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* fix for map names not being formatted (and replaced explicit loops to do the same to tileSet & techTree) * fix exploration state for fog-of-war off & multiplayer (note: also turns off for AI, diff. behaviour to before) * added fogOfWar to GameSettings and added to cutom game menu/menu_state_custom_game.cpp
115 lines
2.8 KiB
C++
115 lines
2.8 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "leak_dumper.h"
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#ifdef SL_LEAK_DUMP
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AllocInfo::AllocInfo()
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: ptr(0), file(""), line(-1), bytes(-1), array(false), free(false) {
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}
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AllocInfo::AllocInfo(void* ptr, const char* file, int line, size_t bytes, bool array)
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: ptr(ptr), file(file), line(line), bytes(bytes), array(array), free(false) {
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}
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// =====================================================
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// class AllocRegistry
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// =====================================================
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// ===================== PRIVATE =======================
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AllocRegistry::AllocRegistry(){
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allocCount= 0;
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allocBytes= 0;
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nonMonitoredCount= 0;
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nonMonitoredBytes= 0;
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}
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// ===================== PUBLIC ========================
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AllocRegistry &AllocRegistry::getInstance(){
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static AllocRegistry allocRegistry;
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return allocRegistry;
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}
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AllocRegistry::~AllocRegistry(){
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dump("leak_dump.log");
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}
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void AllocRegistry::allocate(AllocInfo info){
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++allocCount;
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allocBytes+= info.bytes;
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unsigned hashCode= reinterpret_cast<unsigned>(info.ptr) % maxAllocs;
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for(int i=hashCode; i<maxAllocs; ++i){
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if(allocs[i].free){
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allocs[i]= info;
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return;
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}
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}
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for(int i=0; i<hashCode; ++i){
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if(allocs[i].free){
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allocs[i]= info;
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return;
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}
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}
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++nonMonitoredCount;
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nonMonitoredBytes+= info.bytes;
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}
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void AllocRegistry::deallocate(void* ptr, bool array){
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unsigned hashCode= reinterpret_cast<unsigned>(ptr) % maxAllocs;
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for(int i=hashCode; i<maxAllocs; ++i){
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if(!allocs[i].free && allocs[i].ptr==ptr && allocs[i].array==array){
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allocs[i].free= true;
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return;
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}
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}
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for(int i=0; i<hashCode; ++i){
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if(!allocs[i].free && allocs[i].ptr==ptr && allocs[i].array==array){
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allocs[i].free= true;
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return;
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}
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}
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}
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void AllocRegistry::reset(){
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for(int i=0; i<maxAllocs; ++i){
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allocs[i]= AllocInfo();
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}
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}
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void AllocRegistry::dump(const char *path){
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FILE *f= fopen(path, "wt");
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int leakCount=0;
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size_t leakBytes=0;
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fprintf(f, "Memory leak dump\n\n");
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for(int i=0; i<maxAllocs; ++i){
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if(!allocs[i].free){
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leakBytes+= allocs[i].bytes;
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fprintf(f, "%d.\tfile: %s, line: %d, bytes: %d, array: %d\n", ++leakCount, allocs[i].file, allocs[i].line, allocs[i].bytes, allocs[i].array);
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}
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}
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fprintf(f, "\nTotal leaks: %d, %d bytes\n", leakCount, leakBytes);
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fprintf(f, "Total allocations: %d, %d bytes\n", allocCount, allocBytes);
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fprintf(f, "Not monitored allocations: %d, %d bytes\n", nonMonitoredCount, nonMonitoredBytes);
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fclose(f);
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}
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#endif
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