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96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martiño Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_SHADER_H_
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#define _SHARED_GRAPHICS_SHADER_H_
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#include "vec.h"
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#include "matrix.h"
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#include "texture.h"
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#include "leak_dumper.h"
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namespace Shared {
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namespace Graphics {
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// =====================================================
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// class ShaderProgram
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// =====================================================
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class VertexShader;
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class FragmentShader;
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class ShaderProgram {
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public:
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virtual ~ShaderProgram() {
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}
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virtual void init() = 0;
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virtual void end() = 0;
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virtual void attach(VertexShader *vs, FragmentShader *fs) = 0;
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virtual bool link(string &messages) = 0;
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virtual void activate() = 0;
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virtual void deactivate() = 0;
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virtual void setUniform(const string &name, int value) = 0;
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virtual void setUniform(const string &name, float value) = 0;
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virtual void setUniform(const string &name, const Vec2f &value) = 0;
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virtual void setUniform(const string &name, const Vec3f &value) = 0;
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virtual void setUniform(const string &name, const Vec4f &value) = 0;
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virtual void setUniform(const string &name, const Matrix3f &value) = 0;
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virtual void setUniform(const string &name, const Matrix4f &value) = 0;
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};
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// =====================================================
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// class Shader
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// =====================================================
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class Shader {
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public:
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virtual ~Shader() {
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}
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virtual void init() = 0;
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virtual void end() = 0;
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virtual void load(const string &path) = 0;
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virtual bool compile(string &messages) = 0;
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};
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class VertexShader : virtual public Shader {
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};
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class FragmentShader : virtual public Shader {
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};
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// =====================================================
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// class ShaderSource
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// =====================================================
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class ShaderSource {
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private:
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string pathInfo;
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string code;
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public:
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const string &getPathInfo() const {
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return pathInfo;
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}
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const string &getCode() const {
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return code;
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}
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void load(const string &path);
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};
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}
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}//end namespace
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#endif
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