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Make RFGL and RFRG a bit more realistic (#366)
* Make RFGL and RFRG a bit more realistic. This means that they both more or less follow Gay-Lussac's law: T2 = T1 * P2 / P1. Simple heat transer mechanism, no playing around with .life, shared update function. * Ditch weird pressure scale * No /0 pls
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@ -27,13 +27,13 @@ Element_RFGL::Element_RFGL()
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Weight = 10;
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Temperature = R_TEMP + 273.15f;
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HeatConduct = 0;
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HeatConduct = 3;
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Description = "Liquid refrigerant.";
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Properties = TYPE_LIQUID|PROP_DEADLY;
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LowPressure = IPL;
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LowPressureTransition = NT;
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LowPressure = 2;
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LowPressureTransition = PT_RFRG;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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@ -41,52 +41,7 @@ Element_RFGL::Element_RFGL()
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = &Element_RFGL::update;
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}
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//#TPT-Directive ElementHeader Element_RFGL static int update(UPDATE_FUNC_ARGS)
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int Element_RFGL::update(UPDATE_FUNC_ARGS)
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{
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float pressure = sim->pv[y/CELL][x/CELL];
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if (pressure > parts[i].tmp)
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parts[i].tmp = (int)pressure;
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if (pressure > -1 && pressure < 15 && parts[i].life > 0)
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parts[i].life --;
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if (parts[i].temp >= 363.15f + (pressure * 6.0f))
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sim->part_change_type(i, x, y, PT_RFRG);
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int r, rx, ry;
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for (rx=-1; rx<2; rx++)
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for (ry=-1; ry<2; ry++)
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if (BOUNDS_CHECK && (rx || ry))
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{
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r = pmap[y+ry][x+rx];
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if (!r)
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continue;
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if ((r&0xFF) == PT_RFGL || (r&0xFF) == PT_RFRG)
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{
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float avgTemp = (parts[r>>8].temp + parts[i].temp) / 2;
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parts[r>>8].temp = avgTemp;
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parts[i].temp = avgTemp;
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}
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else
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{
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if (pressure > 20 && parts[i].temp > 273.15f + 2.0f - (pressure - 20.0f) && sim->elements[r&0xFF].HeatConduct)
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{
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parts[r>>8].temp = restrict_flt(parts[r>>8].temp + 80.0f, 0.0f, MAX_TEMP);
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parts[i].temp = restrict_flt(parts[i].temp - 80.0f, 0.0f, MAX_TEMP);
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}
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else if (parts[i].life == 0 && parts[r>>8].temp > 273.15f - 50.0f - (parts[i].tmp - 20.0f) && sim->elements[r&0xFF].HeatConduct)
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{
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parts[r>>8].temp = restrict_flt(parts[r>>8].temp - 80.0f, 273.15f - 50.0f - (parts[i].tmp - 20.0f), MAX_TEMP);
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parts[i].temp = restrict_flt(parts[i].temp + 80.0f, 0.0f, 383.15f);
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}
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}
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}
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return 0;
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Update = &Element_RFRG::update;
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}
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Element_RFGL::~Element_RFGL() {}
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@ -28,14 +28,14 @@ Element_RFRG::Element_RFRG()
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Temperature = R_TEMP + 273.15f;
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HeatConduct = 3;
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Description = "Refrigerant. Liquifies and transfers heat to other particles under pressure.";
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Description = "Refrigerant. Heats up and liquifies under pressure.";
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Properties = TYPE_GAS|PROP_DEADLY;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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HighPressure = 2;
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HighPressureTransition = PT_RFGL;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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@ -47,16 +47,15 @@ Element_RFRG::Element_RFRG()
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//#TPT-Directive ElementHeader Element_RFRG static int update(UPDATE_FUNC_ARGS)
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int Element_RFRG::update(UPDATE_FUNC_ARGS)
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{
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if (sim->pv[y/CELL][x/CELL] > 15)
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{
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parts[i].temp += (sim->pv[y/CELL][x/CELL] - 15.0f) / 2.0f;
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if (parts[i].temp >= 343.15f)
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{
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sim->part_change_type(i, x, y, PT_RFGL);
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parts[i].life = 20;
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}
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}
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float new_pressure = sim->pv[y/CELL][x/CELL];
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float *old_pressure = (float *)&parts[i].tmp;
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// * 0 bar seems to be pressure value -256 in TPT, see Air.cpp. Also, 1 bar seems to be pressure value 0.
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// With those two values we can set up our pressure scale which states that ... the highest pressure
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// we can achieve in TPT is 2 bar. That's not particularly realistic, but good enough for TPT.
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parts[i].temp = restrict_flt(parts[i].temp * ((new_pressure + 257.f) / (*old_pressure + 257.f)), 0, MAX_TEMP);
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*old_pressure = new_pressure;
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return 0;
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}
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