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https://github.com/bdring/Grbl_Esp32.git
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Fixed logic error calculating homing cycles
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@@ -284,7 +284,7 @@ static void limits_go_home(uint8_t cycle_mask, uint32_t n_locate_cycles) {
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// set up pull-off maneuver from axes limit switches that have been homed. This provides
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// set up pull-off maneuver from axes limit switches that have been homed. This provides
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// some initial clearance off the switches and should also help prevent them from falsely
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// some initial clearance off the switches and should also help prevent them from falsely
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// triggering when hard limits are enabled or when more than one axes shares a limit pin.
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// triggering when hard limits are enabled or when more than one axes shares a limit pin.
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// Set machine positions for homed limit switches. Don't update non-homed axes.
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// Set machine positions for homed limit switches. Don't update non-homed axes.
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for (int axis = 0; axis < n_axis; axis++) {
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for (int axis = 0; axis < n_axis; axis++) {
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Machine::Axis* axisConf = config->_axes->_axis[axis];
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Machine::Axis* axisConf = config->_axes->_axis[axis];
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@@ -393,7 +393,7 @@ void limits_run_homing_cycles(AxisMask axis_mask) {
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auto axisConfig = config->_axes->_axis[axis];
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auto axisConfig = config->_axes->_axis[axis];
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auto homing = axisConfig->_homing;
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auto homing = axisConfig->_homing;
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if (homing && homing->_cycle == cycle) {
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if (homing && homing->_cycle == cycle) {
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bitnum_istrue(axis_mask, axis);
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bitnum_true(axis_mask, axis);
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}
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}
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}
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}
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@@ -590,7 +590,7 @@ bool WEAK_LINK limitsCheckTravel(float* target) {
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auto axes = config->_axes;
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auto axes = config->_axes;
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auto n_axis = axes->_numberAxis;
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auto n_axis = axes->_numberAxis;
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for (int axis = 0; axis < n_axis; axis++) {
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for (int axis = 0; axis < n_axis; axis++) {
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auto axisSetting = axes->_axis[axis];
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auto axisSetting = axes->_axis[axis];
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if ((target[axis] < limitsMinPosition(axis) || target[axis] > limitsMaxPosition(axis)) && axisSetting->_maxTravel > 0) {
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if ((target[axis] < limitsMinPosition(axis) || target[axis] > limitsMaxPosition(axis)) && axisSetting->_maxTravel > 0) {
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return true;
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return true;
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}
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}
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