Mark Vejvoda
f70f0cc896
- a few changes to properly compile in win32
2010-06-01 01:17:37 +00:00
Mark Vejvoda
b8dac6de50
- updates to random number generation
2010-06-01 00:57:48 +00:00
Mark Vejvoda
b8a05be21e
- attempt to use streflop for random number generation to fix AI synch issues on corss platform
2010-06-01 00:32:24 +00:00
Mark Vejvoda
22439457b4
- bugfix for saving of last game settings
2010-05-31 23:39:07 +00:00
Mark Vejvoda
69f65992e1
- bugfix for saving of lastgame settings
2010-05-31 20:49:23 +00:00
Mark Vejvoda
f4750e6f8b
- added ability to remember last custom game settings
2010-05-31 19:57:10 +00:00
Mark Vejvoda
03b24659e4
- added ability to toggle the observer mode per game when players game is over (win or lose)
2010-05-31 10:20:18 +00:00
Mark Vejvoda
fc63460e07
- updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported)
2010-05-31 09:45:54 +00:00
Mark Vejvoda
8ea52485cc
- Attempt to fix unit id allocation issues
2010-05-31 09:24:44 +00:00
Mark Vejvoda
0069fbf4f0
- added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes.
2010-05-31 06:11:31 +00:00
Mark Vejvoda
e8cc925a8b
- added more debuging
2010-05-29 16:55:55 +00:00
Mark Vejvoda
e4f885ecf3
removed some debug output to make reading logs easier
2010-05-29 11:12:45 +00:00
Mark Vejvoda
ffef6e4098
- more debug info to hunt down synch issue
2010-05-29 10:34:56 +00:00
Mark Vejvoda
5c5b5a3283
- added more debug output
2010-05-29 09:38:00 +00:00
Mark Vejvoda
badd795865
More debug code to find unit mismatch
2010-05-29 09:04:22 +00:00
Mark Vejvoda
9159d44b7a
- added a VERY IMPORTANT synch check in order to find unit id mismatch
2010-05-29 08:23:52 +00:00
Mark Vejvoda
b31531db1f
more user friendly error handling, try to display most errors in a nice messagebox in-game
2010-05-29 07:58:58 +00:00
Mark Vejvoda
3fdc1d2a18
- added proper toggle for new unit title rendering
2010-05-29 07:07:46 +00:00
Mark Vejvoda
8b6af02ece
- Added better error handling for in-game errors
2010-05-29 06:56:32 +00:00
Mark Vejvoda
7753435b3a
- Added ability to render text titles for each unit (currently used to debug)
2010-05-29 05:41:40 +00:00
Titus Tscharntke
50fe71a651
The worker bug ( found and fixed by silnarm )
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http://glest.org/glest_board/index.php?topic=5508.0
2010-05-29 00:14:00 +00:00
Mark Vejvoda
a03853ad13
- made some stability improvements
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- Fixed chat message processing
2010-05-28 14:59:09 +00:00
Mark Vejvoda
908b155d62
some changes to how we use streflop:
...
- Removed all unneeded includes of cmath
- added proper wrapper classes for lua calls to toggle streflop back and forth
- some code cleanup
2010-05-28 05:31:17 +00:00
Mark Vejvoda
f0da609e7f
trying to track down network bugs
2010-05-28 00:57:24 +00:00
Mark Vejvoda
ac34fc6d99
Commented out some mutex use that should no longer be required.
2010-05-28 00:26:29 +00:00
Mark Vejvoda
0aade73335
- Did some refactoring to move connectionSlotThread into ConnectionSlot class
2010-05-27 23:46:38 +00:00
Mark Vejvoda
f92bf42d82
- Attempted fix for some synch network errors (ensure client messages are processed in proper order)
2010-05-26 05:33:15 +00:00
Mark Vejvoda
2504baad20
updates for g3d viewer to compile in win32 with new particle support
2010-05-25 18:51:35 +00:00
Mark Vejvoda
4b6e017241
- Added particle support to g3d viewer
2010-05-25 18:06:42 +00:00
Mark Vejvoda
69d7070f54
Added some more mutex guards around multi-player server side thread that processes incoming messages
2010-05-21 16:36:08 +00:00
Titus Tscharntke
5388fbfffb
only one sound is played .....
2010-05-21 00:25:18 +00:00
Titus Tscharntke
3308aebb9f
volume changes in the options menu have instant effect when pressing OK
2010-05-20 21:32:25 +00:00
Mark Vejvoda
5c0c68cd49
fixed bad checkin for version #
2010-05-20 21:02:19 +00:00
Mark Vejvoda
5879e87297
- added game start debug output to console to show basic faction info
2010-05-20 20:19:34 +00:00
Titus Tscharntke
5f2aabb6c3
you can only enter games with same version number ( in masterserver menu )
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version set to 3.3.5-dev
2010-05-19 23:23:42 +00:00
PolitikerNEU
6d4697f2ba
Tried to fix the command-queing bug not canceling attack on produce command
2010-05-18 21:18:51 +00:00
Mark Vejvoda
f010130c38
- stupid bugfix for win32 Vista / Windows 7 bug where alt-tab causes no mouse to be seen in windows desktop.
2010-05-18 06:36:47 +00:00
Mark Vejvoda
b69d808a0b
- added loads of debug potential. We can now output most objects as a string for logging purposes.
...
- when we get the command type id not found error we now dump the whole world to a textfile
- Pressing the | hotkey at any time during a game dumps the whole world to a textfile
2010-05-18 03:53:57 +00:00
Mark Vejvoda
258cd1fea1
- bugfixes for custom port# configurations
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- changed version to alpha2
2010-05-17 20:41:18 +00:00
Mark Vejvoda
ab5369a090
bugfix for endswith needs to check >= not just >
2010-05-17 20:05:35 +00:00
Titus Tscharntke
70383f2a30
better handling of attention sound / errormessages ...
2010-05-17 20:05:31 +00:00
Mark Vejvoda
8be87ee362
- bugfix for network game settings broadcast and game end fog of war fix
2010-05-17 16:02:47 +00:00
Mark Vejvoda
272a072ec3
added client socket accept info to debug log as well as some change detection
2010-05-17 06:41:05 +00:00
Mark Vejvoda
5ea892ba1a
updated masterserver logic to more properly handle success and error conditions.
2010-05-17 05:38:07 +00:00
Titus Tscharntke
5a57113cac
masterserver should be able to check the routersetup now ( important part is still uncommented )
2010-05-16 23:03:22 +00:00
Titus Tscharntke
a6992ee686
sound effects if new servers are available or player joins. ( new data attention.wav is needed !)
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menu navigation is corrected.
camera movement for new menues ( new menu.xml needed! )
2010-05-16 16:40:21 +00:00
Mark Vejvoda
3ba034b8bf
Added more safety guards for mastermenu if we get exceptions thrown within the thread, now it won't crash the game
2010-05-16 03:31:12 +00:00
Mark Vejvoda
74f39293a8
added libcurl for older ubuntu dependencies
2010-05-15 20:13:50 +00:00
Mark Vejvoda
83dbaf7886
added hotkey of ? as a way to toggle on/off the debug UI display
2010-05-15 19:51:58 +00:00
Mark Vejvoda
1ae2a9ae10
- Added partial threaded network server handling of incoming socket data to try to improve performance
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- Small changes to client network handling to be more accurate and efficient
- Added observer mode when a user loses a network game
2010-05-15 18:59:17 +00:00