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mirror-games
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glest-source
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glest-source
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source
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shared_lib
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include
History
Mark Vejvoda
7e6a7a85f7
- big fight to get libircclient compiled in VC++ but we won the battle (requires new win32 deps.. NOT ming deps)
2010-12-23 02:17:29 +00:00
..
graphics
more fixes for editor
2010-12-05 01:33:28 +00:00
lua
- yaahhoo, now we properly detect invalid LUA functions etc for scenarios
2010-10-09 10:43:23 +00:00
map
update of editor and g3dviewer
2010-12-03 05:07:42 +00:00
platform
- big fight to get libircclient compiled in VC++ but we won the battle (requires new win32 deps.. NOT ming deps)
2010-12-23 02:17:29 +00:00
sound
- added CMAKE support for building MG in Windows using MingW
2010-12-11 06:32:21 +00:00
streflop
Added FPU Safety check method
2010-04-24 12:22:35 +00:00
util
- added new --verbose commandline option
2010-12-22 00:31:30 +00:00
xml
- added new attribute for tileset objects named "height". Air units will try to fly above the height of units and objects now (up to a max of terrain height + 15)
2010-10-30 04:05:48 +00:00