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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_PARTICLERENDERER_H_
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#define _SHARED_GRAPHICS_PARTICLERENDERER_H_
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#include "particle.h"
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#include "leak_dumper.h"
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namespace Shared {
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namespace Graphics {
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class ModelRenderer;
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// =====================================================
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// class ParticleRenderer
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// =====================================================
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class ParticleRenderer {
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public:
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//particles
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virtual ~ParticleRenderer() {
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};
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virtual void renderManager(ParticleManager *pm, ModelRenderer *mr) = 0;
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virtual void renderSystem(ParticleSystem *ps) = 0;
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virtual void renderSystemLine(ParticleSystem *ps) = 0;
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virtual void renderSystemLineAlpha(ParticleSystem *ps) = 0;
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virtual void renderModel(GameParticleSystem *ps, ModelRenderer *mr) = 0;
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};
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}
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}//end namespace
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#endif
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