Mark Vejvoda
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e91c15b9e2
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Updates to the Win32 projects to link in zlib, libpng, and libjpeg
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2010-03-24 10:12:08 +00:00 |
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Titus Tscharntke
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ecc39ea911
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PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
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2010-03-23 23:32:25 +00:00 |
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Mark Vejvoda
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f18c73d371
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Added shortcuts to the other tools installed with Mega-Glest
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2010-03-23 18:03:26 +00:00 |
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Mark Vejvoda
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ae10ab55b2
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Added ability to automatically log debug info to a debug logfile (respecting the new read / write configurable path)
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2010-03-23 06:57:41 +00:00 |
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Mark Vejvoda
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237b76e2f2
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Updates to new netplayer code to default the value to the hostname and not crash if the property is missing from glest.ini. Also added new property to configurator
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2010-03-23 02:37:41 +00:00 |
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Titus Tscharntke
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397fe3dc41
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Network Playernames ( and some more changes in the options menu )
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2010-03-23 01:38:19 +00:00 |
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Mark Vejvoda
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a6609cbdab
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Bugfixes so that win32 code will compile with latest sdl changes
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2010-03-20 09:02:56 +00:00 |
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Mark Vejvoda
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1f2c805fe8
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Added new setting to allow playing glest using multiple monitors
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2010-03-20 07:19:45 +00:00 |
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Mark Vejvoda
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bc5110c42f
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Changed defaults for glest.ini (to be ready for next release with proper defaults) and updated configurator with updated properties
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2010-03-20 00:43:38 +00:00 |
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Titus Tscharntke
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c5809e50b5
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editor/g3dviewr startscripts which handle parameters / version number
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2010-03-19 22:15:14 +00:00 |
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Mark Vejvoda
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5c2bb68e72
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Added install project files for Windows based clients (using open source NSIS installer)
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2010-03-19 08:09:54 +00:00 |
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Mark Vejvoda
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3580e13468
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Updated source code release script to use 7z for broader compatibility
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2010-03-17 21:45:20 +00:00 |
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Mark Vejvoda
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569a71e929
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Changed version # for 3.3.1 release
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2010-03-17 20:45:46 +00:00 |
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Mark Vejvoda
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b2128e69a7
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Changed script to produce a 7z archive for smaller size and better OS compatibility
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2010-03-15 22:19:10 +00:00 |
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Titus Tscharntke
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075433c365
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glest.ico and servers.ini should be in data;
Screenshot directory is called screens
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2010-03-14 22:35:11 +00:00 |
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Mark Vejvoda
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084f834080
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Added a script to automate creation of data archive for releases
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2010-03-14 15:29:10 +00:00 |
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Titus Tscharntke
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b47ce48424
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linux startscripts
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2010-03-14 11:34:09 +00:00 |
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Mark Vejvoda
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bf477b106a
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Added startup scripts for g3d viewer and configurator and updated makerelease to include these tools
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2010-03-14 03:21:09 +00:00 |
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Mark Vejvoda
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e21ea81ce0
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Added a check for distro's with a newer openal lib and try to create a link to it
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2010-03-14 03:11:47 +00:00 |
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Titus Tscharntke
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a0b870533b
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liitle release preparations
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2010-03-14 00:01:19 +00:00 |
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Mark Vejvoda
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ff60b09158
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Cleaned up all compiler warnings
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2010-03-13 22:00:01 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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c983eab0af
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Added the configurator to windows build system
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2010-03-13 11:14:11 +00:00 |
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Mark Vejvoda
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5acffad961
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Updated with correct values
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2010-03-13 10:47:13 +00:00 |
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Mark Vejvoda
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ed96cb9f6b
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Added for new linux tools
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2010-03-13 10:41:40 +00:00 |
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Mark Vejvoda
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02dddacc07
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Updates to get configurator and g3d viewer compiling under linux
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2010-03-13 10:39:22 +00:00 |
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Mark Vejvoda
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99b2f6c2ca
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Some license corrections and moved windows files into the windows specific folder
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2010-03-13 01:39:59 +00:00 |
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Mark Vejvoda
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a28050e19b
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Code Restructuring to make mega-glest more standard
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2010-03-12 15:48:14 +00:00 |
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Mark Vejvoda
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02c4cd9989
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Moved data into trunk
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2010-03-12 15:42:46 +00:00 |
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Mark Vejvoda
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c166338e95
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Code Restructuring to make mega-glest more standard
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2010-03-12 07:28:20 +00:00 |
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Mark Vejvoda
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0e9158126e
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Code Restructuring to make mega-glest more standard
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2010-03-12 07:16:42 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Mark Vejvoda
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7cb4f99ec4
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:11:28 +00:00 |
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Mark Vejvoda
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4ecc284f75
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Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
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2010-03-09 00:43:46 +00:00 |
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Titus Tscharntke
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b6b54f1001
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damage particlesystem / new glest.ini / ingame option to switch of particles
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2010-03-01 00:30:51 +00:00 |
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Titus Tscharntke
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daa9c94129
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multiple particle systems for every skill
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2010-02-21 13:56:17 +00:00 |
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Titus Tscharntke
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0d53988e99
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scrubland / particle fixes /mapeditor strings
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2010-02-19 00:34:01 +00:00 |
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Titus Tscharntke
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0550d06faf
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particles for te skills
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2010-02-16 01:12:48 +00:00 |
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Mark Vejvoda
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ca20784740
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Added windows project files for Visual Studio 2008
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2010-02-15 16:28:21 +00:00 |
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Titus Tscharntke
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efa46939c6
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data fixing
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2010-01-31 01:29:11 +00:00 |
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Titus Tscharntke
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35903b2554
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surface5a and new binary name
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2010-01-26 16:07:28 +00:00 |
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Titus Tscharntke
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a5ba05345e
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startscript
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2010-01-24 10:08:32 +00:00 |
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Titus Tscharntke
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f52ba7c888
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binary is called glest.bin from now because we use a startscript called glest
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2010-01-23 18:18:09 +00:00 |
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Titus Tscharntke
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4f57d4d8e3
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its called megaglest and we go for version 3.2.3 now
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2010-01-23 18:00:59 +00:00 |
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Titus Tscharntke
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9f4f9d10ea
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:48:05 +00:00 |
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