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Documentation for Sconscript by Doxin
This commit is contained in:
parent
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commit
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237
SConscript
237
SConscript
@ -1,7 +1,38 @@
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import os, sys, subprocess, time
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# ============
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# SCons script
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# ============
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# the purpose of this script is to run a build of tpt from start to finish, including dependency checks.
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# .. contents :: Table of Contents
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# ============
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# requirements
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# ============
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# stdlib
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# ======
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import os
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import sys
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import subprocess
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import time
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# 3rd party
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# =========
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# nothing besides scons.
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# =================
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# long commandlines
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# =================
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# .. : Fix for long command line - http://scons.org/wiki/LongCmdLinesOnWin32
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# because of an implementation detail commandlines are limited to 10000 characters on windows using mingw. the following fix was copied from
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# http://scons.org/wiki/LongCmdLinesOnWin32 and circumvents this issue.
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##Fix for long command line - http://scons.org/wiki/LongCmdLinesOnWin32
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class ourSpawn:
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def ourspawn(self, sh, escape, cmd, args, env):
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newargs = ' '.join(args[1:])
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@ -24,11 +55,15 @@ def SetupSpawn( env ):
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buf.ourenv = env
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env['SPAWN'] = buf.ourspawn
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# ===================
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# commandline options
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# ===================
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# the following defines all optional commandlines
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AddOption('--opengl',dest="opengl",action='store_true',default=False,help="Build with OpenGL interface support.")
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AddOption('--opengl-renderer',dest="opengl-renderer",action='store_true',default=False,help="Build with OpenGL renderer support. (requires --opengl)")
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AddOption('--renderer',dest="renderer",action='store_true',default=False,help="Save renderer")
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AddOption('--win',dest="win",action='store_true',default=False,help="Windows platform target.")
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AddOption('--lin',dest="lin",action='store_true',default=False,help="Linux platform target")
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AddOption('--macosx',dest="macosx",action='store_true',default=False,help="Mac OS X platform target")
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AddOption('--rpi',dest="rpi",action='store_true',default=False,help="Raspbain platform target")
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AddOption('--64bit',dest="_64bit",action='store_true',default=False,help="64-bit platform target")
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@ -56,14 +91,32 @@ AddOption('--snapshot-id',dest="snapshot-id",default=False,help="Snapshot build
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AddOption('--stable',dest="stable",default=True,help="Non snapshot build")
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AddOption('--aao', dest="everythingAtOnce", action='store_true', default=False, help="Compile the whole game without generating intermediate objects (very slow), enable this when using compilers like clang or mscc that don't support -fkeep-inline-functions")
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# using either of these commandline options is compulsory
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AddOption('--win',dest="win",action='store_true',default=False,help="Windows platform target.")
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AddOption('--lin',dest="lin",action='store_true',default=False,help="Linux platform target")
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# ============
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# main program
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# ============
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# the gist of the compiling rules are defined here
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# platform selection
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# ==================
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# generic platform settings
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# +++++++++++++++++++++++++
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# check if a platform is specified.
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# .. : TODO: make it suggest commandline options if it isn't
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if((not GetOption('lin')) and (not GetOption('win')) and (not GetOption('rpi')) and (not GetOption('macosx'))):
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print "You must specify a platform to target"
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raise SystemExit(1)
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if(GetOption('win')):
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env = Environment(tools = ['mingw'], ENV = os.environ)
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else:
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env = Environment(tools = ['default'], ENV = os.environ)
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# check if a tool prefix is set, and if it is select the propper tools for building.
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# .. : TODO someone explain wtf this actually does
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if GetOption("toolprefix"):
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env['CC'] = GetOption("toolprefix")+env['CC']
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@ -71,9 +124,26 @@ if GetOption("toolprefix"):
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if GetOption('win'):
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env['RC'] = GetOption("toolprefix")+env['RC']
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#Check for headers and libraries
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# windows specific platform settings
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# ++++++++++++++++++++++++++++++++++
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# if the platform is windows switch to a mingw toolset, use the default otherwise
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if(GetOption('win')):
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env = Environment(tools = ['mingw'], ENV = os.environ)
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else:
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env = Environment(tools = ['default'], ENV = os.environ)
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# macosx specific platform settings
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# +++++++++++++++++++++++++++++++++
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# if we're not on MACOSX check for headers etc
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if not GetOption("macosx"):
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conf = Configure(env)
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# if sdl-dir is set check if we can find the sdl header there, if we can't just pass the header path to the compiler.
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if(GetOption("sdl-dir")):
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if not conf.CheckCHeader(GetOption("sdl-dir") + '/SDL.h'):
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print "sdl headers not found or not installed"
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@ -81,6 +151,9 @@ if not GetOption("macosx"):
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else:
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env.Append(CPPPATH=[GetOption("sdl-dir")])
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else:
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# otherwise try to parse the pkg config for sdl and grab the correct flags from there.
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try:
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env.ParseConfig('sdl-config --cflags')
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env.ParseConfig('sdl-config --libs')
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@ -90,7 +163,9 @@ if not GetOption("macosx"):
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raise SystemExit(1)
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#Find correct lua include dir
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# if lua is enabled try to parse the lua pgk-config, if that fails try the lua-dir option
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# .. : TODO: make this look the same as the SDL check, maybe make a function for it. keep it DRY.
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if not GetOption("nolua"):
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try:
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env.ParseConfig('pkg-config --cflags lua5.1')
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@ -102,12 +177,16 @@ if not GetOption("macosx"):
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else:
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env.Append(CPPPATH=[GetOption("lua-dir")])
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# if fft is enabled try to parse its config, fail otherwise.
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if not GetOption('nofft'):
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#Check for FFT lib
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# Check for FFT lib
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if not conf.CheckLib('fftw3f') and not conf.CheckLib('fftw3f-3'):
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print "libfftw3f not found or not installed"
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raise SystemExit(1)
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# try to autodetect some libraries, fail otherwise
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#Check for Bzip lib
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if not conf.CheckLib('bz2'):
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print "libbz2 not found or not installed"
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@ -123,43 +202,88 @@ if not GetOption("macosx"):
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raise SystemExit(1)
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#Check for Lua lib
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if not GetOption("macosx") and not GetOption("nolua"):
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if not GetOption("nolua"):
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if not conf.CheckLib('lua5.1') and not conf.CheckLib('lua-5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua'):
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print "liblua not found or not installed"
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raise SystemExit(1)
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# finish the configuration
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env = conf.Finish();
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else:
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# if we ARE on macosx add the libraries to LIBS
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# .. : seems like we're terrible at mac support? what gives?
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env.Append(LIBS=['z', 'bz2'])
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if not GetOption('nofft'):
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env.Append(LIBS=['fftw3f'])
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# enviroment setup
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# ================
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# add the correct compiler flags.
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# generic enviroment settings
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# +++++++++++++++++++++++++++
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# make sure the compiler can find the source data and generated files. enable warnings, set C++ flavor, and keep inline functions
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env.Append(CPPPATH=['src/', 'data/', 'generated/'])
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env.Append(CCFLAGS=['-w', '-std=c++98', '-fkeep-inline-functions'])
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env.Append(LIBS=['pthread', 'm'])
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env.Append(CPPDEFINES=["_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"])
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# check all enabled libs, and add a define if they are enabled.
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if not GetOption('nofft'):
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env.Append(CPPDEFINES=["GRAVFFT"])
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if not GetOption('nolua'):
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env.Append(CPPDEFINES=["LUACONSOLE"])
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# check if we need to use PTW32_STATIC_LIB for pthreadw32 headers, won't compile statically without this
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if GetOption("ptw32-static"):
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env.Append(CPPDEFINES=['PTW32_STATIC_LIB']);
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# check if we need to do static linking.
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if(GetOption('static')):
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env.Append(LINKFLAGS=['-static-libgcc'])
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# check if we need to compile the save renderer. add a define accordingly. compile the game by default.
