Updated to mkxp-z v2.4.2

This commit is contained in:
Maruno17
2023-05-15 20:00:56 +01:00
parent e7e153bf11
commit a96867d537
6 changed files with 47 additions and 17 deletions

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@@ -446,5 +446,5 @@ end
module Essentials
VERSION = "20.1.dev"
ERROR_TEXT = ""
MKXPZ_VERSION = "2.4"
MKXPZ_VERSION = "2.4.2"
end

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@@ -1,6 +1,5 @@
# Using mkxp-z v2.4.0 - https://gitlab.com/mkxp-z/mkxp-z/-/releases/v2.4.0
# Using mkxp-z v2.4.2 - https://github.com/mkxp-z/mkxp-z/releases/tag/v2.4.2
$VERBOSE = nil
begin; require 'zlib'; rescue; nil; end
Font.default_shadow = false if Font.respond_to?(:default_shadow)
Graphics.frame_rate = 40
Encoding.default_internal = Encoding::UTF_8
@@ -30,7 +29,7 @@ end
module Graphics
def self.delta_s
return self.delta.to_f / 1_000_000
return self.delta
end
end

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@@ -8,8 +8,12 @@
// working directory (when compiled with
// -DWORKDIR_CURRENT). All other paths are resolved
// relative to gameFolder and ignoring both RTPs and
// encrypted archives.
// encrypted archives. Since this is JSON, any
// backslashes in paths need to be escaped (i.e. a
// single backslash becomes a double backslash). If
// that's too much hassle, you can use a single forward
// slash instead (even on Windows).
//
// Some influential environment variables, set them to either "1" or "0":
// "MKXPZ_WINDOWS_CONSOLE"
// - Enables/disables the extra console window on Windows. It appears by
@@ -22,6 +26,10 @@
// "MKXPZ_FOLDER_SELECT"
// - Allows the manual selection of the game's folder at startup.
// Only works on macOS at the moment.
// "MTL_HUD_ENABLED"
// - On macOS 13 (Ventura) and over, provided the Metal backend is used,
// this will enable a full performance HUD containing more details than
// the built-in framerate display.
// Specify the RGSS version to run under.
@@ -69,6 +77,13 @@
// "smoothScaling": false,
// Apply Lanczos3 interpolation when game screen
// is upscaled (typically higher quality than linear)
// (default: disabled)
//
// "lanczos3Scaling": false,
// Sync screen redraws to the monitor refresh rate
// (default: disabled)
//
@@ -125,10 +140,10 @@
// "syncToRefreshrate": false,
// Don't use alpha blending when rendering text
// (default: disabled)
// A list of fonts to render without alpha blending.
// (default: none)
//
// "solidFonts": false,
// "solidFonts": ["Arial", "Times New Roman"]
// Prefer the use of Metal over OpenGL on macOS.
@@ -146,8 +161,8 @@
// (default: true if Apple Silicon, false if Intel)
//
// "preferMetalRenderer": true,
// Work around buggy graphics drivers which don't
// properly synchronize texture access, most
// apparent when text doesn't show up or the map
@@ -200,8 +215,8 @@
// (default: enabled)
//
// "integerScalingLastMile": true,
// Set the base path of the game to '/path/to/game'
// (default: executable directory)
//
@@ -316,16 +331,17 @@
// "/usr/local/share/ruby/site_ruby"],
// Determines whether JIT is enabled. This probably
// Determines whether MJIT is enabled. This probably
// won't work unless you also have the header file
// that it needs. Only works with Ruby 2.6 or higher.
// This Ruby feature is experimental.
// (default: false)
//
// "JITEnable": false,
// Determines what level of verbosity to use when
// logging JIT events. Starts at 0, which is next
// logging MJIT events. Starts at 0, which is next
// to nothing. Set it higher to see more.
// (default: 0)
//
@@ -333,19 +349,27 @@
// Determines how many compiled methods that Ruby
// will keep in its cache.
// will keep in its MJIT cache.
// (default: 100)
//
// "JITMaxCache": 100,
// Determines how many times a function has to be
// called before it is compiled.
// called before it is compiled by MJIT.
// (default: 10000)
//
// "JITMinCalls": 10000,
// Determines whether YJIT is enabled.
// Only works with Ruby 3.1 or higher.
// This Ruby feature is experimental.
// (default: false)
//
// "YJITEnable": false,
// SoundFont to use for midi playback (via fluidsynth)
// (default: none)
//
@@ -370,6 +394,13 @@
// "SESourceCount": 6
// Number of streams to open for BGM tracks. If the game
// needs multitrack audio, this should be set to as many
// available tracks as the game needs. Maximum: 16.
//
// "BGMTrackCount": 1
// The Windows game executable name minus ".exe". By default
// this is "Game", but some developers manually rename it.
// mkxp needs this name because both the .ini (game

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