Made stick mans' deadly check better.

This commit is contained in:
savask
2011-08-31 21:20:31 +07:00
committed by Simon Robertshaw
parent 00d604820d
commit 1eef119fdb

View File

@@ -383,6 +383,8 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
//If legs touch something
STKM_interact(playerp, i, (int)(playerp[7]+0.5), (int)(playerp[8]+0.5));
STKM_interact(playerp, i, (int)(playerp[15]+0.5), (int)(playerp[16]+0.5));
STKM_interact(playerp, i, (int)(playerp[7]+0.5), (int)playerp[8]);
STKM_interact(playerp, i, (int)(playerp[15]+0.5), (int)playerp[16]);
if (!parts[i].type)
return 1;