Mark Vejvoda
b8fb60b325
- speed up the pathfinder a bit
2012-04-21 03:42:25 +00:00
Mark Vejvoda
12a76aec02
- small tweak to support multiple processors during build
2012-04-20 15:05:36 +00:00
Mark Vejvoda
d46d073213
- updated build batch files to auto download deps test thier integrity and build mg
2012-04-20 14:28:25 +00:00
Mark Vejvoda
2fde84f93c
- updated vc++ 2010 build file
2012-04-20 02:26:32 +00:00
Mark Vejvoda
7328304220
- fixed build for VC++ 2008
2012-04-20 02:18:23 +00:00
Mark Vejvoda
5d2c15ecec
- added new build files for VC++ 2010
2012-04-20 02:16:06 +00:00
Mark Vejvoda
81890b0077
- fixed build on linux
2012-04-20 02:11:15 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
329bb58b04
- a few code cleanup items while doing some testing in VC++ 2010
2012-04-17 19:42:53 +00:00
Mark Vejvoda
aa831dbb61
- inlined a few more functions
2012-04-17 15:25:31 +00:00
Mark Vejvoda
6e7d4aeec5
- speed up some heavily used functions
2012-04-17 07:51:45 +00:00
Mark Vejvoda
8488b9c2b4
- speed up leak checker
...
- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda
c8fdc9269f
- fix win32 build
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- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
3b8dd289ac
- updated cmake to check for support of backtraces in gcc compiler
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- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda
ae91368a99
- memory leak checker fixed a few issues
2012-04-16 16:57:10 +00:00
Mark Vejvoda
1403a3fe44
- fixed a memory leak and fixed a segfault in a thread class
2012-04-16 15:46:22 +00:00
Mark Vejvoda
a37dc8a7b3
- fix headless server crash due to new call to setgama in headless mode
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- a few code optimizations to start to improve performance
2012-04-16 06:14:10 +00:00
Titus Tscharntke
f612707849
"PleaseWait"-message while calculating all CRCs in mod menu.
2012-04-16 00:15:11 +00:00
Titus Tscharntke
fe59fe8703
Bugfix: particles are also colored with daylight effect if they are created. ( if isDaylightAffected is set )
2012-04-15 22:38:41 +00:00
Mark Vejvoda
5cfb7e85d5
- Added stack traces to win32 build when we detect an error
2012-04-14 22:48:49 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Titus Tscharntke
ed201fa5d3
"save game" in ingame menu( I don't know how a quick "load last saved game" ould work from ingame menu :-/ )
2012-04-13 23:13:02 +00:00
Mark Vejvoda
7f0b439d5d
- some initial work for pathfinder changes (nothing enabled yet)
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- added savegame info for network games to start thinking about how to allow players to reconnect to a network game.
2012-04-13 20:20:40 +00:00
Mark Vejvoda
c83cfc6e03
- bugfix to save server ip's in join menu
2012-04-13 19:37:52 +00:00
Mark Vejvoda
9aca26a0f0
- bugfix for unit selection segfault on game exit
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- added thread hardening to try to ensure we never try to delete a thread more than once.
2012-04-12 20:43:19 +00:00
Mark Vejvoda
76c3fa1949
- fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame)
2012-04-12 15:38:53 +00:00
Mark Vejvoda
80e1e45ba8
- bugfix for over-riding irc channel and server
2012-04-12 06:03:21 +00:00
Titus Tscharntke
f495a41a05
Extra option for menu rain effect ( needs update in language files german/english done )
2012-04-11 22:19:50 +00:00
Mark Vejvoda
cd5bce3b91
- removed configurator from cmake file
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- applied libircclient patch from forums 'the Chakra project'
2012-04-11 18:58:38 +00:00
Mark Vejvoda
22f43f4267
- added new lua method for setting the direct position of a unit (can be used for teleporting):
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setUnitPosition(int unitId, Vec2i pos)
2012-04-11 05:41:40 +00:00
Mark Vejvoda
7328875160
- bugfix for rain effect, now dynamically turns on/off when toggled in menu and hopefully fixes strange water splash bug
2012-04-11 05:18:00 +00:00
Mark Vejvoda
ac015c8819
- fixed hp and ep regeneration so they can use negative values.
2012-04-11 04:48:36 +00:00
Mark Vejvoda
a72fc4e341
- removed configurator from the build and installation, it is deprecated
2012-04-10 02:12:16 +00:00
Mark Vejvoda
2ab041813f
- code cleanup based on cppcheck report
2012-04-05 03:53:59 +00:00
Mark Vejvoda
83d2474ded
- bugfix animated particle model logic
2012-04-04 23:43:31 +00:00
Titus Tscharntke
4aae520da6
Highlighting rendering without cycling through all units each frame ...
2012-04-04 22:57:32 +00:00
Mark Vejvoda
c1f617481e
- bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms.
2012-04-04 15:36:09 +00:00
Titus Tscharntke
6c12bfbec8
Improved resource object selection implementation which allows highlight effects now too.
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Generally changed highlight effect to something more obvious
2012-04-04 00:30:16 +00:00
Mark Vejvoda
6e66963664
- added validate-tileset
2012-04-03 19:35:22 +00:00
Titus Tscharntke
1df365d697
I removed the automatic game pausing when message are shown because I don't like it ( sc does not like it at all so ... ). Still auto-pausing while showing menues ingame in singleplayer.
2012-04-03 00:32:52 +00:00
Titus Tscharntke
8c6dde365b
mouse pointer shows multi click command state
2012-04-02 23:37:03 +00:00
Titus Tscharntke
42b289fe1e
cursor work in progress ... ( for tomreyn and me to test )
2012-04-02 22:17:10 +00:00
Mark Vejvoda
a23a9396c2
- added new over-ridable minimum spacing between buildings for the AI player
2012-04-02 16:11:13 +00:00
Mark Vejvoda
d16396db0a
- more save / loadgame bugfixes
2012-04-02 15:17:31 +00:00
Mark Vejvoda
5b5d753341
- bugfixes for save / load game bugs reported
2012-04-02 15:02:44 +00:00
Mark Vejvoda
f80e440713
- added a bunch of new commandline commands to display lists of different kinds of installed game data:
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--list-maps
--list-techtrees
--list-scenarios
--list-tilesets
--list-tutorials
2012-04-02 06:07:32 +00:00
Mark Vejvoda
0254f8a507
- added ability for 'air' and 'land' to be internationalized in the lng files:
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FieldAir=Air
FieldLand=Land
- next step is to make a way for tilesets to have lng files (like scenarios)
2012-04-02 02:07:32 +00:00
Mark Vejvoda
fce4d55dd5
- better error handling, try to display proper error message and restore state as best as possible
2012-04-02 01:45:13 +00:00
Titus Tscharntke
7f0aaebf50
XML option to hide a resource from the HUD
2012-04-01 19:42:59 +00:00
Titus Tscharntke
874b1a5049
In non network games the game is paused automatically if a menu/message is raised. I am not sure if I should do this for scenario messages too?
2012-04-01 18:23:26 +00:00