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if(GetOption('renderer')):
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env.Append(CPPDEFINES=['RENDERER'])
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else:
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env.Append(CPPDEFINES=["USE_SDL"])
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# apply optimisations if it's a release build
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if(GetOption('release')):
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if GetOption('macosx'):
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env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer'])
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else:
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env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer', '-funsafe-loop-optimizations', '-Wunsafe-loop-optimizations'])
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# rpi specific enviroment settings
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# ++++++++++++++++++++++++++++++++
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# check if we're compiling for raspberry pi, if we are include rpi specific libraries and defines.
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if(GetOption('rpi')):
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if(GetOption('opengl')):
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env.ParseConfig('pkg-config --libs glew gl glu')
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openGLLibs = ['GL']
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env.Append(LIBS=['X11', 'rt'])
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env.Append(CPPDEFINES=["LIN"])
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# windows specific enviroment settings
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# ++++++++++++++++++++++++++++++++++++
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# check if we're compiling for windows, if we are include windows specific libraries and defines.
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if(GetOption('win')):
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openGLLibs = ['opengl32', 'glew32']
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env.Prepend(LIBS=['mingw32', 'ws2_32', 'SDLmain', 'regex'])
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@ -170,6 +294,12 @@ if(GetOption('win')):
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if(GetOption('_64bit')):
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env.Append(CPPDEFINES=['__CRT__NO_INLINE'])
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env.Append(LINKFLAGS=['-Wl,--stack=16777216'])
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# linux specific enviroment settings
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# ++++++++++++++++++++++++++++++++++++
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# check if we're compiling for linux, if we are include linux specific libraries and defines.
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if(GetOption('lin')):
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if(GetOption('opengl')):
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env.ParseConfig('pkg-config --libs glew gl glu')
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@ -182,6 +312,12 @@ if(GetOption('lin')):
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else:
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env.Append(LINKFLAGS=['-m32'])
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env.Append(CCFLAGS=['-m32'])
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# macosx specific enviroment settings
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# ++++++++++++++++++++++++++++++++++++
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# check if we're compiling for macosx, if we are include macosx specific libraries and defines.
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if(GetOption('macosx')):
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env.Append(CPPDEFINES=["MACOSX"])
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env.Append(CCFLAGS=['-I/Library/Frameworks/SDL.framework/Headers'])
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@ -204,13 +340,17 @@ if(GetOption('macosx')):
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env.Append(LINKFLAGS=['-m32'])
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env.Append(CCFLAGS=['-m32'])
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# defines
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# =======
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# A lot of commandline flags translate directly into defines. those flags follow:
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if GetOption('_64bit'):
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env.Append(CPPDEFINES=["_64BIT"])
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if(GetOption('beta')):
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env.Append(CPPDEFINES='BETA')
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if(not GetOption('snapshot') and not GetOption('beta') and not GetOption('release') and not GetOption('stable')):
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env.Append(CPPDEFINES='SNAPSHOT_ID=0')
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env.Append(CPPDEFINES='SNAPSHOT')
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@ -261,11 +401,18 @@ elif(GetOption('opengl-renderer')):
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print "opengl-renderer requires opengl"
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raise SystemExit(1)
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# compiling
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# =========
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# sources
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# +++++++
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# find all source files
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# generic sources
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# ---------------
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sources=Glob("src/*.cpp")
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if(GetOption('macosx')):
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sources +=["SDLMain.m"]
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if(GetOption('win')):
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sources += env.RES('resources/powder-res.rc')
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sources+=Glob("src/*/*.cpp")
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sources+=Glob("src/gui/*/*.cpp")
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sources+=Glob("src/simulation/elements/*.cpp")
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@ -274,15 +421,32 @@ sources+=Glob("src/client/requestbroker/*.cpp")
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if not GetOption('nolua'):
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sources+=Glob("src/socket/*.c")
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#for source in sources:
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# print str(source)
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# windows specific sources
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# ------------------------
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if(GetOption('win')):
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sources = filter(lambda source: not 'src\\simulation\\Gravity.cpp' in str(source), sources)
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sources = filter(lambda source: not 'src/simulation/Gravity.cpp' in str(source), sources)
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sources += env.RES('resources/powder-res.rc')
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sources = filter(lambda source: not 'src\\simulation\\Gravity.cpp' in str(source), sources)
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sources = filter(lambda source: not 'src/simulation/Gravity.cpp' in str(source), sources)
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# macosx specific sources
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# -----------------------
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if(GetOption('macosx')):
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sources +=["SDLMain.m"]
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# apply `long commandlines`_ fix
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# ==============================
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# apply the commandline fix
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SetupSpawn(env)
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# find proper executable name
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# ===========================
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# use some settings to detect what name to use for the executable
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programName = "powder"
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if(GetOption('renderer')):
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@ -306,12 +470,11 @@ if(GetOption('macosx')):
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if(GetOption('win')):
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programName += ".exe"
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if(GetOption('release')):
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if GetOption('macosx'):
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env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer'])
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else:
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env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer', '-funsafe-loop-optimizations', '-Wunsafe-loop-optimizations'])
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# detect python executable name
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# =============================
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# detect the executable name for python so we can run some generator scripts
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if(GetOption('pythonver')):
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pythonVer = GetOption('pythonver')
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@ -320,10 +483,16 @@ elif(GetOption('lin')):
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else:
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pythonVer = "python"
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# Extra compiler flag to fix stack alignment
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# When Windows creates the gravity calculation thread, it has 4 byte stack alignment
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# But we need 16 byte alignment so that SSE instructions in FFTW work without crashing
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if(GetOption('win')):
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envCopy = env.Clone()
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envCopy.Append(CCFLAGS=['-mincoming-stack-boundary=2'])
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sources+=envCopy.Object('src/simulation/Gravity.cpp')
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envCopy = env.Clone()
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envCopy.Append(CCFLAGS=['-mincoming-stack-boundary=2'])
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sources+=envCopy.Object('src/simulation/Gravity.cpp')
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# run generator commands
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# ======================
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env.Command(['generated/ElementClasses.cpp', 'generated/ElementClasses.h'], Glob('src/simulation/elements/*.cpp'), pythonVer + " generator.py elements $TARGETS $SOURCES")
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sources+=Glob("generated/ElementClasses.cpp")
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@ -331,6 +500,14 @@ sources+=Glob("generated/ElementClasses.cpp")
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env.Command(['generated/ToolClasses.cpp', 'generated/ToolClasses.h'], Glob('src/simulation/tools/*.cpp'), pythonVer + " generator.py tools $TARGETS $SOURCES")
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sources+=Glob("generated/ToolClasses.cpp")
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||||
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# final settings
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||||
# ==============
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# make a MD5 checksum decide wether or not a file changed. we had some problems with using the modification date for this purpose.
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||||
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||||
env.Decider('MD5')
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# set a defaukt target
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t=env.Program(target=programName, source=sources)
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Default(t)
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|
0
docs/.py.html
Normal file
0
docs/.py.html
Normal file
701
docs/SConscript.html
Normal file
701
docs/SConscript.html
Normal file
@ -0,0 +1,701 @@
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||||
<?xml version="1.0" encoding="utf-8" ?>
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||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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||||
<head>
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||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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||||
<meta name="generator" content="Docutils 0.10: http://docutils.sourceforge.net/" />
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||||
<title></title>
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||||
<style type="text/css">
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||||
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||||
/*
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||||
:Authors: Ian Bicking, Michael Foord
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||||
:Contact: fuzzyman@voidspace.org.uk
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||||
:Date: 2005/08/26
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||||
:Version: 0.1.0
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||||
:Copyright: This stylesheet has been placed in the public domain.
|
||||
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||||
Stylesheet for Docutils.
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||||
Based on ``blue_box.css`` by Ian Bicking
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||||
and ``html4css1.css`` revision 1.46.
