Mark Vejvoda
f0c636d2ff
- render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame
2011-06-12 05:54:54 +00:00
Mark Vejvoda
752dd26bcd
- some small font centering adjustments
2011-06-12 01:32:02 +00:00
Mark Vejvoda
f1aa231e4b
- bugfixes for font display:
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- workaround for a bug in freetype in some cases
- better handling on different resolutions
- new commandline option to override screen resolution settings
2011-06-11 08:52:49 +00:00
Mark Vejvoda
4aca4af404
- updated patch from willvarfar for animated models in particles
2011-06-11 00:26:26 +00:00
Mark Vejvoda
06999a8f88
- reworked fonts to now use 3d matrix positioning and render performance is much better.
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*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
2011-06-10 03:09:19 +00:00
Titus Tscharntke
bc2c59a82a
just put a hud.png in a faction dir and you got a HUD overlay
2011-06-09 00:59:03 +00:00
Mark Vejvoda
f65bfe8710
- added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately
2011-06-08 07:18:06 +00:00
Mark Vejvoda
c808a5661a
- added freetype2 / FTGL support
2011-06-06 21:38:25 +00:00
Mark Vejvoda
60b8093f5b
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
Mark Vejvoda
449e3f25c8
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
2011-05-06 22:12:16 +00:00
Mark Vejvoda
e34e70a0c8
- added code to merge duplicate sounds used in a techtree
2011-05-06 07:47:31 +00:00
Mark Vejvoda
c258dc0822
- display which files contain the reference (the parents) to duplicate data in validation report
2011-05-05 20:18:38 +00:00
Mark Vejvoda
6492832c35
- added initial validation code to warn about duplicate data used in factions
2011-05-05 19:21:50 +00:00
Mark Vejvoda
c3d1d6fca0
- add support for models, sounds and images to be able to load from commondata
2011-05-05 07:15:12 +00:00
Mark Vejvoda
fb79bce5ab
- added new ini entry for totalnoob to try to see if it fixes his stick trees?
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PerspectiveFarPlane=1000
is what he should try when using this svn version
2011-05-01 22:48:44 +00:00
Mark Vejvoda
030058e3fc
- revert a render method to the 3.4 version for better ATI card support (thanks for pointing this out sojourner)
2011-04-29 23:48:46 +00:00
Mark Vejvoda
4a20646d37
- revert 2d mouse renderer to 3.4
2011-04-27 23:37:57 +00:00
Mark Vejvoda
1f3d97dbe1
- fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards)
2011-04-24 05:39:13 +00:00
Mark Vejvoda
a12e9787e1
- moved progress bar beside return button
2011-04-20 05:24:11 +00:00
Mark Vejvoda
d4cff9786a
- bugfix for displaying units with light sources in view of the camera
2011-04-19 18:30:44 +00:00
Mark Vejvoda
c366d108e8
- see if this fixes some peoples screenshot problems
2011-04-18 20:20:16 +00:00
Mark Vejvoda
c4d32ae0d2
- bugfix for users toggling back from Linux tty session
2011-04-18 19:48:05 +00:00
Mark Vejvoda
016771ed81
- adjust camera angle for more properly unit visibility calc
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- more accurate unit titles when debugging
2011-04-18 16:51:30 +00:00
Mark Vejvoda
4bce94fbbb
- make messageboxes less alpha background so they are darker and easier to read (try it ultifd)
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- made lag timeout max set to 35 instead of 65 since 35 is bad enough
- added another error check
2011-04-18 06:42:25 +00:00
Mark Vejvoda
26b1785b7a
- mod description now word wraps on \n
2011-04-16 18:53:57 +00:00
Mark Vejvoda
431ca8e6fb
mod menu now only shows 3 lines max for console messages
2011-04-14 23:13:44 +00:00
Titus Tscharntke
8c39a1b725
now you are "forced" to say "ready" when you are connected :-D
2011-04-12 22:20:41 +00:00
Titus Tscharntke
556b190d3a
mod menu can display descriptions now, endgame stat with gold instead of green, minimap has smaller border and is a tiny bit less transparent
2011-04-07 00:09:57 +00:00
Mark Vejvoda
e56b6079c6
- added new menu option to be able to toggle texture compression
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- scenario menu now does NOT cache textures
2011-03-31 01:34:01 +00:00
Titus Tscharntke
b4a352285f
minimap transparent again but with border
2011-03-30 23:27:21 +00:00
Titus Tscharntke
12a33e8461
minimap with border and non transparent
2011-03-30 22:39:52 +00:00
Mark Vejvoda
3ed636aae2
- fixes for some threading shutdown bugs
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- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda
3b56aa4475
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
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This improves performance VERY MUCH.
2011-03-28 03:54:23 +00:00
Titus Tscharntke
5ccfc59819
Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)!
2011-03-26 17:17:34 +00:00
Titus Tscharntke
5648080095
Ready/not Ready/brb in colors; labels can have colors now
2011-03-26 13:40:22 +00:00
Mark Vejvoda
1a783b3bba
- updates to mod menu for better user experience
2011-03-25 18:42:08 +00:00
Mark Vejvoda
9681e7f1bc
- initial code for managing mod content (downloads and removal of user data)
2011-03-25 10:11:16 +00:00
Mark Vejvoda
f7fdafbff4
- did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads
2011-03-22 02:02:54 +00:00
Mark Vejvoda
0379b7284d
- removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0)
2011-03-20 00:11:00 +00:00
Mark Vejvoda
7d38aec84a
- new commandline options to discover and optional delete unused files in techtrees
2011-03-15 15:30:28 +00:00
Titus Tscharntke
c54174061f
particles have more switches: day/night visibility , alternating value , radiusBasedStartenergy ( can be disabled now! )
2011-03-13 23:16:07 +00:00
Mark Vejvoda
39bf1b986e
- added new commandline option to convert folders of g3d models to use specified texture format
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- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Titus Tscharntke
ad94506842
gonanas patch! Thank a lot! For me it works, please test ! ( hopefully really no more flickering now )
2011-03-09 01:46:00 +00:00
Titus Tscharntke
5e844c39e4
particles for ressouces ... the gold will glow tomorrow :-D
2011-03-09 01:32:27 +00:00
Titus Tscharntke
5494a80233
removed unused isDirty bool ( maybe unstable with tileset particles before )
2011-03-07 20:19:43 +00:00
Titus Tscharntke
fefed3e3ce
No more flickering! Thanks gonana ! ; Tilesetparticles are only rendered/calculated when visible now
2011-03-05 14:34:36 +00:00
Mark Vejvoda
935895c89f
- configurable keys can be edited in keyboard menu now
2011-03-04 22:54:04 +00:00
Titus Tscharntke
792d0aa665
particles for tilesets ( too much rendered at the moment )
2011-03-01 23:36:33 +00:00
Mark Vejvoda
bced200dd1
- bugfix when bad values are in map file, game would freeze at game start due to endless loop
2011-02-25 22:13:11 +00:00
Mark Vejvoda
c4795eb6cb
- more fixing of map corner position actions causing memory access violations (this will further stabilize the code)
2011-02-25 04:15:22 +00:00