mirror of
https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-01-17 06:18:22 +01:00
Clean up window creation somewhat
Fixes most of the rat's nest situation mentioned in 8cfe7cdd93e8.
This commit is contained in:
parent
1a8ebd0981
commit
0fb36012a2
@ -81,12 +81,13 @@ void SaveWindowPosition()
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void LargeScreenDialog()
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{
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StringBuilder message;
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auto scale = ui::Engine::Ref().windowFrameOps.scale;
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message << "Switching to " << scale << "x size mode since your screen was determined to be large enough: ";
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message << desktopWidth << "x" << desktopHeight << " detected, " << WINDOWW*scale << "x" << WINDOWH*scale << " required";
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message << desktopWidth << "x" << desktopHeight << " detected, " << WINDOWW * scale << "x" << WINDOWH * scale << " required";
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message << "\nTo undo this, hit Cancel. You can change this in settings at any time.";
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new ConfirmPrompt("Large screen detected", message.Build(), { nullptr, []() {
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GlobalPrefs::Ref().Set("Scale", 1);
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ui::Engine::Ref().SetScale(1);
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ui::Engine::Ref().windowFrameOps.scale = 1;
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} });
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}
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@ -285,7 +286,14 @@ int Main(int argc, char *argv[])
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explicitSingletons->globalPrefs = std::make_unique<GlobalPrefs>();
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auto &prefs = GlobalPrefs::Ref();
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scale = prefs.Get("Scale", 1);
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WindowFrameOps windowFrameOps{
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prefs.Get("Scale", 1),
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prefs.Get("Resizable", false),
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prefs.Get("Fullscreen", false),
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prefs.Get("AltFullscreen", false),
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prefs.Get("ForceIntegerScaling", true),
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};
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auto graveExitsConsole = prefs.Get("GraveExitsConsole", true);
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momentumScroll = prefs.Get("MomentumScroll", true);
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showAvatars = prefs.Get("ShowAvatars", true);
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@ -307,8 +315,8 @@ int Main(int argc, char *argv[])
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auto kioskArg = arguments["kiosk"];
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if (kioskArg.has_value())
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{
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currentFrameOps.fullscreen = true_string(kioskArg.value());
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prefs.Set("Fullscreen", currentFrameOps.fullscreen);
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windowFrameOps.fullscreen = true_string(kioskArg.value());
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prefs.Set("Fullscreen", windowFrameOps.fullscreen);
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}
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if (true_arg(arguments["redirect"]))
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@ -326,8 +334,8 @@ int Main(int argc, char *argv[])
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{
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try
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{
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scale = scaleArg.value().ToNumber<int>();
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prefs.Set("Scale", scale);
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windowFrameOps.scale = scaleArg.value().ToNumber<int>();
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prefs.Set("Scale", windowFrameOps.scale);
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}
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catch (const std::runtime_error &e)
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{
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@ -366,40 +374,29 @@ int Main(int argc, char *argv[])
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explicitSingletons->engine = std::make_unique<ui::Engine>();
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// TODO: maybe bind the maximum allowed scale to screen size somehow
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if(scale < 1 || scale > SCALE_MAXIMUM)
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scale = 1;
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SDLOpen();
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StopTextInput();
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if(windowFrameOps.scale < 1 || windowFrameOps.scale > SCALE_MAXIMUM)
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windowFrameOps.scale = 1;
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auto &engine = ui::Engine::Ref();
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engine.g = new Graphics();
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engine.Scale = scale;
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engine.GraveExitsConsole = graveExitsConsole;
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engine.SetWindowFrameOps(currentFrameOps);
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engine.MomentumScroll = momentumScroll;
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engine.ShowAvatars = showAvatars;
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engine.Begin();
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engine.SetFastQuit(prefs.Get("FastQuit", true));
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engine.TouchUI = prefs.Get("TouchUI", DEFAULT_TOUCH_UI);