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||||
*/
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||||
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||||
@import url(file:///usr/local/lib/python2.7/dist-packages/docutils/writers/html4css1/html4css1.css);
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||||
|
||||
body {
|
||||
font-family: Arial, sans-serif;
|
||||
}
|
||||
|
||||
em, i {
|
||||
/* Typically serif fonts have much nicer italics */
|
||||
font-family: Times New Roman, Times, serif;
|
||||
}
|
||||
|
||||
a.target {
|
||||
color: blue;
|
||||
}
|
||||
|
||||
a.target {
|
||||
color: blue;
|
||||
}
|
||||
|
||||
a.toc-backref {
|
||||
text-decoration: none;
|
||||
color: black;
|
||||
}
|
||||
|
||||
a.toc-backref:hover {
|
||||
background-color: inherit;
|
||||
}
|
||||
|
||||
a:hover {
|
||||
background-color: #cccccc;
|
||||
}
|
||||
|
||||
div.attention, div.caution, div.danger, div.error, div.hint,
|
||||
div.important, div.note, div.tip, div.warning {
|
||||
background-color: #cccccc;
|
||||
padding: 3px;
|
||||
width: 80%;
|
||||
}
|
||||
|
||||
div.admonition p.admonition-title, div.hint p.admonition-title,
|
||||
div.important p.admonition-title, div.note p.admonition-title,
|
||||
div.tip p.admonition-title {
|
||||
text-align: center;
|
||||
background-color: #999999;
|
||||
display: block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
div.attention p.admonition-title, div.caution p.admonition-title,
|
||||
div.danger p.admonition-title, div.error p.admonition-title,
|
||||
div.warning p.admonition-title {
|
||||
color: #cc0000;
|
||||
font-family: sans-serif;
|
||||
text-align: center;
|
||||
background-color: #999999;
|
||||
display: block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
h1, h2, h3, h4, h5, h6 {
|
||||
font-family: Helvetica, Arial, sans-serif;
|
||||
border: thin solid black;
|
||||
/* This makes the borders rounded on Mozilla, which pleases me */
|
||||
-moz-border-radius: 8px;
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
h1 {
|
||||
background-color: #444499;
|
||||
color: #ffffff;
|
||||
border: medium solid black;
|
||||
}
|
||||
|
||||
h1 a.toc-backref, h2 a.toc-backref {
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
h2 {
|
||||
background-color: #666666;
|
||||
color: #ffffff;
|
||||
border: medium solid black;
|
||||
}
|
||||
|
||||
h3, h4, h5, h6 {
|
||||
background-color: #cccccc;
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
h3 a.toc-backref, h4 a.toc-backref, h5 a.toc-backref,
|
||||
h6 a.toc-backref {
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
h1.title {
|
||||
text-align: center;
|
||||
background-color: #444499;
|
||||
color: #eeeeee;
|
||||
border: thick solid black;
|
||||
-moz-border-radius: 20px;
|
||||
}
|
||||
|
||||
table.footnote {
|
||||
padding-left: 0.5ex;
|
||||
}
|
||||
|
||||
table.citation {
|
||||
padding-left: 0.5ex
|
||||
}
|
||||
|
||||
pre.literal-block, pre.doctest-block {
|
||||
border: thin black solid;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.image img { border-style : solid;
|
||||
border-width : 2px;
|
||||
}
|
||||
|
||||
h1 tt, h2 tt, h3 tt, h4 tt, h5 tt, h6 tt {
|
||||
font-size: 100%;
|
||||
}
|
||||
|
||||
code, tt {
|
||||
color: #000066;
|
||||
}
|
||||
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="document">
|
||||
|
||||
|
||||
<div class="section" id="scons-script">
|
||||
<h1><a class="toc-backref" href="#id1">SCons script</a></h1>
|
||||
<p>the purpose of this script is to run a build of tpt from start to finish, including dependency checks.</p>
|
||||
<div class="contents topic" id="table-of-contents">
|
||||
<p class="topic-title first">Table of Contents</p>
|
||||
<ul class="simple">
|
||||
<li><a class="reference internal" href="#scons-script" id="id1">SCons script</a></li>
|
||||
<li><a class="reference internal" href="#requirements" id="id2">requirements</a><ul>
|
||||
<li><a class="reference internal" href="#stdlib" id="id3">stdlib</a></li>
|
||||
<li><a class="reference internal" href="#rd-party" id="id4">3rd party</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#long-commandlines" id="id5">long commandlines</a></li>
|
||||
<li><a class="reference internal" href="#commandline-options" id="id6">commandline options</a></li>
|
||||
<li><a class="reference internal" href="#main-program" id="id7">main program</a><ul>
|
||||
<li><a class="reference internal" href="#platform-selection" id="id8">platform selection</a><ul>
|
||||
<li><a class="reference internal" href="#generic-platform-settings" id="id9">generic platform settings</a></li>
|
||||
<li><a class="reference internal" href="#windows-specific-platform-settings" id="id10">windows specific platform settings</a></li>
|
||||
<li><a class="reference internal" href="#macosx-specific-platform-settings" id="id11">macosx specific platform settings</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#enviroment-setup" id="id12">enviroment setup</a><ul>
|
||||
<li><a class="reference internal" href="#generic-enviroment-settings" id="id13">generic enviroment settings</a></li>
|
||||
<li><a class="reference internal" href="#rpi-specific-enviroment-settings" id="id14">rpi specific enviroment settings</a></li>
|
||||
<li><a class="reference internal" href="#windows-specific-enviroment-settings" id="id15">windows specific enviroment settings</a></li>
|
||||
<li><a class="reference internal" href="#linux-specific-enviroment-settings" id="id16">linux specific enviroment settings</a></li>
|
||||
<li><a class="reference internal" href="#macosx-specific-enviroment-settings" id="id17">macosx specific enviroment settings</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#defines" id="id18">defines</a></li>
|
||||
<li><a class="reference internal" href="#compiling" id="id19">compiling</a><ul>
|
||||
<li><a class="reference internal" href="#sources" id="id20">sources</a><ul>
|
||||
<li><a class="reference internal" href="#windows-specific-sources" id="id21">windows specific sources</a></li>
|
||||
<li><a class="reference internal" href="#macosx-specific-sources" id="id22">macosx specific sources</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#apply-long-commandlines-fix" id="id23">apply long commandlines fix</a></li>
|
||||
<li><a class="reference internal" href="#find-proper-executable-name" id="id24">find proper executable name</a></li>
|
||||
<li><a class="reference internal" href="#detect-python-executable-name" id="id25">detect python executable name</a></li>
|
||||
<li><a class="reference internal" href="#run-generator-commands" id="id26">run generator commands</a></li>
|
||||
<li><a class="reference internal" href="#final-settings" id="id27">final settings</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="requirements">
|
||||
<h1><a class="toc-backref" href="#id2">requirements</a></h1>
|
||||
<div class="section" id="stdlib">
|
||||
<h2><a class="toc-backref" href="#id3">stdlib</a></h2>
|
||||
<pre class="literal-block">
|
||||
import os
|
||||
import sys
|
||||
import subprocess
|
||||
import time
|
||||
</pre>
|
||||
</div>
|
||||
<div class="section" id="rd-party">
|
||||
<h2><a class="toc-backref" href="#id4">3rd party</a></h2>
|
||||
<p>nothing besides scons.</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="long-commandlines">
|
||||
<h1><a class="toc-backref" href="#id5">long commandlines</a></h1>
|
||||
<!-- : Fix for long command line - http://scons.org/wiki/LongCmdLinesOnWin32 -->
|
||||
<p>because of an implementation detail commandlines are limited to 10000 characters on windows using mingw. the following fix was copied from
|
||||
<a class="reference external" href="http://scons.org/wiki/LongCmdLinesOnWin32">http://scons.org/wiki/LongCmdLinesOnWin32</a> and circumvents this issue.</p>
|
||||
<pre class="literal-block">
|
||||
class ourSpawn:
|
||||
def ourspawn(self, sh, escape, cmd, args, env):
|
||||
newargs = ' '.join(args[1:])
|
||||
cmdline = cmd + " " + newargs
|
||||
startupinfo = subprocess.STARTUPINFO()
|
||||
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
|
||||
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
|
||||
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
|
||||
data, err = proc.communicate()
|
||||
rv = proc.wait()
|
||||
if rv:
|
||||
print "====="
|
||||
print err
|
||||
print "====="
|
||||
return rv
|
||||
|
||||
def SetupSpawn( env ):
|
||||
if sys.platform == 'win32':
|
||||
buf = ourSpawn()
|
||||
buf.ourenv = env
|
||||
env['SPAWN'] = buf.ourspawn
|
||||
</pre>
|
||||
</div>
|
||||
<div class="section" id="commandline-options">
|
||||
<h1><a class="toc-backref" href="#id6">commandline options</a></h1>
|
||||
<p>the following defines all optional commandlines</p>
|
||||
<pre class="literal-block">
|
||||
AddOption('--opengl',dest="opengl",action='store_true',default=False,help="Build with OpenGL interface support.")
