glest-source/ChangeLog.md
Andy Alt 919b127a13
changelog:add several new items from first week of Sep 2018 (#215)
* changelog:add several new items from first week of Sep 2018

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2018-09-07 22:25:49 -05:00

5.4 KiB

ChangeLog.md

This documents notable or significant changes to ZetaGlest. If you are looking for information about the game from which it was forked, please see the MegaGlest home page.

2018-09-07

Upgrade libircclient embedded library from 1.3 to 1.10/ view ChangeLog

2018-09-05

  • Special effects added to fading/vanishing corpses

2018-09-04

  • zoom-out restriction during network play removed
  • added support for Windows 10 SDK

2018-09-03

  • [203] Buildings will now still be built even when units are in the way

2018-06-28

2018-06-10

  • [80] Double right-clicking now sends a move command instead of attack
  • [#28] Maximum unit selection removed
  • [#75] Size of attack and move icons increased

2018-05-16

16 maps added

2018-05-08

OpenBSD build instructions added

2018-05-06

[d1acd87]Lua can now be used in scripts tag in faction tag within XML

2018-03-31

[bugfix:835c6ef]Fixed "x" key getting stuck on Windows

2018-03-20

[045b0b8]Removed "MG_" and "xxx" (3 digit extension) on nicknames in lobby player list

2018-03-14

Windows build system, dependencies, and documentation updated

2018-02-22

  • Some sound effects can now be customized by players. See diff for detailed information, and see comments in glest.ini

  • These units can now heal mobile units from their own factions that are in range

    nurse (British, radius of 15)
    archmage_tower (Magic, radius of 8)
    

See comparison for detailed information and other related changes.

2018-02-16

  • auto-healing radius changed from 8 to 15 (with the exception of Valhalla)

  • Units standing near Valhalla (norse) are auto-healed (radius of 8)

2018-02-15

These units can now heal mobile units from their own factions that are in range (radius of 8)

priest (Egypt)
wartime mechanic (Rome)
minstrel (Elves)
engineer (Greece)
magician (Persia)

For more information about this change, see

ac7d2af266...579ce1539b

2018-02-14

default command changed to "attack"

2018-02-03

Temporarily (or maybe permanently) reverted the default command back to "move" (see entry dated 2018-01-27).

Hotkey changes:

M -> H (Show console/chat history)
H -> T (Toggle team chat
T -> Z (Cycle between store units)
M is now the hotkey for "move" when units are selected

2018-01-31

Replaced the sphinx with the scarab (Egypt's starting units)

2018-01-27

Changed default mouse right-click command: attack! (pressing "a" not needed anymore); "m" key can be used for "move".

I play-tested this earlier tonight. It takes some getting used to and I'm not convinced yet it makes things better. We'll get more feedback.

2018-01-24

4 new tactical scenarios were added / Thanks @ Julie Marchant

  • Witches' Hunt
  • Native Unrest
  • Warlock Overlords
  • Death Road

#13 Observers no longer take up slots on a map. For instance, a map being played by 4 players can have a 5th person observing; a map being played by 8 people can have a 9th person observing. Up to 10 people can connect, which mean you can have up to 6 observers with a 4-player map, and 2 with an 8-player map.

There are some details to be worked out, but this feature seems to be stable during testing. See the ticket (link above) for more information.

2018-01-24

#6 Players can now enter the multiplayer lobby unconditionally (i.e. "InternetGamesAllowed" will no longer be used)

2018-01-14

Added Elves faction (https://forum.megaglest.org/index.php?topic=3944.0)

[#1] Replaced the Egypt graphics with Archmage's remaster: https://github.com/virtushda/EgyptRemaster