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if (Client::Ref().IsFirstRun() && FORCE_WINDOW_FRAME_OPS == forceWindowFrameOpsNone)
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{
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scale = GuessBestScale();
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if (scale > 1)
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windowFrameOps.scale = GuessBestScale();
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if (windowFrameOps.scale)
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{
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prefs.Set("Scale", scale);
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prefs.Set("Scale", windowFrameOps.scale);
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showLargeScreenDialog = true;
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}
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}
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engine.windowFrameOps = windowFrameOps;
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SDLSetScreen(scale, {
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prefs.Get("Resizable", false),
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prefs.Get("Fullscreen", false),
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prefs.Get("AltFullscreen", false),
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prefs.Get("ForceIntegerScaling", true),
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}, vsyncHint);
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SDLOpen();
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bool enableBluescreen = USE_BLUESCREEN && !true_arg(arguments["disable-bluescreen"]);
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if (enableBluescreen)
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@ -41,31 +41,30 @@ int main(int argc, char * argv[])
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});
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explicitSingletons = std::make_unique<ExplicitSingletons>();
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scale = 1;
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WindowFrameOps windowFrameOps;
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if (argc >= 3)
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{
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std::istringstream ss(argv[2]);
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int buf;
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if (ss >> buf)
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{
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scale = buf;
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windowFrameOps.scale = buf;
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}
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}
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// TODO: maybe bind the maximum allowed scale to screen size somehow
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if(scale < 1 || scale > 10)
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scale = 1;
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if (windowFrameOps.scale < 1 || windowFrameOps.scale > 10)
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{
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windowFrameOps.scale = 1;
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}
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explicitSingletons->engine = std::make_unique<ui::Engine>();
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SDLOpen();
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StopTextInput();
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auto &engine = ui::Engine::Ref();
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engine.g = new Graphics();
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engine.Scale = scale;
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engine.SetWindowFrameOps({ false, false, false, false });
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engine.windowFrameOps = windowFrameOps;
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SDLOpen();
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engine.Begin();
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engine.SetFastQuit(true);
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@ -12,9 +12,8 @@ int desktopHeight = 1024;
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SDL_Window *sdl_window = NULL;
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SDL_Renderer *sdl_renderer = NULL;
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SDL_Texture *sdl_texture = NULL;
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int scale = 1;
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bool vsyncHint = false;
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WindowFrameOps currentFrameOps = { false, false, false, false };
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WindowFrameOps currentFrameOps;
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bool momentumScroll = true;
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bool showAvatars = true;
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uint64_t lastTick = 0;
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@ -71,7 +70,7 @@ unsigned int GetTicks()
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return SDL_GetTicks();
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}
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void CalculateMousePosition(int *x, int *y)
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static void CalculateMousePosition(int *x, int *y)
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{
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int globalMx, globalMy;
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SDL_GetGlobalMouseState(&globalMx, &globalMy);
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@ -79,9 +78,9 @@ void CalculateMousePosition(int *x, int *y)
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SDL_GetWindowPosition(sdl_window, &windowX, &windowY);
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if (x)
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*x = (globalMx - windowX) / scale;
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*x = (globalMx - windowX) / currentFrameOps.scale;
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if (y)
