Tom Reynolds
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550acdc007
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· Minor update to Linux compilation docs, mostly to commit *something*
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2013-11-05 21:12:56 +00:00 |
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Mark Vejvoda
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5ab99d2469
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cppcheck cleanup
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2013-11-05 20:59:28 +00:00 |
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Mark Vejvoda
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282feba074
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bugfix for holding control to set all slots to same control type
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2013-11-05 19:40:27 +00:00 |
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Mark Vejvoda
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345907fc18
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attempt to make win64 faster by using avx (as opposed to sse2)
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2013-11-05 06:31:48 +00:00 |
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Mark Vejvoda
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699e033a70
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test
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2013-11-05 00:12:34 +00:00 |
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Mark Vejvoda
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f4cbced3f4
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more vc++ warning fixes as well as disable an unused font renderer in windows
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2013-11-04 20:16:52 +00:00 |
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Mark Vejvoda
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b190968e6b
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- bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
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2013-11-04 19:16:28 +00:00 |
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Mark Vejvoda
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c6b42e4bf6
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bugfixes in win64 for exception handling
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2013-11-04 17:42:48 +00:00 |
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Mark Vejvoda
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1134ad399d
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- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
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2013-11-04 07:21:04 +00:00 |
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Titus Tscharntke
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7c4c7a142b
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code cleanup ( too many formatStrings() ...)
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2013-11-03 21:55:50 +00:00 |
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Titus Tscharntke
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d3d8623a2d
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default values for faction names and techtrees should be "formatted" to avoid confusion in menus
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2013-11-03 21:38:39 +00:00 |
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Mark Vejvoda
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9a3463330c
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*Stupid* vc++ compiler never ceases to amaze me how pathetic it is.
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2013-11-03 07:55:20 +00:00 |
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Mark Vejvoda
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8d4f5a9f40
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i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
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2013-11-03 07:18:27 +00:00 |
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Mark Vejvoda
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f461504541
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some cleanup related to bugs filed on sourceforge from the Debian games team.
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2013-11-03 04:10:20 +00:00 |
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Mark Vejvoda
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8b5e681ae5
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updated for vc++ 2012 x64 compile
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2013-11-03 01:51:20 +00:00 |
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Mark Vejvoda
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651edc6f1c
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updated vc++ 2012 project files to build in x64
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2013-11-03 01:36:43 +00:00 |
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Mark Vejvoda
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b20d0cc0e4
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- fixed bug where we used wrong var name to save quit time to db
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2013-11-02 23:38:19 +00:00 |
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Mark Vejvoda
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3fb957a13e
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more vc++ compiler warning cleanup
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2013-11-02 22:58:00 +00:00 |
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Mark Vejvoda
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f74198129b
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cleanup the resource multiplier code to be consistent in the menus
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2013-11-02 22:30:16 +00:00 |
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Mark Vejvoda
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122c945c67
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cleanup game statscolumns a bit
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2013-11-02 21:53:08 +00:00 |
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Mark Vejvoda
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6f5d641476
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comment out http request output
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2013-11-02 19:07:00 +00:00 |
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Mark Vejvoda
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9798668789
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- added player platform to game stats
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2013-11-02 19:05:59 +00:00 |
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Mark Vejvoda
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eb085907d0
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fixed the build
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2013-11-02 11:22:32 +00:00 |
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Mark Vejvoda
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08d654ee7d
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2013-11-02 11:07:13 +00:00 |
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Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
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Mark Vejvoda
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a061289c1c
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added null check in case typedef foudn a bug
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2013-11-01 21:47:14 +00:00 |
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Mark Vejvoda
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e3a8ee6d2f
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add playerid to game stats so we canprovide historical stats for unique players
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2013-11-01 21:31:55 +00:00 |
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Mark Vejvoda
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a716e692c7
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bugfixes for resource multiplier
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2013-11-01 19:48:04 +00:00 |
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Mark Vejvoda
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123b034854
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updated to delete completed games less than 5 minutes duration
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2013-11-01 17:53:26 +00:00 |
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Mark Vejvoda
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4fb06abb4d
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- added game stats purge function
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2013-11-01 17:25:37 +00:00 |
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Mark Vejvoda
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ef6d2da2f2
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- added game stats purge function
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2013-11-01 17:23:17 +00:00 |
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Mark Vejvoda
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ff17d04a6a
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added game duration to main server page
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2013-11-01 15:42:19 +00:00 |
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Mark Vejvoda
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d24da2f7b5
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updated masterserver stats so we DO NOT update slot counts after game is won
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2013-11-01 14:38:28 +00:00 |
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Mark Vejvoda
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2612774078
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a few small performance improvements based on perf tool
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2013-11-01 06:42:57 +00:00 |
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Mark Vejvoda
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e7fb242716
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small code cleanup from cppcheck
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2013-11-01 05:43:01 +00:00 |
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Mark Vejvoda
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9ef8076429
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bugfix to ensure we set headless mode at game start so it can be saved on masterserver
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2013-11-01 05:31:15 +00:00 |
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Mark Vejvoda
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b05c6c1136
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- handle it more gracefully when user has no techtrees
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2013-11-01 05:25:55 +00:00 |
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Mark Vejvoda
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9128efcfbb
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bugfix for wrong resource mutliplier in menu
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2013-11-01 00:23:43 +00:00 |
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Mark Vejvoda
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1fd4f6540a
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changed default from last 8 hours toi last 48 hours of games
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2013-11-01 00:04:27 +00:00 |
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Mark Vejvoda
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ed4444a6da
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check if this fixes techtree name bug
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2013-10-31 20:12:49 +00:00 |
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Mark Vejvoda
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5c71ebcf0e
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check if this fixes techtree name bug
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2013-10-31 19:45:03 +00:00 |
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Mark Vejvoda
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e008754581
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check if this fixes techtree name bug
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2013-10-31 18:32:26 +00:00 |
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Mark Vejvoda
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5d5c2855b6
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fixed json desktop notifications
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2013-10-31 15:43:43 +00:00 |
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Mark Vejvoda
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b71ec8447e
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see if this helps titi with tech names
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2013-10-31 14:09:27 +00:00 |
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Mark Vejvoda
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b79003ed69
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added js and css files
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2013-10-31 09:49:42 +00:00 |
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Mark Vejvoda
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a88d84fd6d
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added aynch fetch for game stats
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2013-10-31 09:49:23 +00:00 |
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Mark Vejvoda
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53f0334d61
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- added some coloring for game stats and order latest games to the top
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2013-10-31 05:11:16 +00:00 |
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Mark Vejvoda
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77b9cbfb1d
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updated to set game stats before exit game check
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2013-10-31 04:43:25 +00:00 |
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Mark Vejvoda
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152bbd9bb0
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bugfixes for game stats
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2013-10-31 04:25:08 +00:00 |
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Mark Vejvoda
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2f197aa8aa
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bugfixes for game stats
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2013-10-31 04:00:26 +00:00 |
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