Mark Vejvoda
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f66a0834c9
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try to cleanup possible memory issue
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2013-09-23 22:25:38 +00:00 |
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Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
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Titus Tscharntke
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440ec7dd7e
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shadow intensity with better performance
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2013-09-22 13:55:20 +00:00 |
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Titus Tscharntke
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416ccaae4b
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Shadow intensity can be set in video options.
Tilesets can set their own default shadow intensity with <shadow-intensity value="0.3"/>.
ShadowAlpha is beeing removed form ini files
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2013-09-22 00:51:47 +00:00 |
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Mark Vejvoda
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836e61d5d6
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loggging fixes for language specific info (use english always)
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2013-09-21 20:50:58 +00:00 |
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Mark Vejvoda
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1633a80b69
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- additional cleanup of crc logging (remove highlight value)
- add a bit more info to crc related to upgrades
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2013-09-21 06:06:48 +00:00 |
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Mark Vejvoda
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fd1e5f893a
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try to use double instead of float for timed unit particles
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2013-09-21 00:32:17 +00:00 |
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Mark Vejvoda
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123a329baf
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separate problematic code to see where the segfault happens
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2013-09-21 00:11:34 +00:00 |
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Mark Vejvoda
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30913d9ae1
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- see if this regular game crc checking every 20th frame is ok for performance
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2013-09-21 00:02:36 +00:00 |
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Mark Vejvoda
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3126a10966
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- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
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2013-09-19 20:03:36 +00:00 |
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Mark Vejvoda
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b83e7dae90
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added null checks
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2013-09-19 17:32:36 +00:00 |
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Mark Vejvoda
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f344aac3f8
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- load-scenarios now alsways takes physical folder name of the scenario
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2013-09-19 06:56:50 +00:00 |
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Mark Vejvoda
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ab413f1d0c
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small code cleanup from cppcheck
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2013-09-19 06:32:47 +00:00 |
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Mark Vejvoda
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970de758e4
|
- bugfix for network CRC comparison so we don't lose frames
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2013-09-19 01:35:08 +00:00 |
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Mark Vejvoda
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d4a6645a4d
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- more code cleanup and game lobby force refresh bugfix when data changes
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2013-09-19 01:19:36 +00:00 |
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Mark Vejvoda
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3a5c99bca5
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small code cleanup to see if this corrects any memory issues
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2013-09-18 22:44:04 +00:00 |
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Mark Vejvoda
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8a50dbd671
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- on reload game check ini setting for crc network checks
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2013-09-18 21:43:25 +00:00 |
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Mark Vejvoda
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60028086e2
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see if this fixes crc bug
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2013-09-18 18:49:57 +00:00 |
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Mark Vejvoda
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538a676006
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- attempt bugfix for floating point issue causing oos
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2013-09-18 00:46:30 +00:00 |
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Mark Vejvoda
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013ed35c8b
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added more debug info to unit crc logs
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2013-09-17 23:52:27 +00:00 |
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Mark Vejvoda
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b716cea3e7
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update server crc log count
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2013-09-17 16:36:05 +00:00 |
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Mark Vejvoda
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1d16d57c74
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lowered the log max size limit for crc logging
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2013-09-17 03:06:01 +00:00 |
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Mark Vejvoda
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fefb9b6148
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- hide the removing crc log print to console
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2013-09-17 03:03:16 +00:00 |
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Mark Vejvoda
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d7abf70920
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- updated crc log for units to exclude floating point rotation info
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2013-09-17 01:32:25 +00:00 |
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Mark Vejvoda
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d22c10ccda
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- added crc logging when crc mismatch detected
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2013-09-17 00:43:14 +00:00 |
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Titus Tscharntke
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3f7d608955
|
version set to dev again ( data does not fit anymore )
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2013-09-15 21:39:22 +00:00 |
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Titus Tscharntke
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a5834ddf57
|
I hope it solves a timing problem with rendering and resetting the gui. https://forum.megaglest.org/index.php?topic=9163.0
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2013-09-14 23:56:26 +00:00 |
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Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
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Titus Tscharntke
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6f85a6aa4a
|
old air behaviour for resource production. new one is reachable via ini switch NewResourceBehaviour=true
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2013-08-29 22:30:09 +00:00 |
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Mark Vejvoda
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f617866237
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- attempt to see if this handles resource associated units better
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2013-08-10 06:53:16 +00:00 |
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Mark Vejvoda
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97b8979a6c
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added AI logging for resource unit type logic
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2013-08-02 21:46:55 +00:00 |
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Mark Vejvoda
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1247f1e965
|
a little refactoring and try to fix some of the AI logic for food producers
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2013-08-02 00:08:16 +00:00 |
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Mark Vejvoda
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f9c991edda
|
add a guard for null texture and warning on console
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2013-08-01 22:22:21 +00:00 |
|
Tom Reynolds
|
65b93aa8c2
|
Support build dependencies on Linux Mint 15: https://forum.megaglest.org/index.php?topic=9149.0
Resize "Next hint" button on loading screen: https://forum.megaglest.org/index.php?topic=9141.0
Localization updates from Transifex
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2013-07-12 10:28:59 +00:00 |
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Mark Vejvoda
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0c26460f34
|
- updated version to 3.8.0.-beta1 in preparation for beta1
|
2013-06-26 04:57:17 +00:00 |
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Titus Tscharntke
|
5747a36394
|
smaller button with clicksound for "next hint"
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2013-06-25 22:44:57 +00:00 |
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Titus Tscharntke
|
5a25c094db
|
unblock button always visible ( if a network game )
|
2013-06-25 20:39:15 +00:00 |
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Mark Vejvoda
|
a689dd58a4
|
force crc refresh for both client and server when mismatched
|
2013-06-24 23:36:03 +00:00 |
|
Mark Vejvoda
|
88ed55ca8e
|
remove uuid from debug view
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2013-06-24 00:29:32 +00:00 |
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Mark Vejvoda
|
15582c046f
|
allow headless admin to change techtree translation setting
|
2013-06-23 05:37:47 +00:00 |
|
Mark Vejvoda
|
c88c631010
|
bugfix to force server to refresh CRC if client has different CRC
|
2013-06-23 05:23:02 +00:00 |
|
Mark Vejvoda
|
d46479df95
|
- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
|
2013-06-23 04:17:25 +00:00 |
|
Mark Vejvoda
|
4684779186
|
removed commented code
|
2013-06-22 18:09:29 +00:00 |
|
Mark Vejvoda
|
17da18978a
|
init variables
|
2013-06-22 07:39:12 +00:00 |
|
Mark Vejvoda
|
67bf5ebc1b
|
bugfix for vc++ compiling
|
2013-06-22 04:32:22 +00:00 |
|
Mark Vejvoda
|
af91eb8b4e
|
update to proper data type
|
2013-06-22 03:49:51 +00:00 |
|
Mark Vejvoda
|
76ee030e93
|
bugfix for shutdown of threads and garbage collection.
|
2013-06-21 22:59:22 +00:00 |
|
Mark Vejvoda
|
5524cd6a0e
|
- updated exit game menu text vs leaving the application as requested.
- updates from transifex
|
2013-06-21 06:01:43 +00:00 |
|
Mark Vejvoda
|
4848e957e7
|
code cleanup from cppcheck
|
2013-06-20 22:51:28 +00:00 |
|
Titus Tscharntke
|
511ba5134f
|
default selection is colorpicking now
|
2013-06-20 21:42:01 +00:00 |
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