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*y = (globalMy - windowY) / scale;
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*y = (globalMy - windowY) / currentFrameOps.scale;
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}
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void blit(pixel *vid)
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@ -102,11 +101,7 @@ void SDLOpen()
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Platform::Exit(-1);
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}
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if (!RecreateWindow())
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{
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fprintf(stderr, "Creating SDL window: %s\n", SDL_GetError());
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Platform::Exit(-1);
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}
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SDLSetScreen();
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int displayIndex = SDL_GetWindowDisplayIndex(sdl_window);
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if (displayIndex >= 0)
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@ -123,6 +118,8 @@ void SDLOpen()
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{
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WindowIcon(sdl_window);
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}
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StopTextInput();
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}
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void SDLClose()
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@ -141,8 +138,10 @@ void SDLClose()
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SDL_Quit();
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}
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void SDLSetScreen(int scale_, WindowFrameOps newFrameOps, bool vsyncHint_)
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void SDLSetScreen()
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{
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auto newFrameOps = ui::Engine::Ref().windowFrameOps;
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auto newVsyncHint = std::holds_alternative<FpsLimitVsync>(ui::Engine::Ref().GetFpsLimit());
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if (FORCE_WINDOW_FRAME_OPS == forceWindowFrameOpsEmbedded)
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{
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newFrameOps.resizable = false;
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@ -157,95 +156,107 @@ void SDLSetScreen(int scale_, WindowFrameOps newFrameOps, bool vsyncHint_)
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newFrameOps.changeResolution = false;
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newFrameOps.forceIntegerScaling = false;
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}
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// bool changingScale = scale != scale_;
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bool changingFullscreen = newFrameOps.fullscreen != currentFrameOps.fullscreen || (newFrameOps.changeResolution != currentFrameOps.changeResolution && currentFrameOps.fullscreen);
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bool changingResizable = currentFrameOps.resizable != newFrameOps.resizable;
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bool changingVsync = vsyncHint != vsyncHint_;
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scale = scale_;
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currentFrameOps.fullscreen = newFrameOps.fullscreen;
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currentFrameOps.changeResolution = newFrameOps.changeResolution;
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currentFrameOps.resizable = newFrameOps.resizable;
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currentFrameOps.forceIntegerScaling = newFrameOps.forceIntegerScaling;
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vsyncHint = vsyncHint_;
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// Recreate the window when toggling fullscreen, due to occasional issues
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// Also recreate it when enabling resizable windows, to fix bugs on windows,
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// see https://github.com/jacob1/The-Powder-Toy/issues/24
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if (changingFullscreen || currentFrameOps.changeResolution || (changingResizable && currentFrameOps.resizable && !currentFrameOps.fullscreen) || changingVsync)
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auto currentFrameOpsNorm = currentFrameOps.Normalize();
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auto newFrameOpsNorm = newFrameOps.Normalize();
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auto recreate = !sdl_window ||
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// Recreate the window when toggling fullscreen, due to occasional issues
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newFrameOpsNorm.fullscreen != currentFrameOpsNorm.fullscreen ||
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// Also recreate it when enabling resizable windows, to fix bugs on windows,
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// see https://github.com/jacob1/The-Powder-Toy/issues/24
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newFrameOpsNorm.resizable != currentFrameOpsNorm.resizable ||
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newFrameOpsNorm.changeResolution != currentFrameOpsNorm.changeResolution ||
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newVsyncHint != vsyncHint;
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if (!(recreate ||
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newFrameOpsNorm.scale != currentFrameOpsNorm.scale ||
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newFrameOpsNorm.forceIntegerScaling != currentFrameOpsNorm.forceIntegerScaling))
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{
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RecreateWindow();
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return;
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}
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if (changingResizable)
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SDL_RestoreWindow(sdl_window);
