Mark Vejvoda
fe005b7c54
- fixed author names
2010-09-16 07:00:50 +00:00
Mark Vejvoda
66e655aaff
- updated version# to 3.3.7-beta1
2010-09-16 06:39:36 +00:00
Titus Tscharntke
e23592f793
ressources are rendered a bit nicer in the map preview ( glVertex2f instead if glVertex2i )
2010-09-16 00:02:07 +00:00
Titus Tscharntke
3bfc7daddf
renderMapPreview nearly done.
2010-09-15 23:49:26 +00:00
Mark Vejvoda
7e7c7216a5
- fixed screen flickering of fog of war texture when staggered updates is enabled.
2010-09-15 23:32:29 +00:00
Mark Vejvoda
bef9c6b3b1
- fixed client connected menu to display map preview the same as custom menu
2010-09-15 06:10:08 +00:00
Titus Tscharntke
6d8f0137f5
chat fixed, still struggling with positioning
2010-09-14 23:28:03 +00:00
Titus Tscharntke
a38778deb1
map preview is scree resolution resistant
2010-09-14 23:02:50 +00:00
Mark Vejvoda
a22586571e
- attempt to see if the screen shot capture can be fixed with a simple gl command
2010-09-14 22:26:54 +00:00
Mark Vejvoda
7d6e21b1e7
- bugfix for mouse pointer rendering
2010-09-14 20:54:33 +00:00
Mark Vejvoda
c9be7a8677
- fixed compile problem with abs on a float
2010-09-14 20:18:22 +00:00
Mark Vejvoda
f84a710d2c
- initial logic to allow client side controlled AI
2010-09-14 19:10:37 +00:00
Mark Vejvoda
689b810d46
- some cleanup related to image loaders (valgrind complaints)
2010-09-14 15:59:04 +00:00
Mark Vejvoda
e7efda5080
- updated windows project files to use new base renderer class
2010-09-14 06:37:20 +00:00
Mark Vejvoda
25912fa2bb
- added proper constructor and initialize member vars
2010-09-14 06:36:55 +00:00
Mark Vejvoda
e4669b94b0
- added map preview to the client connected lobby
2010-09-14 06:10:48 +00:00
Mark Vejvoda
b95e2247cd
- moved map render logic into a shared base class
2010-09-14 06:02:35 +00:00
Mark Vejvoda
813076f64b
- updated windows project files to use new mappreview class
2010-09-14 01:27:24 +00:00
Mark Vejvoda
0f5cd740a6
- moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor
2010-09-14 00:43:09 +00:00
Mark Vejvoda
f373a7f9bb
- bugfix for cell bad cell management in map preview
2010-09-13 23:10:29 +00:00
Titus Tscharntke
40489e0687
- map with different width and height are shown the right way
...
- maps which are too big/too small are resized to fit
- Ressources/objects are only rendered when fog of war is switched off
- static size for the preview
2010-09-13 23:00:20 +00:00
Mark Vejvoda
3a10e8be32
- fixed bug in menu water tesselation render loop
2010-09-13 19:33:00 +00:00
Mark Vejvoda
5ad83f1691
- bugfix for map editor crashing in Linux on startup
2010-09-12 05:20:56 +00:00
Mark Vejvoda
c295697aba
- added map preview on custom game menu
2010-09-12 05:05:08 +00:00
Mark Vejvoda
ceca2de4b1
- added ability to display both error and normal messagebox in non overlapping way simultaneously
...
- added new hotkey to toggle photomode in game (f8)
2010-09-11 16:14:03 +00:00
Mark Vejvoda
52916bdc6e
- added support for random faction selection
2010-09-11 08:09:33 +00:00
Mark Vejvoda
350d658ceb
- updated network menus to hide player rows that are not applicable to the map selected
...
- added new visible property to graphical controls
2010-09-11 06:08:50 +00:00
Mark Vejvoda
0c99a516c5
- First mac patch from GeoVah (thanks)
2010-09-11 05:14:42 +00:00
Mark Vejvoda
ab88a2971a
- small improvement for when units and objects are deleted.
2010-09-10 19:44:00 +00:00
Mark Vejvoda
f4e6e8ffd7
- fixed arrow show path of units
2010-09-10 15:57:07 +00:00
Mark Vejvoda
793ac7a8cb
- added a dirty cache flag when a unit dies
2010-09-10 15:51:16 +00:00
Mark Vejvoda
3f393fd37d
- added a way to signal the cache is dirty for when resources are deleted.
2010-09-10 15:47:19 +00:00
Titus Tscharntke
87e0324dd4
cleaned up computeSelected (and renderUnitsFast)
2010-09-10 14:06:31 +00:00
Titus Tscharntke
df9e8a7900
forgot to remove one line ....
2010-09-10 12:28:52 +00:00
Titus Tscharntke
729bd23f58
improved box selection ( much better regarding performance now and updates selection without moving the mouse )
2010-09-10 12:15:21 +00:00
Mark Vejvoda
cc9bde39af
- updated debug stats to use render cache
2010-09-10 09:09:12 +00:00
Mark Vejvoda
0783b23e12
- bugfixes for rendering (new ini setting toggles new quad cache and is called: UseQuadCache=true)
2010-09-10 08:51:32 +00:00
Mark Vejvoda
4d9bc556d6
- a few more improvements to rendering cache
2010-09-10 00:41:51 +00:00
Mark Vejvoda
2c1b6b6304
- added a caching system for rendering game entities
2010-09-10 00:28:14 +00:00
Mark Vejvoda
6a24ca3ad0
- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
2010-09-09 21:07:39 +00:00
Mark Vejvoda
7f9c9cde28
- updated menus to allow dynamic UI placement via ini settings
2010-09-09 06:42:39 +00:00
Mark Vejvoda
d806e7f9ff
- a few more performance optimizations and logging changes
2010-09-09 05:42:19 +00:00
Mark Vejvoda
77eadd7710
- attempt to improve explorecells usage when each unit is signalled to move
2010-09-09 01:44:25 +00:00
Mark Vejvoda
3825192e2e
- bugfix for sullscreen SDL restore video
2010-09-09 00:28:43 +00:00
Mark Vejvoda
b31ad16b21
- attempt to cfix mysterious exit crash
2010-09-09 00:05:12 +00:00
Mark Vejvoda
17f61a808e
- bugfix for VERY BAD missing return value
2010-09-08 22:54:02 +00:00
Mark Vejvoda
cf5b085b2e
- added ability to override UI placement for connected and custom menus
2010-09-08 22:37:24 +00:00
Mark Vejvoda
54f37d6231
- bugfix for missing header file
2010-09-08 22:35:12 +00:00
Titus Tscharntke
8552f76798
renamed/fixed lua function enableHunger to enableConsume and disableAI now disables consume too ( to stay somehow compatible with the former behaviour )
2010-09-08 19:00:22 +00:00
Mark Vejvoda
1a9ec91eeb
- attempt to fix a possible mutex deadlock based on Nebososo's logs
2010-09-08 06:18:34 +00:00