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Minor LIGH compat fix
old LIGH with invalid high .tmp2 will spawn a line of LIGH, rather than disappearing
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@@ -66,8 +66,7 @@ static int update(UPDATE_FUNC_ARGS)
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* life - power of lightning, influences reaction strength and segment length
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*
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* tmp - angle of lighting, measured in degrees counterclockwise from the positive x direction
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*
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*/
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*/
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int r,rx,ry,rt, multipler, powderful;
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float angle, angle2=-1;
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powderful = int(parts[i].temp*(1+parts[i].life/40)*LIGHTING_POWER);
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@@ -154,7 +153,7 @@ static int update(UPDATE_FUNC_ARGS)
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if (sim->elements[TYP(r)].HeatConduct) parts[ID(r)].temp = restrict_flt(parts[ID(r)].temp+powderful/1.3, MIN_TEMP, MAX_TEMP);
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}
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// Deferred branch or bend; or in removal countdown stage
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if (parts[i].tmp2 == 1 || parts[i].tmp2 == 3 || parts[i].tmp2 >= 6)
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if (parts[i].tmp2 == 1 || parts[i].tmp2 == 3 || (parts[i].tmp2 >= 6 && parts[i].tmp2 <= 8))
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{
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// Probably set via console, make sure it doesn't stick around forever
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if (parts[i].tmp2 >= 9)
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@@ -168,7 +167,6 @@ static int update(UPDATE_FUNC_ARGS)
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sim->kill_part(i);
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return 1;
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}
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angle = float((parts[i].tmp + RNG::Ref().between(-30, 30)) % 360);
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multipler = int(parts[i].life * 1.5) + RNG::Ref().between(0, parts[i].life);
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rx=int(cos(angle*M_PI/180)*multipler);
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@@ -183,7 +181,7 @@ static int update(UPDATE_FUNC_ARGS)
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}
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parts[i].tmp2 = 7;
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return 1;
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return 0;
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}
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static bool create_LIGH(Simulation * sim, int x, int y, int c, float temp, int life, int tmp, int tmp2, bool last, int i)
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