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SDL_SetWindowSize(sdl_window, WINDOWW * scale, WINDOWH * scale);
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SDL_RenderSetIntegerScale(sdl_renderer, currentFrameOps.forceIntegerScaling && currentFrameOps.fullscreen ? SDL_TRUE : SDL_FALSE);
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unsigned int flags = 0;
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if (currentFrameOps.fullscreen)
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flags = currentFrameOps.changeResolution ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP;
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SDL_SetWindowFullscreen(sdl_window, flags);
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if (currentFrameOps.fullscreen)
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SDL_RaiseWindow(sdl_window);
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SDL_SetWindowResizable(sdl_window, currentFrameOps.resizable ? SDL_TRUE : SDL_FALSE);
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}
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auto size = WINDOW * newFrameOpsNorm.scale;
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bool RecreateWindow()
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{
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unsigned int flags = 0;
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unsigned int rendererFlags = 0;
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if (currentFrameOps.fullscreen)
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flags = currentFrameOps.changeResolution ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP;
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if (currentFrameOps.resizable && !currentFrameOps.fullscreen)
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flags |= SDL_WINDOW_RESIZABLE;
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if (vsyncHint)
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rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
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if (sdl_texture)
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SDL_DestroyTexture(sdl_texture);
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if (sdl_renderer)
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SDL_DestroyRenderer(sdl_renderer);
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if (sdl_window)
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if (recreate)
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{
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SaveWindowPosition();
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SDL_DestroyWindow(sdl_window);
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}
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sdl_window = SDL_CreateWindow(APPNAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WINDOWW * scale, WINDOWH * scale,
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flags);
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if (!sdl_window)
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{
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return false;
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}
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sdl_renderer = SDL_CreateRenderer(sdl_window, -1, rendererFlags);
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if (!sdl_renderer)
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{
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fprintf(stderr, "SDL_CreateRenderer failed; available renderers:\n");
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int num = SDL_GetNumRenderDrivers();
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for (int i = 0; i < num; ++i)
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if (sdl_texture)
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{
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SDL_RendererInfo info;
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SDL_GetRenderDriverInfo(i, &info);
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fprintf(stderr, " - %s\n", info.name);
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SDL_DestroyTexture(sdl_texture);
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sdl_texture = NULL;
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}
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return false;
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if (sdl_renderer)
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{
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SDL_DestroyRenderer(sdl_renderer);
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sdl_renderer = NULL;
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}
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if (sdl_window)
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{
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SaveWindowPosition();
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SDL_DestroyWindow(sdl_window);
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sdl_window = NULL;
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}
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unsigned int flags = 0;
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unsigned int rendererFlags = 0;
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if (newFrameOpsNorm.fullscreen)
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{
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flags = newFrameOpsNorm.changeResolution ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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if (newFrameOpsNorm.resizable)
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{
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flags |= SDL_WINDOW_RESIZABLE;
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}
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if (vsyncHint)
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{
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rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
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}
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sdl_window = SDL_CreateWindow(APPNAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, size.X, size.Y, flags);
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if (!sdl_window)
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{
