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e34e70a0c86d1091b3bb50e3b6831af90ffa247e
glest-source/source/shared_lib/include
History
Mark Vejvoda e34e70a0c8 - added code to merge duplicate sounds used in a techtree
2011-05-06 07:47:31 +00:00
..
feathery_ftp
Stuff from pabs (debian games) round #1
2011-05-03 07:58:59 +00:00
graphics
- added code to merge duplicate sounds used in a techtree
2011-05-06 07:47:31 +00:00
libircclient/include
- build fix for poor distros who have a hard time with libircclient (now we just include this small lib in the source tree) so no longer required as an external lib
2010-12-27 09:01:40 +00:00
lua
- yaahhoo, now we properly detect invalid LUA functions etc for scenarios
2010-10-09 10:43:23 +00:00
map
- client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there)
2011-04-13 01:11:23 +00:00
platform
- added code to merge duplicate sounds used in a techtree
2011-05-06 07:47:31 +00:00
sound
- added a new check to faction validator to report on sound files with a bitrate > 200K
2011-04-09 03:14:05 +00:00
streflop
Added FPU Safety check method
2010-04-24 12:22:35 +00:00
util
- fixed configurator to properly read / write mg ini files
2011-04-17 07:04:38 +00:00
xml
- add support for models, sounds and images to be able to load from commondata
2011-05-05 07:15:12 +00:00
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