|
||||
AddOption('--opengl-renderer',dest="opengl-renderer",action='store_true',default=False,help="Build with OpenGL renderer support. (requires --opengl)")
|
||||
AddOption('--renderer',dest="renderer",action='store_true',default=False,help="Save renderer")
|
||||
AddOption('--macosx',dest="macosx",action='store_true',default=False,help="Mac OS X platform target")
|
||||
AddOption('--rpi',dest="rpi",action='store_true',default=False,help="Raspbain platform target")
|
||||
AddOption('--64bit',dest="_64bit",action='store_true',default=False,help="64-bit platform target")
|
||||
AddOption('--static',dest="static",action="store_true",default=False,help="Static linking, reduces external library dependancies but increased file size")
|
||||
AddOption('--pthreadw32-static',dest="ptw32-static",action="store_true",default=False,help="Use PTW32_STATIC_LIB for pthreadw32 headers")
|
||||
AddOption('--python-ver',dest="pythonver",default=False,help="Python version to use for generator.py")
|
||||
AddOption('--release',dest="release",action='store_true',default=False,help="Enable optimisations (Will slow down compiling)")
|
||||
AddOption('--lua-dir',dest="lua-dir",default=False,help="Directory for lua includes")
|
||||
AddOption('--sdl-dir',dest="sdl-dir",default=False,help="Directory for SDL includes")
|
||||
AddOption('--tool',dest="toolprefix",default=False,help="Prefix")
|
||||
AddOption('--sse',dest="sse",action='store_true',default=False,help="Enable SSE optimisations")
|
||||
AddOption('--sse2',dest="sse2",action='store_true',default=False,help="Enable SSE2 optimisations")
|
||||
AddOption('--sse3',dest="sse3",action='store_true',default=False,help="Enable SSE3 optimisations")
|
||||
AddOption('--x86',dest="x86",action='store_true',default=True,help="Target Intel x86 platform")
|
||||
AddOption('--nofft',dest="nofft", action='store_true',default=False,help="Do not use fftw3f for gravity.")
|
||||
AddOption('--nolua',dest="nolua", action='store_true',default=False,help="Disable all lua scripting features.")
|
||||
|
||||
AddOption('--debugging', dest="debug", action="store_true", default=False, help="Enable debug options")
|
||||
AddOption('--beta',dest="beta",action='store_true',default=False,help="Beta build.")
|
||||
AddOption('--save-version',dest="save-version",default=False,help="Save version.")
|
||||
AddOption('--minor-version',dest="minor-version",default=False,help="Minor version.")
|
||||
AddOption('--build-number',dest="build-number",default=False,help="Build number.")
|
||||
AddOption('--snapshot',dest="snapshot",action='store_true',default=False,help="Snapshot build.")
|
||||
AddOption('--snapshot-id',dest="snapshot-id",default=False,help="Snapshot build ID.")
|
||||
AddOption('--stable',dest="stable",default=True,help="Non snapshot build")
|
||||
AddOption('--aao', dest="everythingAtOnce", action='store_true', default=False, help="Compile the whole game without generating intermediate objects (very slow), enable this when using compilers like clang or mscc that don't support -fkeep-inline-functions")
|
||||
</pre>
|
||||
<p>using either of these commandline options is compulsory</p>
|
||||
<pre class="literal-block">
|
||||
AddOption('--win',dest="win",action='store_true',default=False,help="Windows platform target.")
|
||||
AddOption('--lin',dest="lin",action='store_true',default=False,help="Linux platform target")
|
||||
</pre>
|
||||
</div>
|
||||
<div class="section" id="main-program">
|
||||
<h1><a class="toc-backref" href="#id7">main program</a></h1>
|
||||
<p>the gist of the compiling rules are defined here</p>
|
||||
<div class="section" id="platform-selection">
|
||||
<h2><a class="toc-backref" href="#id8">platform selection</a></h2>
|
||||
<div class="section" id="generic-platform-settings">
|
||||
<h3><a class="toc-backref" href="#id9">generic platform settings</a></h3>
|
||||
<p>check if a platform is specified.
|
||||
.. : TODO: make it suggest commandline options if it isn't</p>
|
||||
<pre class="literal-block">
|
||||
if((not GetOption('lin')) and (not GetOption('win')) and (not GetOption('rpi')) and (not GetOption('macosx'))):
|
||||
print "You must specify a platform to target"
|
||||
raise SystemExit(1)
|
||||
</pre>
|
||||
<p>check if a tool prefix is set, and if it is select the propper tools for building.
