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970fe6a326fa89fb01c2fab0f6f4710751dda454
glest-source/source/shared_lib/include
History
Mark Vejvoda 970fe6a326 - some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays)
2011-07-10 05:42:11 +00:00
..
feathery_ftp
Stuff from pabs (debian games) round #1
2011-05-03 07:58:59 +00:00
graphics
- some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays)
2011-07-10 05:42:11 +00:00
libircclient/include
- build fix for poor distros who have a hard time with libircclient (now we just include this small lib in the source tree) so no longer required as an external lib
2010-12-27 09:01:40 +00:00
lua
- yaahhoo, now we properly detect invalid LUA functions etc for scenarios
2010-10-09 10:43:23 +00:00
map
diagonal flipping
2011-05-24 00:58:21 +00:00
platform
- added willvarfars vbo surface code when VBO is enabled in the video card, otherwise fallback to original code
2011-07-08 16:45:55 +00:00
sound
- added a new check to faction validator to report on sound files with a bitrate > 200K
2011-04-09 03:14:05 +00:00
streflop
Added FPU Safety check method
2010-04-24 12:22:35 +00:00
util
- fix win32 build (around definition of byte keyword)
2011-06-26 15:41:32 +00:00
xml
- merged in willvarfar's particle patch
2011-07-06 22:23:51 +00:00
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