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fprintf(stderr, "SDL_CreateWindow failed: %s\n", SDL_GetError());
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Platform::Exit(-1);
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}
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sdl_renderer = SDL_CreateRenderer(sdl_window, -1, rendererFlags);
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if (!sdl_renderer)
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{
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fprintf(stderr, "SDL_CreateRenderer failed; available renderers:\n");
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int num = SDL_GetNumRenderDrivers();
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for (int i = 0; i < num; ++i)
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{
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SDL_RendererInfo info;
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SDL_GetRenderDriverInfo(i, &info);
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fprintf(stderr, " - %s\n", info.name);
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}
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Platform::Exit(-1);
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}
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SDL_RenderSetLogicalSize(sdl_renderer, WINDOWW, WINDOWH);
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sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, WINDOWW, WINDOWH);
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if (!sdl_texture)
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{
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fprintf(stderr, "SDL_CreateTexture failed: %s\n", SDL_GetError());
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Platform::Exit(-1);
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}
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SDL_RaiseWindow(sdl_window);
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SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
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//Uncomment this to enable resizing
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//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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//SDL_SetWindowResizable(sdl_window, SDL_TRUE);
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LoadWindowPosition();
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UpdateFpsLimit();
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}
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SDL_RenderSetLogicalSize(sdl_renderer, WINDOWW, WINDOWH);
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if (currentFrameOps.forceIntegerScaling && currentFrameOps.fullscreen)
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SDL_RenderSetIntegerScale(sdl_renderer, SDL_TRUE);
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sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, WINDOWW, WINDOWH);
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SDL_RaiseWindow(sdl_window);
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SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
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//Uncomment this to enable resizing
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//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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//SDL_SetWindowResizable(sdl_window, SDL_TRUE);
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LoadWindowPosition();
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UpdateFpsLimit();
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return true;
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SDL_SetWindowSize(sdl_window, size.X, size.Y);
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SDL_RenderSetIntegerScale(sdl_renderer, newFrameOpsNorm.forceIntegerScaling ? SDL_TRUE : SDL_FALSE);
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if (newFrameOpsNorm.fullscreen)
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{
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SDL_RaiseWindow(sdl_window);
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}
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currentFrameOps = newFrameOps;
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vsyncHint = newVsyncHint;
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}
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void EventProcess(const SDL_Event &event)
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static void EventProcess(const SDL_Event &event)
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{
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auto &engine = ui::Engine::Ref();
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switch (event.type)
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@ -399,13 +410,7 @@ void EngineProcess()
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{
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engine.Draw();
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drawingTimer = 0;
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auto wantVsync = bool(std::get_if<FpsLimitVsync>(&fpsLimit));
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if (scale != engine.Scale || currentFrameOps != engine.GetWindowFrameOps() || vsyncHint != wantVsync)
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{
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SDLSetScreen(engine.Scale, engine.GetWindowFrameOps(), wantVsync);
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}
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SDLSetScreen();
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blit(engine.g->Data());
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}
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auto now = uint64_t(SDL_GetTicks()) * UINT64_C(1'000'000);
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@ -12,9 +12,6 @@ extern int desktopHeight;
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extern SDL_Window *sdl_window;
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extern SDL_Renderer *sdl_renderer;
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extern SDL_Texture *sdl_texture;
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extern int scale;
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extern bool vsyncHint;
