Mark Vejvoda
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db25b5391e
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- added in-game sound toggle hotkey (thanks Nebososo)
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2010-08-28 03:41:17 +00:00 |
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Mark Vejvoda
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792150e3dd
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- moved the hard coded M (more chat text) hotkey to use the already defined hotkey in glestuser.ini
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2010-08-28 01:52:57 +00:00 |
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Mark Vejvoda
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2ea8b69e22
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- first attempt at allowing multiple units to build at the same time
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2010-08-28 01:46:26 +00:00 |
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Titus Tscharntke
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4ef61fc85e
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menu layout changed, added 2 new feature switches for custom menu ( non functional only dummys yet )
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2010-08-27 23:08:35 +00:00 |
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Mark Vejvoda
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20a02c28ed
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- bigfix for windows compile
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2010-08-27 23:04:59 +00:00 |
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Mark Vejvoda
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a9b0f31816
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- added hard coded team chat hotkey H to configurable keys
- changed dependency finder script to use only desired libs
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2010-08-27 21:43:47 +00:00 |
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Mark Vejvoda
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a2f013c51a
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- cleaned up lobby message processing
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2010-08-27 20:09:55 +00:00 |
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Mark Vejvoda
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2e99f69ef1
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- added an overall MAX lag counter to disconnect clients that lag beyond recovery
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2010-08-27 18:53:59 +00:00 |
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Mark Vejvoda
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e358df4486
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- fixing more stupid windows compile issues
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2010-08-27 17:25:58 +00:00 |
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Mark Vejvoda
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de82843e73
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- added more safety code arouind SDL threads in case we get failures from SDL itself
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2010-08-27 03:46:08 +00:00 |
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Mark Vejvoda
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f7d9cd50a6
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- added more safety code arouind SDL threads in case we get failures from SDL itself
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2010-08-27 03:40:54 +00:00 |
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Mark Vejvoda
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0504ea3b97
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- bugfix for particles when they finish
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2010-08-27 03:06:28 +00:00 |
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Mark Vejvoda
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a4e75417e4
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- added safety check to thread execution
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2010-08-27 03:00:57 +00:00 |
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Mark Vejvoda
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773bc8659f
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- extra hardening of connecthost commandline parameter
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2010-08-27 02:51:31 +00:00 |
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Mark Vejvoda
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eb9b5a4ec6
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- bigfixes for game data check
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2010-08-26 23:45:29 +00:00 |
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Mark Vejvoda
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90f66d99bf
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- updated game data checks display on server
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2010-08-26 23:14:55 +00:00 |
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Mark Vejvoda
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f765ab0880
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- updated game data mismatch display
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2010-08-26 23:04:14 +00:00 |
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Titus Tscharntke
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8884c32e78
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version string "light"
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2010-08-26 23:01:55 +00:00 |
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Mark Vejvoda
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ddf4fca0bf
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- another change to game data packet length for the sake of cheesy windows
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2010-08-26 22:29:48 +00:00 |
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Mark Vejvoda
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9bacf0abea
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- added a better detection of threads statuses
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2010-08-26 22:13:41 +00:00 |
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Mark Vejvoda
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1058065ce7
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- changing the max filecount lower to avoid stack overflow due to array taking > 1MB
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2010-08-26 20:28:26 +00:00 |
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Mark Vejvoda
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169234b80f
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- added more safety checks in broadcast socket thread
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2010-08-26 19:50:18 +00:00 |
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Mark Vejvoda
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f3278c3cf3
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- bugfixes for stack overflow issue (static array size too large causing chkstk errors)
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2010-08-26 19:01:44 +00:00 |
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Mark Vejvoda
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d2f4b49f27
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- fixed windows compiler flag for debug mode to include RTTI
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2010-08-26 17:41:42 +00:00 |
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Mark Vejvoda
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4ebd156828
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- added new commandline parameter to display the version of SDL used by the program
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2010-08-26 16:03:54 +00:00 |
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Mark Vejvoda
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c5624d8662
