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https://github.com/Maruno17/pokemon-essentials.git
synced 2025-09-02 15:42:35 +02:00
Updated to mkxp-z v2.4.2
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@@ -446,5 +446,5 @@ end
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module Essentials
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VERSION = "20.1.dev"
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ERROR_TEXT = ""
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MKXPZ_VERSION = "2.4"
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MKXPZ_VERSION = "2.4.2"
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end
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@@ -1,6 +1,5 @@
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# Using mkxp-z v2.4.0 - https://gitlab.com/mkxp-z/mkxp-z/-/releases/v2.4.0
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# Using mkxp-z v2.4.2 - https://github.com/mkxp-z/mkxp-z/releases/tag/v2.4.2
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$VERBOSE = nil
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begin; require 'zlib'; rescue; nil; end
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Font.default_shadow = false if Font.respond_to?(:default_shadow)
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Graphics.frame_rate = 40
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Encoding.default_internal = Encoding::UTF_8
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@@ -30,7 +29,7 @@ end
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module Graphics
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def self.delta_s
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return self.delta.to_f / 1_000_000
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return self.delta
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end
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end
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57
mkxp.json
57
mkxp.json
@@ -8,8 +8,12 @@
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// working directory (when compiled with
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// -DWORKDIR_CURRENT). All other paths are resolved
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// relative to gameFolder and ignoring both RTPs and
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// encrypted archives.
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// encrypted archives. Since this is JSON, any
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// backslashes in paths need to be escaped (i.e. a
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// single backslash becomes a double backslash). If
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// that's too much hassle, you can use a single forward
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// slash instead (even on Windows).
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//
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// Some influential environment variables, set them to either "1" or "0":
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// "MKXPZ_WINDOWS_CONSOLE"
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// - Enables/disables the extra console window on Windows. It appears by
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@@ -22,6 +26,10 @@
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// "MKXPZ_FOLDER_SELECT"
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// - Allows the manual selection of the game's folder at startup.
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// Only works on macOS at the moment.
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// "MTL_HUD_ENABLED"
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// - On macOS 13 (Ventura) and over, provided the Metal backend is used,
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// this will enable a full performance HUD containing more details than
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// the built-in framerate display.
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// Specify the RGSS version to run under.
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@@ -69,6 +77,13 @@
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// "smoothScaling": false,
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// Apply Lanczos3 interpolation when game screen
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// is upscaled (typically higher quality than linear)
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// (default: disabled)
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//
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// "lanczos3Scaling": false,
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// Sync screen redraws to the monitor refresh rate
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// (default: disabled)
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//
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@@ -125,10 +140,10 @@
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// "syncToRefreshrate": false,
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// Don't use alpha blending when rendering text
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// (default: disabled)
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// A list of fonts to render without alpha blending.
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// (default: none)
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//
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// "solidFonts": false,
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// "solidFonts": ["Arial", "Times New Roman"]
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// Prefer the use of Metal over OpenGL on macOS.
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@@ -146,8 +161,8 @@
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// (default: true if Apple Silicon, false if Intel)
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//
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// "preferMetalRenderer": true,
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// Work around buggy graphics drivers which don't
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// properly synchronize texture access, most
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// apparent when text doesn't show up or the map
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@@ -200,8 +215,8 @@
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// (default: enabled)
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//
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// "integerScalingLastMile": true,
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// Set the base path of the game to '/path/to/game'
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// (default: executable directory)
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//
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@@ -316,16 +331,17 @@
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// "/usr/local/share/ruby/site_ruby"],
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// Determines whether JIT is enabled. This probably
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// Determines whether MJIT is enabled. This probably
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// won't work unless you also have the header file
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// that it needs. Only works with Ruby 2.6 or higher.
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// This Ruby feature is experimental.
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// (default: false)
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//
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// "JITEnable": false,
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// Determines what level of verbosity to use when
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// logging JIT events. Starts at 0, which is next
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// logging MJIT events. Starts at 0, which is next
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// to nothing. Set it higher to see more.
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// (default: 0)
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//
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@@ -333,19 +349,27 @@
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// Determines how many compiled methods that Ruby
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// will keep in its cache.
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// will keep in its MJIT cache.
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// (default: 100)
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//
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// "JITMaxCache": 100,
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// Determines how many times a function has to be
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// called before it is compiled.
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// called before it is compiled by MJIT.
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// (default: 10000)
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//
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// "JITMinCalls": 10000,
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// Determines whether YJIT is enabled.
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// Only works with Ruby 3.1 or higher.
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// This Ruby feature is experimental.
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// (default: false)
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//
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// "YJITEnable": false,
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// SoundFont to use for midi playback (via fluidsynth)
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// (default: none)
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//
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@@ -370,6 +394,13 @@
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// "SESourceCount": 6
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// Number of streams to open for BGM tracks. If the game
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// needs multitrack audio, this should be set to as many
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// available tracks as the game needs. Maximum: 16.
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//
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// "BGMTrackCount": 1
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// The Windows game executable name minus ".exe". By default
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// this is "Game", but some developers manually rename it.
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// mkxp needs this name because both the .ini (game
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