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extern WindowFrameOps currentFrameOps;
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extern bool momentumScroll;
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extern bool showAvatars;
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extern uint64_t lastTick;
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@ -36,16 +33,13 @@ void ClipboardPush(ByteString text);
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ByteString ClipboardPull();
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int GetModifiers();
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unsigned int GetTicks();
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void CalculateMousePosition(int *x, int *y);
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void blit(pixel *vid);
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void SDLOpen();
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void SDLClose();
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void SDLSetScreen(int scale_, WindowFrameOps newFrameOps, bool vsyncHint_);
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void SDLSetScreen();
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void SetFpsLimit(FpsLimit newFpsLimit);
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bool RecreateWindow();
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void LoadWindowPosition();
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void SaveWindowPosition();
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void LargeScreenDialog();
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void TickClient();
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void EventProcess(const SDL_Event &event);
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void UpdateFpsLimit();
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@ -1,26 +1,22 @@
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#pragma once
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#include <variant>
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struct WindowFrameOps
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{
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bool resizable;
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bool fullscreen;
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bool changeResolution;
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bool forceIntegerScaling;
|
||||
int scale = 1;
|
||||
bool resizable = false;
|
||||
bool fullscreen = false;
|
||||
bool changeResolution = false;
|
||||
bool forceIntegerScaling = false;
|
||||
|
||||
bool operator ==(const WindowFrameOps &other) const
|
||||
WindowFrameOps Normalize() const
|
||||
{
|
||||
if (resizable != other.resizable ) return false;
|
||||
if (fullscreen != other.fullscreen) return false;
|
||||
if (fullscreen)
|
||||
{
|
||||
if (changeResolution != other.changeResolution ) return false;
|
||||
if (forceIntegerScaling != other.forceIntegerScaling) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool operator !=(const WindowFrameOps &other) const
|
||||
{
|
||||
return !(*this == other);
|
||||
return {
|
||||
fullscreen ? 1 : scale ,
|
||||
fullscreen ? false : resizable ,
|
||||
fullscreen ,
|
||||
fullscreen ? changeResolution : false,
|
||||
fullscreen ? forceIntegerScaling : false,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
@ -12,8 +12,6 @@ using namespace ui;
|
||||
|
||||
Engine::Engine():
|
||||
drawingFrequencyLimit(0),
|
||||
Scale(1),
|
||||
Fullscreen(false),
|
||||
FrameIndex(0),
|
||||
state_(NULL),
|
||||
windowTargetPosition(0, 0),
|
||||
@ -333,5 +331,6 @@ void Engine::StopTextInput()
|
||||
|
||||
void Engine::TextInputRect(Point position, Point size)
|
||||
{
|
||||
::SetTextInputRect(position.X * Scale, position.Y * Scale, size.X * Scale, size.Y * Scale);
|
||||
auto scale = windowFrameOps.scale;
|
||||
::SetTextInputRect(position.X * scale, position.Y * scale, size.X * scale, size.Y * scale);
|
||||
}
|
||||
|
@ -48,8 +48,6 @@ namespace ui
|
||||
|
||||
void SetDrawingFrequencyLimit(int limit) {drawingFrequencyLimit = limit;}
|
||||
inline int GetDrawingFrequencyLimit() {return drawingFrequencyLimit;}
|
||||
void SetScale(int scale) { Scale = scale; }
|
||||
inline int GetScale() { return Scale; }
|
||||
void SetFastQuit(bool fastquit) { FastQuit = fastquit; }
|
||||
inline bool GetFastQuit() {return FastQuit; }
|
||||
|
||||
@ -79,9 +77,7 @@ namespace ui
|
||||
|
||||
int drawingFrequencyLimit;
|
||||
Graphics * g;
|
||||
int Scale;
|
||||
bool GraveExitsConsole;
|
||||
bool Fullscreen;
|
||||
|
||||
unsigned int FrameIndex;
|
||||
private:
|
||||
@ -121,31 +117,21 @@ namespace ui
|
||||
|
||||
String textEditingBuf;
|
||||
|
||||
WindowFrameOps windowFrameOps = { false, false, false, false };
|
||||
|
||||
public:
|
||||
bool MomentumScroll = true;
|
||||
bool ShowAvatars = true;
|
||||
bool TouchUI = false;
|
||||
WindowFrameOps windowFrameOps;
|
||||
|
||||
inline WindowFrameOps GetWindowFrameOps() const
|
||||
{
|
||||
return windowFrameOps;
|
||||
}
|
||||
|
||||
inline void SetWindowFrameOps(WindowFrameOps newWindowFrameOps)
|
||||
{
|
||||
windowFrameOps = newWindowFrameOps;
|
||||
}
|
||||
|
||||
void SetScale (int newScale ) { windowFrameOps.scale = newScale; }
|
||||
void SetFullscreen (bool newFullscreen ) { windowFrameOps.fullscreen = newFullscreen; }
|
||||
void SetChangeResolution (bool setChangeResolution ) { windowFrameOps.changeResolution = setChangeResolution; }
|
||||
void SetForceIntegerScaling(bool newForceIntegerScaling) { windowFrameOps.forceIntegerScaling = newForceIntegerScaling; }
|
||||
void SetResizable (bool newResizable ) { windowFrameOps.resizable = newResizable; }
|
||||
inline bool GetFullscreen () const { return windowFrameOps.fullscreen; }
|
||||
inline bool GetChangeResolution () const { return windowFrameOps.changeResolution; }
|
||||
inline bool GetForceIntegerScaling() const { return windowFrameOps.forceIntegerScaling; }
|
||||
inline bool GetResizable () const { return windowFrameOps.resizable; }
|
||||
int GetScale () const { return windowFrameOps.scale; }
|
||||
bool GetFullscreen () const { return windowFrameOps.fullscreen; }
|
||||
bool GetChangeResolution () const { return windowFrameOps.changeResolution; }
|
||||
bool GetForceIntegerScaling() const { return windowFrameOps.forceIntegerScaling; }
|
||||
bool GetResizable () const { return windowFrameOps.resizable; }
|
||||
};
|
||||
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user