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57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
// ==============================================================
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// This file is part of MegaGlest (www.glest.org)
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//
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// Copyright (C) 2011- by Mark Vejvoda
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//
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// This code is licensed under the MIT license:
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// http://www.opensource.org/licenses/mit-license.php
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//
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// Open Source Initiative OSI - The MIT License (MIT):Licensing
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//
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// The MIT License (MIT)
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// Copyright (c) <year> <copyright holders>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.//
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//
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// ==============================================================
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#ifndef __MD5Loader_H__
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#define __MD5Loader_H__
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//#include "Mathlib.h"
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namespace Shared { namespace Graphics { namespace md5 {
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class Md5Object;
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//class Real;
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template <typename Real>
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class Matrix4x4;
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typedef Matrix4x4<float> Matrix4x4f;
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void initMD5OpenGL(string shaderPath);
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void cleanupMD5OpenGL();
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Md5Object * getMD5ObjectFromLoaderScript(const string &filename);
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void renderMD5Object(Md5Object *object, double anim, Matrix4x4f *modelViewMatrix=NULL);
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}}} //end namespace
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#endif // __MD5Loader_H__
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