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include tpt-minmax header in Simulation
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//#include <cstdlib>
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#include <cmath>
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#include <math.h>
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#ifdef _MSC_VER
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@ -6,20 +5,21 @@
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#else
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#include <strings.h>
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#endif
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#include "Config.h"
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#include "Simulation.h"
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#include "Elements.h"
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#include "Air.h"
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#include "Gravity.h"
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#include "elements/Element.h"
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#include "Config.h"
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#include "CoordStack.h"
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#include "Elements.h"
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#include "elements/Element.h"
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#include "Gravity.h"
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#include "Sample.h"
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#include "Simulation.h"
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#include "Snapshot.h"
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#include "Misc.h"
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#include "ToolClasses.h"
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#include "gui/game/Brush.h"
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#include "client/GameSave.h"
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#include "Sample.h"
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#include "Snapshot.h"
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#include "common/tpt-minmax.h"
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#include "gui/game/Brush.h"
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#ifdef LUACONSOLE
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#include "lua/LuaScriptInterface.h"
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