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- bugfix for newer gcc compiler that freaks out on using static ints as a parameter to stl's min and max functions
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2010-08-26 15:00:50 +00:00 |
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Mark Vejvoda
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979a6ddb09
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- fixed compile issues for tomreyn
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2010-08-26 14:48:04 +00:00 |
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Mark Vejvoda
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8274ff1efb
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- windows compile bugfixes
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2010-08-26 05:43:08 +00:00 |
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Mark Vejvoda
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db173d0fdd
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- bugfixes for network playername inline editing in the lobby during a slot switch
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2010-08-26 05:30:17 +00:00 |
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Mark Vejvoda
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6fcf4295f1
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- updated techree validation output
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2010-08-26 04:31:48 +00:00 |
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Mark Vejvoda
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58b23f8b91
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- added more validation to the techtree validator (make sure that a unit that can build another unit, the unit to be built must have a be_built_skill
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2010-08-26 04:17:09 +00:00 |
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Mark Vejvoda
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a64fa69d02
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- bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
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2010-08-26 03:15:36 +00:00 |
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Mark Vejvoda
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e5678be10c
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- bugfixes for experimental game data synch check in lobby
- added a fix for socket sending when the send buffer is full and we have more data to send
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2010-08-26 02:36:17 +00:00 |
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Mark Vejvoda
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5fb040c9f1
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- Fixed bug related to particles not updating smoothly
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2010-08-26 01:25:27 +00:00 |
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Mark Vejvoda
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5a796444b8
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- added a cache for compute fog of war
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2010-08-25 23:55:59 +00:00 |
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Mark Vejvoda
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0ef23749b8
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- allow non visible particles to fade out when its time to do so
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2010-08-25 19:46:22 +00:00 |
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Mark Vejvoda
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3ee7fc902c
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- changed update and camera update fps to original values
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2010-08-25 19:21:11 +00:00 |
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Mark Vejvoda
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5e20ab5808
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- updated to allow dynamic changing of updatefps and camerafps
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2010-08-25 18:26:17 +00:00 |
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Mark Vejvoda
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014165de69
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- explicitly clear the cache.
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2010-08-25 16:01:24 +00:00 |
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Mark Vejvoda
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49978632c4
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- removed one lookup key from new cache as it was not required
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2010-08-25 15:55:17 +00:00 |
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Mark Vejvoda
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855443d98f
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- added a lookup cache for unit updater's frequently called unitOnRange logic
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2010-08-25 07:29:35 +00:00 |
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Mark Vejvoda
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c9ca56e91b
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- small optimization for moving units when source and destintation position are the same
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2010-08-25 00:29:56 +00:00 |
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Mark Vejvoda
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c781982e57
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- increased explorecells cache size
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2010-08-24 23:36:23 +00:00 |
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Mark Vejvoda
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4ee98e7155
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- some changes to the explorecells cache for less memory and better performance.
- updated performance logging to more easily find things in the log
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2010-08-24 23:15:33 +00:00 |
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Mark Vejvoda
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a48521b503
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- added fire particles to the visible check to improve performance
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2010-08-24 20:19:30 +00:00 |
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Mark Vejvoda
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39daea6d9a
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- bugfix for commandline parameters for validate factions
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2010-08-24 19:33:10 +00:00 |
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Mark Vejvoda
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3828d23670
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- attempt to improve unit particle performance by ONLY updating unit particles progress if the particle is busy
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2010-08-24 19:24:37 +00:00 |
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Mark Vejvoda
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0e3c0a8d0e
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- disabled staggered unit updates
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2010-08-24 02:49:55 +00:00 |
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Mark Vejvoda
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65cf1bfdac
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- attempt to lessen memory footprint of particles and speed up rendering
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2010-08-24 01:21:34 +00:00 |
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Mark Vejvoda
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1daecc4145
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- made staggered faction updates toggle flag
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2010-08-23 19:49:00 +00:00 |
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