-21 23:45:59 +00:00 |
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Mark Vejvoda
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a4ad1f5aea
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- bugfixes for network player disconnect feature
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2012-09-21 15:03:13 +00:00 |
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Mark Vejvoda
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b7f72be930
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- added the ability for admin player to disconnect other network players in game from a new popup menu
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2012-09-21 05:45:09 +00:00 |
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Mark Vejvoda
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684c35e25a
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- fix text entry so unicode characters work properly
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2012-09-21 03:41:10 +00:00 |
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Mark Vejvoda
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c50469acd7
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- limit users to a max of 5 cell markers and use team color when placed
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2012-09-21 00:54:22 +00:00 |
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Titus Tscharntke
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00c9a4c15c
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hopefully last bugfix for new reserved morph space feature.
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2012-09-21 00:21:23 +00:00 |
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Titus Tscharntke
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2c9e0d9e7d
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lets try if this works ( no need to restore special playernames )
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2012-09-20 22:24:15 +00:00 |
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Mark Vejvoda
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9fc64f4878
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- limit players to 5 cell markers max at any given time
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2012-09-20 22:18:10 +00:00 |
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Titus Tscharntke
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64884e14d0
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typo in filename corrected
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2012-09-20 21:59:09 +00:00 |
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Titus Tscharntke
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3017b61254
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better ( and dynamically changeable ) default game setups
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2012-09-20 21:57:00 +00:00 |
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Mark Vejvoda
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d4edad893c
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- changed cell mark / unmark icons
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2012-09-20 04:53:58 +00:00 |
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Mark Vejvoda
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6ea34ea46c
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- added cell hint text entry when placing cell markers (supports \n and \t for text formatting)
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2012-09-20 04:10:34 +00:00 |
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Mark Vejvoda
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6b55818ce5
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- only allow client to chat after they authenticated with server
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2012-09-19 22:16:22 +00:00 |
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Mark Vejvoda
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6e0d67d6e4
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- bugfixes for crc handling in mod menu
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2012-09-18 23:52:16 +00:00 |
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Titus Tscharntke
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f2585ebaae
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fallback multiplier for CPUs playing for disconnected player. Should work now, needs testing .
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2012-09-18 23:36:51 +00:00 |
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Mark Vejvoda
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3368ee3c96
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- some crc debug info
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2012-09-18 09:13:17 +00:00 |
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Titus Tscharntke
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158195a825
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multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now )
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2012-09-16 23:42:56 +00:00 |
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Titus Tscharntke
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78643ddcfc
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savegame/loadgame works too now with the new blocking feature.
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2012-09-15 23:43:31 +00:00 |
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Titus Tscharntke
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4f19451a6a
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dying units did not clear their fields the way it was meant :)
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2012-09-14 23:46:01 +00:00 |
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Titus Tscharntke
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3e0e9620ae
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fixed a bug which prevented you from selecting units directly after loading a game
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2012-09-13 22:40:14 +00:00 |
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Titus Tscharntke
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ed91a7c59b
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morph with blocking places works now. I still want to cleanup this after some discussion with softcoder ( some things marked with TT )
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2012-09-13 21:50:07 +00:00 |
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Titus Tscharntke
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5373c9cf6b
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only render morph effect if morphed units will have bigger size or will be in another filed ( air/land ). Stil something is wrong with blocking units in the air while morphing.
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2012-09-11 22:50:59 +00:00 |
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Titus Tscharntke
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6bd5e236de
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a bit slower animation for morphing effect
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2012-09-11 22:29:54 +00:00 |
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Titus Tscharntke
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75dfebade5
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does this morph effect look better? Morph to/from air/land is also supported now
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2012-09-11 22:16:44 +00:00 |
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Titus Tscharntke
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75032c3287
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reserve unit place while morphing. (first try)
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2012-09-11 21:16:24 +00:00 |
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Titus Tscharntke
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c2d43c8b86
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Chatmode does not disable autmatically. Lets try if this works .
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2012-09-09 18:21:27 +00:00 |
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Titus Tscharntke
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a5c2a50d60
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only "named" console messages in chat-history, typically chat messages from users
smaller console font ( for test in linux only now )
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2012-09-09 14:12:35 +00:00 |
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Titus Tscharntke
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f2027bea58
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Default Language is always used as fallback, just a console message is given about missing strings. Lets see if this is what we want...
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2012-09-02 19:33:32 +00:00 |
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Titus Tscharntke
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7aa365c3a1
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Game duration displayed in hh:mm:ss ( same for disconnect time of players )
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2012-09-02 09:04:36 +00:00 |
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Titus Tscharntke
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b9b6f9ef1a
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new game hints and german translation . ( hints are in data/lang now )
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2012-09-01 19:31:49 +00:00 |
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Titus Tscharntke
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1072223b48
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Now a working version for of the g3d importer/exporter for blender 2.63! ( Includes "non-selectable"-feature too now )
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2012-09-01 19:25:08 +00:00 |
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Titus Tscharntke
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b2e869acc3
|
scrolling stops when entering chat mode and holding down cursor keys, but scrolling with mouse is still possible.
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2012-09-01 19:18:31 +00:00 |
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Titus Tscharntke
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2bdc487cce
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fix for "non-selectable" feature, its tested and works now!
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2012-09-01 18:38:01 +00:00 |
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Tom Reynolds
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ba6907eb85
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CRLF line breaks for CopyWindowsRuntimeDlls.bat
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2012-08-18 00:04:16 +00:00 |
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Mark Vejvoda
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2a06197acd
|
- added new commandline option to disable opengl capability checks to help trouble shoot users with bad video drivers: --disable-opengl-checks
(same as ini setting: CheckGlCaps=false)
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2012-08-16 22:36:04 +00:00 |
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Mark Vejvoda
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7d3a5ae43e
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- make everyone happy regarding the clock:
InGameClock=true
InGameLocalClock=true
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2012-08-16 21:15:31 +00:00 |
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Mark Vejvoda
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d58ea5f57c
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- added titles and local time as well
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2012-08-16 06:31:02 +00:00 |
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Mark Vejvoda
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648c3e190a
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- added patch from Taoki for showing time of game day under minimap (thanks)
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2012-08-15 14:37:27 +00:00 |
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Mark Vejvoda
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3c1651d084
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- bugfix when moving camera and entering chat mode
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2012-08-13 23:29:59 +00:00 |
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Mark Vejvoda
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e2fcf9ed94
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- bugfix for lighting of tileset objects, when rotated objects had weird lighting causing random light patterns to show on them.
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2012-08-13 21:46:27 +00:00 |
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Mark Vejvoda
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f8630e086e
|
- fixed faction previews for linked factions
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2012-08-10 20:06:41 +00:00 |
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Mark Vejvoda
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231d86b4f6
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- only ask to save map when a change is made
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2012-08-10 17:59:04 +00:00 |
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Mark Vejvoda
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c982bce20f
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- added check for required opengl features
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2012-08-10 07:10:47 +00:00 |
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