Files
glest-source/source/shared_lib/include/graphics/shader.h
2018-05-06 00:01:36 +02:00

96 lines
2.5 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_SHADER_H_
#define _SHARED_GRAPHICS_SHADER_H_
#include "vec.h"
#include "matrix.h"
#include "texture.h"
#include "leak_dumper.h"
namespace Shared {
namespace Graphics {
// =====================================================
// class ShaderProgram
// =====================================================
class VertexShader;
class FragmentShader;
class ShaderProgram {
public:
virtual ~ShaderProgram() {
}
virtual void init() = 0;
virtual void end() = 0;
virtual void attach(VertexShader *vs, FragmentShader *fs) = 0;
virtual bool link(string &messages) = 0;
virtual void activate() = 0;
virtual void deactivate() = 0;
virtual void setUniform(const string &name, int value) = 0;
virtual void setUniform(const string &name, float value) = 0;
virtual void setUniform(const string &name, const Vec2f &value) = 0;
virtual void setUniform(const string &name, const Vec3f &value) = 0;
virtual void setUniform(const string &name, const Vec4f &value) = 0;
virtual void setUniform(const string &name, const Matrix3f &value) = 0;
virtual void setUniform(const string &name, const Matrix4f &value) = 0;
};
// =====================================================
// class Shader
// =====================================================
class Shader {
public:
virtual ~Shader() {
}
virtual void init() = 0;
virtual void end() = 0;
virtual void load(const string &path) = 0;
virtual bool compile(string &messages) = 0;
};
class VertexShader : virtual public Shader {
};
class FragmentShader : virtual public Shader {
};
// =====================================================
// class ShaderSource
// =====================================================
class ShaderSource {
private:
string pathInfo;
string code;
public:
const string &getPathInfo() const {
return pathInfo;
}
const string &getCode() const {
return code;
}
void load(const string &path);
};
}
}//end namespace
#endif