|
||||
.. : TODO someone explain wtf this actually does</p>
|
||||
<pre class="literal-block">
|
||||
if GetOption("toolprefix"):
|
||||
env['CC'] = GetOption("toolprefix")+env['CC']
|
||||
env['CXX'] = GetOption("toolprefix")+env['CXX']
|
||||
if GetOption('win'):
|
||||
env['RC'] = GetOption("toolprefix")+env['RC']
|
||||
</pre>
|
||||
</div>
|
||||
<div class="section" id="windows-specific-platform-settings">
|
||||
<h3><a class="toc-backref" href="#id10">windows specific platform settings</a></h3>
|
||||
<p>if the platform is windows switch to a mingw toolset, use the default otherwise</p>
|
||||
<pre class="literal-block">
|
||||
if(GetOption('win')):
|
||||
env = Environment(tools = ['mingw'], ENV = os.environ)
|
||||
else:
|
||||
env = Environment(tools = ['default'], ENV = os.environ)
|
||||
</pre>
|
||||
</div>
|
||||
<div class="section" id="macosx-specific-platform-settings">
|
||||
<h3><a class="toc-backref" href="#id11">macosx specific platform settings</a></h3>
|
||||
<p>if we're not on MACOSX check for headers etc</p>
|
||||
<pre class="literal-block">
|
||||
if not GetOption("macosx"):
|
||||
conf = Configure(env)
|
||||
</pre>
|
||||
<p>if sdl-dir is set check if we can find the sdl header there, if we can't just pass the header path to the compiler.</p>
|
||||
<pre class="literal-block">
|
||||
if(GetOption("sdl-dir")):
|
||||
if not conf.CheckCHeader(GetOption("sdl-dir") + '/SDL.h'):
|
||||
print "sdl headers not found or not installed"
|
||||
raise SystemExit(1)
|
||||
else:
|
||||
env.Append(CPPPATH=[GetOption("sdl-dir")])
|
||||
else:
|
||||
</pre>
|
||||
<p>otherwise try to parse the pkg config for sdl and grab the correct flags from there.</p>
|
||||
<pre class="literal-block">
|
||||
try:
|
||||
env.ParseConfig('sdl-config --cflags')
|
||||
env.ParseConfig('sdl-config --libs')
|
||||
except:
|
||||
if not conf.CheckLib("SDL"):
|
||||
print "libSDL not found or not installed"
|
||||
raise SystemExit(1)
|
||||
</pre>
|
||||
<p>if lua is enabled try to parse the lua pgk-config, if that fails try the lua-dir option
|
||||
.. : TODO: make this look the same as the SDL check, maybe make a function for it. keep it DRY.</p>
|
||||
<pre class="literal-block">
|
||||
if not GetOption("nolua"):
|
||||
try:
|
||||
env.ParseConfig('pkg-config --cflags lua5.1')
|
||||
except:
|
||||
if(GetOption("lua-dir")):
|
||||
if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'):
|
||||
print "lua5.1 headers not found or not installed"
|
||||
raise SystemExit(1)
|
||||
else:
|
||||
env.Append(CPPPATH=[GetOption("lua-dir")])
|
||||
</pre>
|
||||
<p>if fft is enabled try to parse its config, fail otherwise.</p>
|
||||
<pre class="literal-block">
|
||||
if not GetOption('nofft'):
|
||||
# Check for FFT lib
|
||||
if not conf.CheckLib('fftw3f') and not conf.CheckLib('fftw3f-3'):
|
||||
print "libfftw3f not found or not installed"
|
||||
raise SystemExit(1)
|
||||
</pre>
|
||||
<p>try to autodetect some libraries, fail otherwise</p>
|
||||
<pre class="literal-block">
|
||||
#Check for Bzip lib
|
||||
if not conf.CheckLib('bz2'):
|
||||
print "libbz2 not found or not installed"
|
||||
raise SystemExit(1)
|
||||
|
||||
#Check for zlib
|
||||
if not conf.CheckLib('z'):
|
||||
print "libz not found or not installed"
|
||||
raise SystemExit(1)
|
||||
|
||||
if not conf.CheckCHeader("bzlib.h"):
|
||||
print "bzip2 headers not found"
|
||||
raise SystemExit(1)
|
||||
</pre>
|
||||
<!-- : TODO: checking if it's macosx again? seems like bitrot. -->
|
||||
<pre class="literal-block">
|
||||
#Check for Lua lib
|
||||
if not GetOption("macosx") and not GetOption("nolua"):
|
||||
if not conf.CheckLib('lua5.1') and not conf.CheckLib('lua-5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua'):
|
||||
print "liblua not found or not installed"
|
||||
raise SystemExit(1)
|
||||
</pre>
|
||||
<p>finish the configuration</p>
|
||||
<pre class="literal-block">
|
||||
env = conf.Finish();
|
||||
else:
|
||||
</pre>
|
||||
<p>if we ARE on macosx add the libraries to LIBS
|
||||
.. : seems like we're terrible at mac support? what gives?</p>
|
||||
<pre class="literal-block">
|
||||
env.Append(LIBS=['z', 'bz2'])
|
||||
if not GetOption('nofft'):
|
||||
env.Append(LIBS=['fftw3f'])
|
||||
</pre>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="enviroment-setup">
|
||||
<h2><a class="toc-backref" href="#id12">enviroment setup</a></h2>
|
||||
<p>add the correct compiler flags.</p>
|
||||
<div class="section" id="generic-enviroment-settings">
|
||||
<h3><a class="toc-backref" href="#id13">generic enviroment settings</a></h3>
|
||||
<p>make sure the compiler can find the source data and generated files. enable warnings, set C++ flavor, and keep inline functions</p>
|
||||
<pre class="literal-block">
|
||||
env.Append(CPPPATH=['src/', 'data/', 'generated/'])
|
||||
env.Append(CCFLAGS=['-w', '-std=c++98', '-fkeep-inline-functions'])
|
||||
env.Append(LIBS=['pthread', 'm'])
|
||||
env.Append(CPPDEFINES=["_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"])
|
||||
</pre>
|
||||
<p>check all enabled libs, and add a define if they are enabled.</p>
|
||||
<pre class="literal-block">
|
||||
if not GetOption('nofft'):
|
||||
env.Append(CPPDEFINES=["GRAVFFT"])
|
||||
if not GetOption('nolua'):
|
||||
env.Append(CPPDEFINES=["LUACONSOLE"])
|
||||
</pre>
|
||||
<p>check if we need to use PTW32_STATIC_LIB for pthreadw32 headers
|
||||
.. : TODO: explain this so it actually means something :P</p>
|
||||
<pre class="literal-block">
|
||||
if GetOption("ptw32-static"):
|
||||
env.Append(CPPDEFINES=['PTW32_STATIC_LIB']);
|
||||
</pre>
|
||||
<p>check if we need to do static linking.</p>
|
||||
<pre class="literal-block">
|
||||
if(GetOption('static')):
|
||||
env.Append(LINKFLAGS=['-static-libgcc'])
|
||||
</pre>
|
||||
<p>check if we need to compile the save renderer. add a define accordingly. compile the game by default.</p>
|
||||
<pre class="literal-block">
|
||||
if(GetOption('renderer')):
|
||||
env.Append(CPPDEFINES=['RENDERER'])
|
||||
else:
|
||||
env.Append(CPPDEFINES=["USE_SDL"])
|
||||
</pre>
|
||||
<p>apply optimisations if it's a release build</p>
|
||||
<pre class="literal-block">
|
||||
if(GetOption('release')):
|
||||
if GetOption('macosx'):
|
||||
env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer'])
|
||||
else:
|
||||
env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer', '-funsafe-loop-optimizations', '-Wunsafe-loop-optimizations'])
|
||||
</pre>
|
||||
</div>
|
||||
<div class="section" id="rpi-specific-enviroment-settings">
|
||||
<h3><a class="toc-backref" href="#id14">rpi specific enviroment settings</a></h3>
|
||||
<p>check if we're compiling for rpi, if we are include rpi specific libraries and defines.</p>
|
||||
<pre class="literal-block">
|
||||
if(GetOption('rpi')):
|
||||
if(GetOption('opengl')):
|
||||
env.ParseConfig('pkg-config --libs glew gl glu')
|
||||
openGLLibs = ['GL']
|
||||
env.Append(LIBS=['X11', 'rt'])
|
||||
env.Append(CPPDEFINES=["LIN"])
|
||||
</pre>
|
||||
</div>
|
||||
<div class="section" id="windows-specific-enviroment-settings">
|
||||
<h3><a class="toc-backref" href="#id15">windows specific enviroment settings</a></h3>
|
||||
<p>check if we're compiling for windows, if we are include windows specific libraries and defines.</p>
|
||||
<pre class="literal-block">
|
||||
if(GetOption('win')):
|
||||
openGLLibs = ['opengl32', 'glew32']
|
||||
env.Prepend(LIBS=['mingw32', 'ws2_32', 'SDLmain', 'regex'])
|
||||
env.Append(CCFLAGS=['-std=gnu++98'])
|
||||
env.Append(LIBS=['winmm', 'gdi32'])
|
||||
