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Hot metal glow for more views
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@@ -203,6 +203,7 @@
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#define PROP_NEUTABSORB 0x0100 //256 Absorbs neutrons, reflect is default
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#define PROP_NEUTPASS 0x0200 //512 Neutrons pass through, such as with glass
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#define PROP_DEADLY 0x0400 //1024 Is deadly for stickman.
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#define PROP_HOT_GLOW 0x0800 //2048 Hot Metal Glow
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#define FLAG_STAGNANT 1
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struct particle
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@@ -284,7 +285,7 @@ static const part_type ptypes[PT_NUM] =
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{"C-4", PIXPACK(0xD080E0), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 1000, 2, 50, 1, 1, 100, SC_EXPLOSIVE, R_TEMP+0.0f +273.15f, 88, "Solid. Pressure sensitive explosive.", TYPE_SOLID | PROP_NEUTPENETRATE, NULL},
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{"GOO", PIXPACK(0x804000), 0.1f, 0.00f * CFDS, 0.97f, 0.50f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 12, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 75, "Solid. Deforms and disappears under pressure.", TYPE_SOLID | PROP_NEUTPENETRATE, NULL},
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{"ICE", PIXPACK(0xA0C0FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, -0.0003f* CFDS, 0, 0, 0, 0, 20, 1, 100, SC_SOLIDS, R_TEMP-50.0f+273.15f, 46, "Solid. Freezes water. Crushes under pressure. Cools down air.", TYPE_SOLID, NULL},
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{"METL", PIXPACK(0x404060), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Solid. Conducts electricity. Meltable.", TYPE_SOLID|PROP_CONDUCTS, NULL},
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{"METL", PIXPACK(0x404060), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Solid. Conducts electricity. Meltable.", TYPE_SOLID|PROP_CONDUCTS|PROP_HOT_GLOW, NULL},
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{"SPRK", PIXPACK(0xFFFF80), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.001f * CFDS, 0, 0, 0, 0, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 251, "Electricity. Conducted by metal and water.", TYPE_SOLID, NULL},
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{"SNOW", PIXPACK(0xC0E0FF), 0.7f, 0.01f * CFDS, 0.96f, 0.90f, -0.1f, 0.05f, 0.01f, -0.00005f* CFDS,1, 0, 0, 0, 20, 1, 50, SC_POWDERS, R_TEMP-30.0f+273.15f, 46, "Light particles.", TYPE_PART, NULL},
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{"WOOD", PIXPACK(0xC0A040), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 20, 0, 0, 15, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 164, "Solid. Flammable.", TYPE_SOLID, NULL},
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@@ -299,8 +300,8 @@ static const part_type ptypes[PT_NUM] =
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{"SALT", PIXPACK(0xFFFFFF), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 5, 1, 1, 75, SC_POWDERS, R_TEMP+0.0f +273.15f, 110, "Salt, dissolves in water.", TYPE_PART, NULL},
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{"SLTW", PIXPACK(0x4050F0), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 20, 1, 35, SC_LIQUID, R_TEMP+0.0f +273.15f, 75, "Saltwater, conducts electricity, difficult to freeze.", TYPE_LIQUID|PROP_CONDUCTS|PROP_NEUTPENETRATE, NULL},
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{"DMND", PIXPACK(0xCCFFFF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_SPECIAL, R_TEMP+0.0f +273.15f, 186, "Diamond. Indestructable.", TYPE_SOLID, NULL}, //ief015 - Added diamond. Because concrete blocks are kinda pointless.
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{"BMTL", PIXPACK(0x505070), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "Breakable metal.", TYPE_SOLID|PROP_CONDUCTS, NULL},
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{"BRMT", PIXPACK(0x705060), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 211, "Broken metal.", TYPE_PART|PROP_CONDUCTS, NULL},
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{"BMTL", PIXPACK(0x505070), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "Breakable metal.", TYPE_SOLID|PROP_CONDUCTS|PROP_HOT_GLOW, NULL},
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{"BRMT", PIXPACK(0x705060), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, 90, SC_POWDERS, R_TEMP+0.0f +273.15f, 211, "Broken metal.", TYPE_PART|PROP_CONDUCTS|PROP_HOT_GLOW, NULL},
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{"PHOT", PIXPACK(0xFFFFFF), 0.0f, 0.00f * CFDS, 1.00f, 1.00f, -0.99f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, -1, SC_ELEC, R_TEMP+900.0f+273.15f, 251, "Photons. Travel in straight lines.", TYPE_ENERGY, NULL},
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{"URAN", PIXPACK(0x707020), 0.4f, 0.01f * CFDS, 0.99f, 0.95f, 0.0f, 0.4f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 0, 1, 90, SC_NUCLEAR, R_TEMP+30.0f+273.15f, 251, "Heavy particles. Generates heat under pressure.", TYPE_PART, NULL},
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{"WAX", PIXPACK(0xF0F0BB), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 10, 1, 100, SC_SOLIDS, R_TEMP+0.0f +273.15f, 44, "Wax. Melts at moderately high temperatures.", TYPE_SOLID, NULL},
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@@ -2474,6 +2474,27 @@ void draw_parts(pixel *vid)
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}
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}
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else if(ptypes[t].properties&PROP_HOT_GLOW && parts[i].temp>473.0f)
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{
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float frequency = 0.00146;
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int q = (parts[i].temp>1370)?1370-473:parts[i].temp-473;
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cr = sin(frequency*q) * 226 + PIXR(ptypes[t].pcolors);
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cg = sin(frequency*q*4.55 +3.14) * 34 + PIXG(ptypes[t].pcolors);
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cb = sin(frequency*q*2.22 +3.14) * 64 + PIXB(ptypes[t].pcolors);
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if(cr>=255)
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cr = 255;
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if(cg>=255)
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cg = 255;
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if(cb>=255)
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cb = 255;
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if(cr<=0)
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cr = 0;
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if(cg<=0)
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cg = 0;
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if(cb<=0)
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cb = 0;
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blendpixel(vid, nx, ny, cr, cg, cb, 255);
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}
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else if(t==PT_FIRE && parts[i].life)
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{
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float ttemp = (float)((int)(parts[i].life/2));
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