Update [miniz](https://github.com/richgel999/miniz) library. Thanks to @richgel999 and the miniz contributors.
6.5 KiB
ChangeLog.md
This documents notable or significant changes to ZetaGlest. If you are looking for information about the game from which it was forked, please see the MegaGlest home page.
2018-09-18
- Update miniz library. Thanks to richgel999 and the miniz contributors.
2018-09-17
-
CMakeLists.txt files have had a major tune-up (doesn't affect Windows users)
-
The
mk/linux/build-zg.sh
andmk/macos/build-zg.sh
scripts have been deprecated. See the BUILD.md document for updated instructions. -
Except for Windows, The map editor, model viewer and import/export tools are no longer built by default. See BUILD.md for instructions on how to enable building them.
-
BSD build instructions updated
-
INSTALL.md document created
-
man pages are no longer generated each time a build is performed. They must be manually generated when the help usage output is changed.
-
debugging scripts have been moved to a scripts/ directory (they'll need reviewing and editing before use)
2018-09-07
Upgrade libircclient embedded library from 1.3 to 1.10/ view ChangeLog
2018-09-05
- Special effects added to fading/vanishing corpses
2018-09-04
- zoom-out restriction during network play removed
- added support for Windows 10 SDK
2018-09-03
- [203] Buildings will now still be built even when units are in the way
2018-06-28
2018-06-10
- [80] Double right-clicking now sends a move command instead of attack
- [#28] Maximum unit selection removed
- [#75] Size of attack and move icons increased
2018-05-16
2018-05-08
OpenBSD build instructions added
2018-05-06
[d1acd87]Lua can now be used in scripts tag in faction tag within XML
2018-03-31
[bugfix:835c6ef]Fixed "x" key getting stuck on Windows
2018-03-20
[045b0b8]Removed "MG_" and "xxx" (3 digit extension) on nicknames in lobby player list
2018-03-14
Windows build system, dependencies, and documentation updated
2018-02-22
-
Some sound effects can now be customized by players. See diff for detailed information, and see comments in glest.ini
-
These units can now heal mobile units from their own factions that are in range
nurse (British, radius of 15) archmage_tower (Magic, radius of 8)
See comparison for detailed information and other related changes.
2018-02-16
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auto-healing radius changed from 8 to 15 (with the exception of Valhalla)
-
Units standing near Valhalla (norse) are auto-healed (radius of 8)
2018-02-15
These units can now heal mobile units from their own factions that are in range (radius of 8)
priest (Egypt)
wartime mechanic (Rome)
minstrel (Elves)
engineer (Greece)
magician (Persia)
For more information about this change, see
2018-02-14
default command changed to "attack"
2018-02-03
Temporarily (or maybe permanently) reverted the default command back to "move" (see entry dated 2018-01-27).
Hotkey changes:
M -> H (Show console/chat history)
H -> T (Toggle team chat
T -> Z (Cycle between store units)
M is now the hotkey for "move" when units are selected
2018-01-31
Replaced the sphinx with the scarab (Egypt's starting units)
2018-01-27
Changed default mouse right-click command: attack! (pressing "a" not needed anymore); "m" key can be used for "move".
I play-tested this earlier tonight. It takes some getting used to and I'm not convinced yet it makes things better. We'll get more feedback.
2018-01-24
4 new tactical scenarios were added / Thanks @ Julie Marchant
- Witches' Hunt
- Native Unrest
- Warlock Overlords
- Death Road
#13 Observers no longer take up slots on a map. For instance, a map being played by 4 players can have a 5th person observing; a map being played by 8 people can have a 9th person observing. Up to 10 people can connect, which mean you can have up to 6 observers with a 4-player map, and 2 with an 8-player map.
There are some details to be worked out, but this feature seems to be stable during testing. See the ticket (link above) for more information.
2018-01-24
#6 Players can now enter the multiplayer lobby unconditionally (i.e. "InternetGamesAllowed" will no longer be used)
2018-01-14
Added Elves faction (https://forum.megaglest.org/index.php?topic=3944.0)
[#1] Replaced the Egypt graphics with Archmage's remaster: https://github.com/virtushda/EgyptRemaster