Files
2019-01-31 02:40:31 +01:00

103 lines
2.6 KiB
C++

// This file is part of Glest <https://github.com/Glest>
//
// Copyright (C) 2018 The Glest team
//
// Glest is a fork of MegaGlest <https://megaglest.org/>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>
#ifndef _SHARED_UTIL_FACTORY_
#define _SHARED_UTIL_FACTORY_
#include <map>
#include <string>
#include <stdexcept>
#include "platform_util.h"
#include "leak_dumper.h"
using std::map;
using std::string;
using std::pair;
using std::runtime_error;
namespace Shared {
namespace Util {
// =====================================================
// class SingleFactoryBase
// =====================================================
class SingleFactoryBase {
public:
virtual ~SingleFactoryBase() {
}
virtual void *newInstance() = 0;
};
// =====================================================
// class SingleFactory
// =====================================================
template<typename T>
class SingleFactory : public SingleFactoryBase {
public:
virtual void *newInstance() {
return new T();
}
};
// =====================================================
// class MultiFactory
// =====================================================
template<typename T>
class MultiFactory {
private:
typedef map<string, SingleFactoryBase*> Factories;
typedef pair<string, SingleFactoryBase*> FactoryPair;
private:
Factories factories;
public:
virtual ~MultiFactory() {
for (Factories::iterator it = factories.begin(); it != factories.end(); ++it) {
delete it->second;
}
factories.clear();
}
template<typename R>
void registerClass(string classId) {
factories.insert(FactoryPair(classId, new SingleFactory<R>()));
}
T *newInstance(string classId) {
Factories::iterator it = factories.find(classId);
if (it == factories.end()) {
throw game_runtime_error("Unknown class identifier: " + classId);
}
return static_cast<T*>(it->second->newInstance());
}
bool isClassId(string classId) {
return factories.find(classId) != factories.end();
}
};
}
} //end namespace
#endif