env.Append(CPPDEFINES=["WIN"])
|
||||
env.Append(LINKFLAGS=['-mwindows'])
|
||||
if(GetOption('_64bit')):
|
||||
env.Append(CPPDEFINES=['__CRT__NO_INLINE'])
|
||||
env.Append(LINKFLAGS=['-Wl,--stack=16777216'])
|
||||
</pre>
|
||||
</div>
|
||||
<div class="section" id="linux-specific-enviroment-settings">
|
||||
<h3><a class="toc-backref" href="#id16">linux specific enviroment settings</a></h3>
|
||||
<p>check if we're compiling for linux, if we are include linux specific libraries and defines.</p>
|
||||
<pre class="literal-block">
|
||||
if(GetOption('lin')):
|
||||
if(GetOption('opengl')):
|
||||
env.ParseConfig('pkg-config --libs glew gl glu')
|
||||
openGLLibs = ['GL']
|
||||
env.Append(LIBS=['X11', 'rt'])
|
||||
env.Append(CPPDEFINES=["LIN"])
|
||||
if GetOption('_64bit'):
|
||||
env.Append(LINKFLAGS=['-m64'])
|
||||
env.Append(CCFLAGS=['-m64'])
|
||||
else:
|
||||
env.Append(LINKFLAGS=['-m32'])
|
||||
env.Append(CCFLAGS=['-m32'])
|
||||
</pre>
|
||||
</div>
|
||||
<div class="section" id="macosx-specific-enviroment-settings">
|
||||
<h3><a class="toc-backref" href="#id17">macosx specific enviroment settings</a></h3>
|
||||
<p>check if we're compiling for macosx, if we are include macosx specific libraries and defines.</p>
|
||||
<pre class="literal-block">
|
||||
if(GetOption('macosx')):
|
||||
env.Append(CPPDEFINES=["MACOSX"])
|
||||
env.Append(CCFLAGS=['-I/Library/Frameworks/SDL.framework/Headers'])
|
||||
env.Append(CCFLAGS=['-I/Library/Frameworks/Lua.framework/Headers'])
|
||||
if not GetOption('nofft'):
|
||||
env.Append(LINKFLAGS=['-lfftw3f'])
|
||||
env.Append(LINKFLAGS=['-framework'])
|
||||
env.Append(LINKFLAGS=['SDL'])
|
||||
env.Append(LINKFLAGS=['-framework'])
|
||||
env.Append(LINKFLAGS=['Lua'])
|
||||
env.Append(LINKFLAGS=['-framework']);
|
||||
env.Append(LINKFLAGS=['Cocoa'])
|
||||
#env.Append(LINKFLAGS=['-framework SDL'])
|
||||
#env.Append(LINKFLAGS=['-framework Lua'])
|
||||
#env.Append(LINKFLAGS=['-framework Cocoa'])
|
||||
if GetOption('_64bit'):
|
||||
env.Append(LINKFLAGS=['-m64'])
|
||||
env.Append(CCFLAGS=['-m64'])
|
||||
else:
|
||||
env.Append(LINKFLAGS=['-m32'])
|
||||
env.Append(CCFLAGS=['-m32'])
|
||||
</pre>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="defines">
|
||||
<h2><a class="toc-backref" href="#id18">defines</a></h2>
|
||||
<p>A lot of commandline flags translate directly into defines. those flags follow:</p>
|
||||
<pre class="literal-block">
|
||||
if GetOption('_64bit'):
|
||||
env.Append(CPPDEFINES=["_64BIT"])
|
||||
|
||||
if(GetOption('beta')):
|
||||
env.Append(CPPDEFINES='BETA')
|
||||
|
||||
if(not GetOption('snapshot') and not GetOption('beta') and not GetOption('release') and not GetOption('stable')):
|
||||
env.Append(CPPDEFINES='SNAPSHOT_ID=0')
|
||||
env.Append(CPPDEFINES='SNAPSHOT')
|
||||
elif(GetOption('snapshot') or GetOption('snapshot-id')):
|
||||
if(GetOption('snapshot-id')):
|
||||
env.Append(CPPDEFINES=['SNAPSHOT_ID=' + GetOption('snapshot-id')])
|
||||
else:
|
||||
env.Append(CPPDEFINES=['SNAPSHOT_ID=' + str(int(time.time()))])
|
||||
env.Append(CPPDEFINES='SNAPSHOT')
|
||||
elif(GetOption('stable')):
|
||||
env.Append(CPPDEFINES='STABLE')
|
||||
|
||||
if(GetOption('save-version')):
|
||||
env.Append(CPPDEFINES=['SAVE_VERSION=' + GetOption('save-version')])
|
||||
|
||||
if(GetOption('minor-version')):
|
||||
env.Append(CPPDEFINES=['MINOR_VERSION=' + GetOption('minor-version')])
|
||||
|
||||
if(GetOption('build-number')):
|
||||
env.Append(CPPDEFINES=['BUILD_NUM=' + GetOption('build-number')])
|
||||
|
||||
if(GetOption('x86')):
|
||||
env.Append(CPPDEFINES='X86')
|
||||
|
||||
if(GetOption('debug')):
|
||||
env.Append(CPPDEFINES='DEBUG')
|
||||
env.Append(CCFLAGS='-g')
|
||||
|
||||
if(GetOption('sse')):
|
||||
env.Append(CCFLAGS='-msse')
|
||||
env.Append(CPPDEFINES='X86_SSE')
|
||||
|
||||
if(GetOption('sse2')):
|
||||
env.Append(CCFLAGS='-msse2')
|
||||
env.Append(CPPDEFINES='X86_SSE2')
|
||||
|
||||
if(GetOption('sse3')):
|
||||
env.Append(CCFLAGS='-msse3')
|
||||
env.Append(CPPDEFINES='X86_SSE3')
|
||||
|
||||
if(GetOption('opengl')):
|
||||
env.Append(CPPDEFINES=["OGLI", "PIX32OGL"])
|
||||
env.Append(LIBS=openGLLibs)
|
||||
|
||||
if(GetOption('opengl') and GetOption('opengl-renderer')):
|
||||
env.Append(CPPDEFINES=["OGLR"])
|
||||
elif(GetOption('opengl-renderer')):
|
||||
print "opengl-renderer requires opengl"
|
||||
raise SystemExit(1)
|
||||
</pre>
|
||||
</div>
|
||||
<div class="section" id="compiling">
|
||||
<h2><a class="toc-backref" href="#id19">compiling</a></h2>
|
||||
<div class="section" id="sources">
|
||||
<h3><a class="toc-backref" href="#id20">sources</a></h3>
|
||||
<p>find all source files</p>
|
||||
<pre class="literal-block">
|
||||
# generic sources
|
||||
# ---------------
|
||||
sources=Glob("src/*.cpp")
|
||||
|
||||
sources+=Glob("src/*/*.cpp")
|
||||
sources+=Glob("src/gui/*/*.cpp")
|
||||
sources+=Glob("src/simulation/elements/*.cpp")
|
||||
sources+=Glob("src/simulation/tools/*.cpp")
|
||||
sources+=Glob("src/client/requestbroker/*.cpp")
|
||||
if not GetOption('nolua'):
|
||||
sources+=Glob("src/socket/*.c")
|
||||
</pre>
|
||||
<div class="section" id="windows-specific-sources">
|
||||
<h4><a class="toc-backref" href="#id21">windows specific sources</a></h4>
|
||||
<pre class="literal-block">
|
||||
if(GetOption('win')):
|
||||
sources += env.RES('resources/powder-res.rc')
|
||||
sources = filter(lambda source: not 'src\\simulation\\Gravity.cpp' in str(source), sources)
|
||||
sources = filter(lambda source: not 'src/simulation/Gravity.cpp' in str(source), sources)
|
||||
</pre>
|
||||
</div>
|
||||
<div class="section" id="macosx-specific-sources">
|
||||
<h4><a class="toc-backref" href="#id22">macosx specific sources</a></h4>
|
||||
<pre class="literal-block">
|
||||
if(GetOption('macosx')):
|
||||
sources +=["SDLMain.m"]
|
||||
</pre>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section" id="apply-long-commandlines-fix">
|
||||
<h2>apply <a class="reference internal" href="#long-commandlines">long commandlines</a> fix</h2>
|
||||
<p>apply the commandline fix</p>
|
||||
<pre class="literal-block">
|
||||
SetupSpawn(env)
|
||||
</pre>
|
||||
</div>
|
||||
<div class="section" id="find-proper-executable-name">
|
||||
<h2><a class="toc-backref" href="#id24">find proper executable name</a></h2>
|
||||
<p>use some settings to detect what name to use for the executable</p>
|
||||
<pre class="literal-block">
|
||||
programName = "powder"
|
||||
|
||||
if(GetOption('renderer')):
|
||||
programName = "render"
|
||||
|
||||
if(GetOption('win')):
|
||||
if(GetOption('renderer')):
|
||||
programName = "Render"
|
||||
else:
|
||||
programName = "Powder"
|
||||
|
||||
if(GetOption('_64bit')):
|
||||
programName += "64"
|
||||
|
||||
if(not (GetOption('sse2') or GetOption('sse3'))):
|
||||
programName += "-legacy"
|
||||
|
||||
if(GetOption('macosx')):
|
||||
programName += "-x"
|
||||
|
||||
if(GetOption('win')):
|
||||
programName += ".exe"
|
||||
</pre>
|
||||
</div>
|
||||
<div class="section" id="detect-python-executable-name">
|
||||
<h2><a class="toc-backref" href="#id25">detect python executable name</a></h2>
|
||||
<p>detect the executable name for python so we can run some generator scripts</p>
|
||||
<pre class="literal-block">
|
||||
if(GetOption('pythonver')):
|
||||
pythonVer = GetOption('pythonver')
|
||||
elif(GetOption('lin')):
|
||||
pythonVer = "python2"
|
||||
else:
|
||||
pythonVer = "python"
|
||||
</pre>
|
||||
<!-- if(GetOption('win')): # this seems like dead code, when you uncomment this add some documentation please
