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Update [miniz](https://github.com/richgel999/miniz) library. Thanks to @richgel999 and the miniz contributors.
199 lines
6.5 KiB
Markdown
199 lines
6.5 KiB
Markdown
# ChangeLog.md
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This documents notable or significant changes to
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[ZetaGlest](https://zetaglest.github.io/). If you are looking for
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information about the game from which it was forked, please see the
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[MegaGlest home page](https://megaglest.org/).
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## 2018-09-18
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* Update [miniz](https://github.com/richgel999/miniz) library. Thanks
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to [richgel999](https://github.com/richgel999) and the miniz contributors.
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## 2018-09-17
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* CMakeLists.txt files have had a major tune-up (doesn't affect Windows users)
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* The `mk/linux/build-zg.sh` and `mk/macos/build-zg.sh` scripts have
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been deprecated. See the
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[BUILD.md](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md)
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document for updated instructions.
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* Except for Windows, The map editor, model viewer and import/export
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tools are no longer built by default. See BUILD.md for instructions on
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how to enable building them.
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* BSD build instructions updated
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* [INSTALL.md](https://github.com/ZetaGlest/zetaglest-source/blob/develop/INSTALL.md) document created
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* man pages are no longer generated each time a build is performed.
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They must be manually generated when the help usage output is changed.
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* debugging scripts have been moved to a scripts/ directory (they'll
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need reviewing and editing before use)
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## 2018-09-07
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Upgrade [libircclient](https://sourceforge.net/projects/libircclient/) embedded library from 1.3 to 1.10/
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[view ChangeLog](https://github.com/ZetaGlest/zetaglest-source/commit/64cc6c3cb10c7fd6d97fa0af4a10b431100c58b0#diff-2a35002207d9e074987b668f273e598d)
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## 2018-09-05
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* Special effects added to fading/vanishing corpses
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## 2018-09-04
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* zoom-out restriction during network play removed
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* added support for Windows 10 SDK
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## 2018-09-03
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* [[203]](https://github.com/ZetaGlest/zetaglest-source/issues/203)
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Buildings will now still be built even when units are in the way
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## 2018-06-28
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* [transparency of the alpha component of textures can now be set](https://zetaglest.github.io/docs/modelling/textures.html#Transparency)/
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[view patch](https://github.com/ZetaGlest/zetaglest-source/commit/b1760253fdb3e5b9b38c3bcf3d5f154044536b0c)
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## 2018-06-10
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* [[80]](https://github.com/ZetaGlest/zetaglest-source/issues/80)
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Double right-clicking now sends a move command instead of attack
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* [[#28]](https://github.com/ZetaGlest/zetaglest-source/issues/28)
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Maximum unit selection removed
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* [[#75]](https://github.com/ZetaGlest/zetaglest-source/issues/75)
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Size of attack and move icons increased
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## 2018-05-16
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[16 maps added](https://github.com/ZetaGlest/zetaglest-data/compare/4c67d4bfba21...9dfb37450e07)
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## 2018-05-08
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OpenBSD build instructions added
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## 2018-05-06
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[[d1acd87](https://github.com/ZetaGlest/zetaglest-source/commit/d1acd8742395bca8b37656e9e8065022902586fe)]Lua
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can now be used in scripts tag in faction tag within XML
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## 2018-03-31
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[[bugfix:835c6ef](https://github.com/ZetaGlest/zetaglest-source/commit/835c6efd924ed7e62ccd43e064bc6b7f5cdecbfc)]Fixed
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"x" key getting stuck on Windows
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## 2018-03-20
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[[045b0b8](https://github.com/ZetaGlest/zetaglest-source/commit/045b0b88e051f7163fbef42fa0adc63a326ca186)]Removed "MG_" and "xxx" (3 digit extension) on nicknames in lobby player list
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## 2018-03-14
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[Windows](https://github.com/ZetaGlest/zetaglest-source/commits/develop/mk/windows) build
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system, dependencies, and documentation updated
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## 2018-02-22
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* Some sound effects can now be customized by players. See
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[diff](https://github.com/ZetaGlest/zetaglest-source/commit/73aa999de7f257b706f94c448a2fb7c2505fb746)
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for detailed information, and see comments in
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[glest.ini](https://github.com/ZetaGlest/zetaglest-source/blob/73aa999de7f257b706f94c448a2fb7c2505fb746/mk/linux/glest.ini#L98)
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* These units can now heal mobile units from their own factions that are
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in range
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nurse (British, radius of 15)
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archmage_tower (Magic, radius of 8)
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See
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[comparison](https://github.com/ZetaGlest/zetaglest-data/compare/e2d1ca55cb88...8762e708669e)
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for detailed information and other related changes.
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## 2018-02-16
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* auto-healing radius changed from 8 to 15 (with the exception of Valhalla)
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* Units standing near Valhalla (norse) are auto-healed (radius of 8)
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## 2018-02-15
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These units can now heal mobile units from their own factions that are
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in range (radius of 8)
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priest (Egypt)
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wartime mechanic (Rome)
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minstrel (Elves)
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engineer (Greece)
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magician (Persia)
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For more information about this change, see
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https://github.com/ZetaGlest/zetaglest-data/compare/ac7d2af266cb...579ce1539bbb
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## 2018-02-14
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default command changed to "attack"
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## 2018-02-03
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Temporarily (or maybe permanently) reverted the default command back to
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"move" (see entry dated 2018-01-27).
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Hotkey changes:
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M -> H (Show console/chat history)
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H -> T (Toggle team chat
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T -> Z (Cycle between store units)
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M is now the hotkey for "move" when units are selected
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## 2018-01-31
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[Replaced the sphinx with the scarab](https://github.com/ZetaGlest/zetaglest-data/commit/60e734180ecb7f925144c94bef339e6130f9ae20)
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(Egypt's starting units)
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## 2018-01-27
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[Changed default mouse right-click command: attack!](https://github.com/ZetaGlest/zetaglest-source/commit/2c4fc340de958f6b94b40ee62eabff015625e62b)
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(pressing "a" not needed anymore); ["m" key can be used for "move"](https://github.com/ZetaGlest/zetaglest-source/commit/bf5a04be18f2b16b8a565acff4baabc5fbfed293).
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I play-tested this earlier tonight. It takes some getting used to and
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I'm not convinced yet it makes things better. We'll get more feedback.
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## 2018-01-24
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4 new tactical scenarios were added / Thanks @ [Julie Marchant](https://github.com/onpon4)
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* Witches' Hunt
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* Native Unrest
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* Warlock Overlords
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* Death Road
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[#13](https://github.com/ZetaGlest/zetaglest-source/issues/13)
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Observers no longer take up slots on a map. For instance, a map being
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played by 4 players can have a 5th person observing; a map being played
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by 8 people can have a 9th person observing. Up to 10 people can
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connect, which mean you can have up to 6 observers with a 4-player map,
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and 2 with an 8-player map.
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There are some details to be worked out, but this feature seems to be
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stable during testing. See the ticket (link above) for more
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information.
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## 2018-01-24
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[#6](https://github.com/ZetaGlest/zetaglest-source/issues/6) Players
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can now enter the multiplayer lobby unconditionally (i.e.
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"InternetGamesAllowed" will no longer be used)
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## 2018-01-14
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Added Elves faction (https://forum.megaglest.org/index.php?topic=3944.0)
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[#1] Replaced the Egypt graphics with
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Archmage's remaster: https://github.com/virtushda/EgyptRemaster
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