Mark Vejvoda
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e1fffda0cd
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-updated version# to beta1
-changed one english text title to: Network Send FrameCount
-changed default of ServerControlled AI to false
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2010-06-11 00:23:16 +00:00 |
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Mark Vejvoda
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8a3709defd
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bugfixes for AI command execution
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2010-06-10 21:53:50 +00:00 |
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Titus Tscharntke
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54abe03d86
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megacpu bug hunting
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2010-06-10 21:33:50 +00:00 |
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Mark Vejvoda
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6beaab97fe
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added another index guard to ensure proper index
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2010-06-10 20:37:38 +00:00 |
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Mark Vejvoda
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f5836bdf99
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added more guards and debug info related to AI bugs
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2010-06-10 14:58:06 +00:00 |
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Mark Vejvoda
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6d519c4cdf
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added more guards in AI command processing
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2010-06-09 00:38:15 +00:00 |
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Titus Tscharntke
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1e6262dde5
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printf replaced with debug fro URL printout
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2010-06-08 22:59:42 +00:00 |
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Titus Tscharntke
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74400f77fc
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chat in menu doesn't fade and 'M'-key to show more messages works in menu too
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2010-06-08 22:50:37 +00:00 |
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Mark Vejvoda
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8d62198ca3
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fixed missing header file on Fedora
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2010-06-08 14:13:33 +00:00 |
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Mark Vejvoda
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4fd75e5d7d
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- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
- added new glest.ini setting to log commands for each client
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2010-06-08 07:40:32 +00:00 |
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Titus Tscharntke
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d14f013491
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some chat changes and custom game with NetworkFramePeriod
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2010-06-08 00:00:28 +00:00 |
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Mark Vejvoda
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10202792a3
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added support for building on fedora 13
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2010-06-07 07:08:29 +00:00 |
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Mark Vejvoda
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1c4a5489b7
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added missing header files (for fedora compiles)
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2010-06-07 06:05:38 +00:00 |
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Mark Vejvoda
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df59692aa9
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updated to work on fedora
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2010-06-07 05:32:41 +00:00 |
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Mark Vejvoda
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9c5d911edc
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Added cmake build files (thanks RCL)
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2010-06-05 17:34:55 +00:00 |
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Mark Vejvoda
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4ec55dd434
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updated platform defines
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2010-06-05 17:22:09 +00:00 |
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Mark Vejvoda
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1d0836f0ba
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-added another mutex release to fix a bug found from a segfault
-added a safer debug buffer output method
-added ability to specify precsion for floating point conversion
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2010-06-05 15:48:50 +00:00 |
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Mark Vejvoda
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50ca413310
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added more debug info related to time of day increment
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2010-06-05 14:37:20 +00:00 |
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Mark Vejvoda
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cf6d43247d
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added networkframeperiod support to gamesettings and added possibility to over-ride in glest.ini for now
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2010-06-05 07:52:14 +00:00 |
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Mark Vejvoda
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79c47e9e7f
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updated custom menu with more mutex protection
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2010-06-05 00:58:32 +00:00 |
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Mark Vejvoda
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c76b1600dd
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added another thread guard
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2010-06-05 00:27:33 +00:00 |
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Mark Vejvoda
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3b06db30e9
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commented out ping code and added synch check for large comamnds list
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2010-06-05 00:00:36 +00:00 |
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Mark Vejvoda
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2970e5114a
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added mutex protection in custom game menu to protect access to member variables to avoid crashes when background thread and user changes both occur
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2010-06-04 21:46:10 +00:00 |
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Mark Vejvoda
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052b82541f
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updated ping text for master server
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2010-06-04 20:52:32 +00:00 |
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Mark Vejvoda
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f6517183bb
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small fix for initial ping time
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2010-06-04 20:39:23 +00:00 |
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Mark Vejvoda
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77049a2db6
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updated ping logic
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2010-06-04 20:37:42 +00:00 |
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Mark Vejvoda
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d80a8850b6
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updated macro's for platform specific logic
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2010-06-04 20:26:15 +00:00 |
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Mark Vejvoda
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3acc421404
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updated ping code to properly work for windows
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2010-06-04 20:11:31 +00:00 |
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Mark Vejvoda
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ce6068b65a
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added #defines for win32
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2010-06-04 19:55:42 +00:00 |
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Mark Vejvoda
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964be91fa9
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added ping times to UI
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2010-06-04 19:42:58 +00:00 |
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Mark Vejvoda
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54a2a36140
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more #defines for platform specific code
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2010-06-04 15:48:29 +00:00 |
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Mark Vejvoda
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a1f26103a6
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added another #define for linux distors missing S_ISDIR
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2010-06-04 15:25:24 +00:00 |
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Titus Tscharntke
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0046080e0c
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- Nicer UI layout
- Settings are only saved when game is launched.
- game is initially published once custom menu is opened from internet menu
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2010-06-04 00:33:34 +00:00 |
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Mark Vejvoda
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dc0315d0d6
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bugfix in server connection slot shutdown processing, only update server listener if BEFORE game started, not after game exits
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2010-06-03 23:00:31 +00:00 |
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Mark Vejvoda
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a5e417fff9
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bugfix for when client is missing the tech that was selected by server
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2010-06-03 22:52:56 +00:00 |
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Mark Vejvoda
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8005fa96e1
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disabled threaded send
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2010-06-03 21:55:17 +00:00 |
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Mark Vejvoda
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4227d2bd1d
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attempt to fix threaded network send bug
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2010-06-03 21:49:41 +00:00 |
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Mark Vejvoda
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ff6d90a5f1
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added more pointer inits
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2010-06-03 21:25:33 +00:00 |
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Mark Vejvoda
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302fbab84a
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network init bugfix (call end first)
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2010-06-03 21:14:42 +00:00 |
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Mark Vejvoda
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6808cda2aa
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moved network manager init to init earlier
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2010-06-03 21:07:55 +00:00 |
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Mark Vejvoda
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16f28d455b
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bugfix to handle food decrements properly for humans
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2010-06-03 20:17:03 +00:00 |
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Mark Vejvoda
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757906b226
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added #define for Linux Distros that don't support S_IREAD
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2010-06-03 15:52:11 +00:00 |
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Mark Vejvoda
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801a8336be
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updated package dependency setup for dev environments for Linux
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2010-06-03 15:26:09 +00:00 |
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Mark Vejvoda
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6b10c5696f
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- added missing gamesettings to network packet and added experimental threaded server message broadcasts to client
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2010-06-03 07:52:17 +00:00 |
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Mark Vejvoda
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1b000376d4
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- updated client connection screen to NOT crash if client does not have the tech selected on the server
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2010-06-03 06:03:41 +00:00 |
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Mark Vejvoda
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e85a269738
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- added server controlled AI as a game option
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2010-06-03 01:10:40 +00:00 |
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Mark Vejvoda
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3dc9c2c623
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- bugfix for server controlled AI mode
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2010-06-03 00:13:58 +00:00 |
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Mark Vejvoda
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64070ca69c
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- added initial flag to test some server controlled AI code
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2010-06-02 22:06:10 +00:00 |
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Mark Vejvoda
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7f5fd5d7e5
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updated compiler settings
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2010-06-02 21:23:42 +00:00 |
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Mark Vejvoda
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27bd017b4a
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updated compiler flags
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2010-06-02 20:09:58 +00:00 |
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