|
||||
envCopy = env.Clone()
|
||||
envCopy.Append(CCFLAGS=['-mincoming-stack-boundary=2'])
|
||||
sources+=envCopy.Object('src/simulation/Gravity.cpp') -->
|
||||
</div>
|
||||
<div class="section" id="run-generator-commands">
|
||||
<h2><a class="toc-backref" href="#id26">run generator commands</a></h2>
|
||||
<pre class="literal-block">
|
||||
env.Command(['generated/ElementClasses.cpp', 'generated/ElementClasses.h'], Glob('src/simulation/elements/*.cpp'), pythonVer + " generator.py elements $TARGETS $SOURCES")
|
||||
sources+=Glob("generated/ElementClasses.cpp")
|
||||
|
||||
env.Command(['generated/ToolClasses.cpp', 'generated/ToolClasses.h'], Glob('src/simulation/tools/*.cpp'), pythonVer + " generator.py tools $TARGETS $SOURCES")
|
||||
sources+=Glob("generated/ToolClasses.cpp")
|
||||
</pre>
|
||||
</div>
|
||||
<div class="section" id="final-settings">
|
||||
<h2><a class="toc-backref" href="#id27">final settings</a></h2>
|
||||
<p>make a MD5 checksum decide wether or not a file changed. we had some problems with using the modification date for this purpose.</p>
|
||||
<pre class="literal-block">
|
||||
env.Decider('MD5')
|
||||
</pre>
|
||||
<p>set a defaukt target</p>
|
||||
<pre class="literal-block">
|
||||
t=env.Program(target=programName, source=sources)
|
||||
Default(t)
|
||||
</pre>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
217
docs/gendocs.sh.html
Normal file
217
docs/gendocs.sh.html
Normal file
@ -0,0 +1,217 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
||||
<meta name="generator" content="Docutils 0.10: http://docutils.sourceforge.net/" />
|
||||
<title></title>
|
||||
<style type="text/css">
|
||||
|
||||
/*
|
||||
:Authors: Ian Bicking, Michael Foord
|
||||
:Contact: fuzzyman@voidspace.org.uk
|
||||
:Date: 2005/08/26
|
||||
:Version: 0.1.0
|
||||
:Copyright: This stylesheet has been placed in the public domain.
|
||||
|
||||
Stylesheet for Docutils.
|
||||
Based on ``blue_box.css`` by Ian Bicking
|
||||
and ``html4css1.css`` revision 1.46.
|
||||
*/
|
||||
|
||||
@import url(file:///usr/local/lib/python2.7/dist-packages/docutils/writers/html4css1/html4css1.css);
|
||||
|
||||
body {
|
||||
font-family: Arial, sans-serif;
|
||||
}
|
||||
|
||||
em, i {
|
||||
/* Typically serif fonts have much nicer italics */
|
||||
font-family: Times New Roman, Times, serif;
|
||||
}
|
||||
|
||||
a.target {
|
||||
color: blue;
|
||||
}
|
||||
|
||||
a.target {
|
||||
color: blue;
|
||||
}
|
||||
|
||||
a.toc-backref {
|
||||
text-decoration: none;
|
||||
color: black;
|
||||
}
|
||||
|
||||
a.toc-backref:hover {
|
||||
background-color: inherit;
|
||||
}
|
||||
|
||||
a:hover {
|
||||
background-color: #cccccc;
|
||||
}
|
||||
|
||||
div.attention, div.caution, div.danger, div.error, div.hint,
|
||||
div.important, div.note, div.tip, div.warning {
|
||||
background-color: #cccccc;
|
||||
padding: 3px;
|
||||
width: 80%;
|
||||
}
|
||||
|
||||
div.admonition p.admonition-title, div.hint p.admonition-title,
|
||||
div.important p.admonition-title, div.note p.admonition-title,
|
||||
div.tip p.admonition-title {
|
||||
text-align: center;
|
||||
background-color: #999999;
|
||||
display: block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
div.attention p.admonition-title, div.caution p.admonition-title,
|
||||
div.danger p.admonition-title, div.error p.admonition-title,
|
||||
div.warning p.admonition-title {
|
||||
color: #cc0000;
|
||||
font-family: sans-serif;
|
||||
text-align: center;
|
||||
background-color: #999999;
|
||||
display: block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
h1, h2, h3, h4, h5, h6 {
|
||||
font-family: Helvetica, Arial, sans-serif;
|
||||
border: thin solid black;
|
||||
/* This makes the borders rounded on Mozilla, which pleases me */
|
||||
-moz-border-radius: 8px;
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
h1 {
|
||||
background-color: #444499;
|
||||
color: #ffffff;
|
||||
border: medium solid black;
|
||||
}
|
||||
|
||||
h1 a.toc-backref, h2 a.toc-backref {
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
h2 {
|
||||
background-color: #666666;
|
||||
color: #ffffff;
|
||||
border: medium solid black;
|
||||
}
|
||||
|
||||
h3, h4, h5, h6 {
|
||||
background-color: #cccccc;
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
h3 a.toc-backref, h4 a.toc-backref, h5 a.toc-backref,
|
||||
h6 a.toc-backref {
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
h1.title {
|
||||
text-align: center;
|
||||
background-color: #444499;
|
||||
color: #eeeeee;
|
||||
border: thick solid black;
|
||||
-moz-border-radius: 20px;
|
||||
}
|
||||
|
||||
table.footnote {
|
||||
padding-left: 0.5ex;
|
||||
}
|
||||
|
||||
table.citation {
|
||||
padding-left: 0.5ex
|
||||
}
|
||||
|
||||
pre.literal-block, pre.doctest-block {
|
||||
border: thin black solid;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.image img { border-style : solid;
|
||||
border-width : 2px;
|
||||
}
|
||||
|
||||
h1 tt, h2 tt, h3 tt, h4 tt, h5 tt, h6 tt {
|
||||
font-size: 100%;
|
||||
}
|
||||
|
||||
code, tt {
|
||||
color: #000066;
|
||||
}
|
||||
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="document">
|
||||
|
||||
|
||||
<!-- #!/bin/bash -->
|
||||
<div class="section" id="documentation-generator">
|
||||
<h1>Documentation generator</h1>
|
||||
<p>the purpose of this script is to generate html documentation from the source code of specified files.</p>
|
||||
</div>
|
||||
<div class="section" id="requirements">
|
||||
<h1>requirements</h1>
|
||||
<p>this script requires pylit to be installed and the rst2html command to be available</p>
|
||||
</div>
|
||||
<div class="section" id="pre-generation">
|
||||
<h1>pre generation</h1>
|
||||
<p>make sure the script terminates on errors</p>
|
||||
<pre class="literal-block">
|
||||
set -e
|
||||
</pre>
|
||||
<p>skip pregeneration if we get any commandline parameters</p>
|
||||
<pre class="literal-block">
|
||||
if [ $# == 0 ]
|
||||
then
|
||||
</pre>
|
||||
<p>list of files to generate documentation for. the format is always:</p>
|
||||
<pre class="literal-block">
|
||||
"$0 filename language"
|
||||
</pre>
|
||||
<p>the following languages are available:
|
||||
- c
|
||||
- c++
|
||||
- css
|
||||
- python
|
||||
- shell
|
||||
- slang
|
||||
- latex</p>
|
||||
<pre class="literal-block">
|
||||
$0 SConscript python
|
||||
$0 gendocs.sh shell
|
||||
</pre>
|
||||
<p>exit program after running all the generation steps</p>
|
||||
<pre class="literal-block">
|
||||
exit
|
||||
fi
|
||||
</pre>
|
||||
</div>
|
||||
<div class="section" id="generation">
|
||||
<h1>generation</h1>
|
||||
<p>inform the user of which file we're processing</p>
|
||||
<pre class="literal-block">
|
||||
echo "--- generating docs for $1"
|
||||
</pre>
|
||||
<p>run pylit to convert source code to restructured text</p>
|
||||
<pre class="literal-block">
|
||||
pylit $1 --language $2 $1.txt
|
||||
</pre>
|
||||
<p>run rst2html to convert restructured text to html</p>
|
||||
<pre class="literal-block">
|
||||
rst2html.py $1.txt --stylesheet docs/style.css > docs/$1.html
|
||||
</pre>
|
||||
<p>clean up the restructured text file</p>
|
||||
<pre class="literal-block">
|
||||
rm $1.txt
|
||||
</pre>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
137
docs/style.css
Normal file
137
docs/style.css
Normal file
@ -0,0 +1,137 @@
|
||||
/*
|
||||
:Authors: Ian Bicking, Michael Foord
|
||||
:Contact: fuzzyman@voidspace.org.uk
|
||||
:Date: 2005/08/26
|
||||
:Version: 0.1.0
|
||||
:Copyright: This stylesheet has been placed in the public domain.
