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Fix EMP radius when damaging things around SPRK
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@@ -126,7 +126,7 @@ void Element_EMP_Trigger(Simulation *sim, int triggerCount)
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sim->part_change_type(r, rx, ry, PT_NTCT);
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}
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}
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for (int nx =-2; nx <= 3; nx++)
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for (int nx =-2; nx <= 2; nx++)
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for (int ny =-2; ny <= 2; ny++)
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if (rx+nx>=0 && ry+ny>=0 && rx+nx<XRES && ry+ny<YRES && (rx || ry))
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{
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