|
||||
|
||||
Stylesheet for Docutils.
|
||||
Based on ``blue_box.css`` by Ian Bicking
|
||||
and ``html4css1.css`` revision 1.46.
|
||||
*/
|
||||
|
||||
@import url(file:///usr/local/lib/python2.7/dist-packages/docutils/writers/html4css1/html4css1.css);
|
||||
|
||||
body {
|
||||
font-family: Arial, sans-serif;
|
||||
}
|
||||
|
||||
em, i {
|
||||
/* Typically serif fonts have much nicer italics */
|
||||
font-family: Times New Roman, Times, serif;
|
||||
}
|
||||
|
||||
a.target {
|
||||
color: blue;
|
||||
}
|
||||
|
||||
a.target {
|
||||
color: blue;
|
||||
}
|
||||
|
||||
a.toc-backref {
|
||||
text-decoration: none;
|
||||
color: black;
|
||||
}
|
||||
|
||||
a.toc-backref:hover {
|
||||
background-color: inherit;
|
||||
}
|
||||
|
||||
a:hover {
|
||||
background-color: #cccccc;
|
||||
}
|
||||
|
||||
div.attention, div.caution, div.danger, div.error, div.hint,
|
||||
div.important, div.note, div.tip, div.warning {
|
||||
background-color: #cccccc;
|
||||
padding: 3px;
|
||||
width: 80%;
|
||||
}
|
||||
|
||||
div.admonition p.admonition-title, div.hint p.admonition-title,
|
||||
div.important p.admonition-title, div.note p.admonition-title,
|
||||
div.tip p.admonition-title {
|
||||
text-align: center;
|
||||
background-color: #999999;
|
||||
display: block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
div.attention p.admonition-title, div.caution p.admonition-title,
|
||||
div.danger p.admonition-title, div.error p.admonition-title,
|
||||
div.warning p.admonition-title {
|
||||
color: #cc0000;
|
||||
font-family: sans-serif;
|
||||
text-align: center;
|
||||
background-color: #999999;
|
||||
display: block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
h1, h2, h3, h4, h5, h6 {
|
||||
font-family: Helvetica, Arial, sans-serif;
|
||||
border: thin solid black;
|
||||
/* This makes the borders rounded on Mozilla, which pleases me */
|
||||
-moz-border-radius: 8px;
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
h1 {
|
||||
background-color: #444499;
|
||||
color: #ffffff;
|
||||
border: medium solid black;
|
||||
}
|
||||
|
||||
h1 a.toc-backref, h2 a.toc-backref {
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
h2 {
|
||||
background-color: #666666;
|
||||
color: #ffffff;
|
||||
border: medium solid black;
|
||||
}
|
||||
|
||||
h3, h4, h5, h6 {
|
||||
background-color: #cccccc;
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
h3 a.toc-backref, h4 a.toc-backref, h5 a.toc-backref,
|
||||
h6 a.toc-backref {
|
||||
color: #000000;
|
||||
}
|
||||
|
||||
h1.title {
|
||||
text-align: center;
|
||||
background-color: #444499;
|
||||
color: #eeeeee;
|
||||
border: thick solid black;
|
||||
-moz-border-radius: 20px;
|
||||
}
|
||||
|
||||
table.footnote {
|
||||
padding-left: 0.5ex;
|
||||
}
|
||||
|
||||
table.citation {
|
||||
padding-left: 0.5ex
|
||||
}
|
||||
|
||||
pre.literal-block, pre.doctest-block {
|
||||
border: thin black solid;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.image img { border-style : solid;
|
||||
border-width : 2px;
|
||||
}
|
||||
|
||||
h1 tt, h2 tt, h3 tt, h4 tt, h5 tt, h6 tt {
|
||||
font-size: 100%;
|
||||
}
|
||||
|
||||
code, tt {
|
||||
color: #000066;
|
||||
}
|
63
gendocs.sh
Executable file
63
gendocs.sh
Executable file
@ -0,0 +1,63 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Documentation generator
|
||||
# =======================
|
||||
|
||||
# the purpose of this script is to generate html documentation from the source code of specified files.
|
||||
|
||||
# requirements
|
||||
# ============
|
||||
|
||||
# this script requires pylit to be installed and the rst2html command to be available
|
||||
|
||||
# pre generation
|
||||
# ==============
|
||||
|
||||
# make sure the script terminates on errors
|
||||
|
||||
set -e
|
||||
|
||||
# skip pregeneration if we get any commandline parameters
|
||||
|
||||
if [ $# == 0 ]
|
||||
then
|
||||
|
||||
# list of files to generate documentation for. the format is always::
|
||||
|
||||
# "$0 filename language"
|
||||
|
||||
# the following languages are available:
|
||||
# - c
|
||||
# - c++
|
||||
# - css
|
||||
# - python
|
||||
# - shell
|
||||
# - slang
|
||||
# - latex
|
||||
|
||||
$0 SConscript python
|
||||
$0 gendocs.sh shell
|
||||
|
||||
# exit program after running all the generation steps
|
||||
|
||||
exit
|
||||
fi
|
||||
|
||||
# generation
|
||||
# ==========
|
||||
|
||||
# inform the user of which file we're processing
|
||||
|
||||
echo "--- generating docs for $1"
|
||||
|
||||
# run pylit to convert source code to restructured text
|
||||
|
||||
pylit $1 --language $2 $1.txt
|
||||
|
||||
# run rst2html to convert restructured text to html
|
||||
|
||||
rst2html.py $1.txt --stylesheet docs/style.css > docs/$1.html
|
||||
|
||||
# clean up the restructured text file
|
||||
|
||||
rm $1.txt
|
Loading…
x
Reference in New Issue
Block a user