mirror of
https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-08-29 19:00:33 +02:00
Documentation for Sconscript by Doxin
This commit is contained in:
237
SConscript
237
SConscript
@@ -1,7 +1,38 @@
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import os, sys, subprocess, time
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# ============
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# SCons script
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# ============
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# the purpose of this script is to run a build of tpt from start to finish, including dependency checks.
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# .. contents :: Table of Contents
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# ============
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# requirements
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# ============
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# stdlib
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# ======
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import os
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import sys
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import subprocess
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import time
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# 3rd party
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# =========
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# nothing besides scons.
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# =================
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# long commandlines
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# =================
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# .. : Fix for long command line - http://scons.org/wiki/LongCmdLinesOnWin32
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# because of an implementation detail commandlines are limited to 10000 characters on windows using mingw. the following fix was copied from
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# http://scons.org/wiki/LongCmdLinesOnWin32 and circumvents this issue.
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##Fix for long command line - http://scons.org/wiki/LongCmdLinesOnWin32
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class ourSpawn:
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def ourspawn(self, sh, escape, cmd, args, env):
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newargs = ' '.join(args[1:])
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@@ -24,11 +55,15 @@ def SetupSpawn( env ):
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buf.ourenv = env
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env['SPAWN'] = buf.ourspawn
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# ===================
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# commandline options
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# ===================
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# the following defines all optional commandlines
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AddOption('--opengl',dest="opengl",action='store_true',default=False,help="Build with OpenGL interface support.")
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AddOption('--opengl-renderer',dest="opengl-renderer",action='store_true',default=False,help="Build with OpenGL renderer support. (requires --opengl)")
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AddOption('--renderer',dest="renderer",action='store_true',default=False,help="Save renderer")
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AddOption('--win',dest="win",action='store_true',default=False,help="Windows platform target.")
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AddOption('--lin',dest="lin",action='store_true',default=False,help="Linux platform target")
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AddOption('--macosx',dest="macosx",action='store_true',default=False,help="Mac OS X platform target")
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AddOption('--rpi',dest="rpi",action='store_true',default=False,help="Raspbain platform target")
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AddOption('--64bit',dest="_64bit",action='store_true',default=False,help="64-bit platform target")
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@@ -56,14 +91,32 @@ AddOption('--snapshot-id',dest="snapshot-id",default=False,help="Snapshot build
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AddOption('--stable',dest="stable",default=True,help="Non snapshot build")
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AddOption('--aao', dest="everythingAtOnce", action='store_true', default=False, help="Compile the whole game without generating intermediate objects (very slow), enable this when using compilers like clang or mscc that don't support -fkeep-inline-functions")
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# using either of these commandline options is compulsory
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AddOption('--win',dest="win",action='store_true',default=False,help="Windows platform target.")
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AddOption('--lin',dest="lin",action='store_true',default=False,help="Linux platform target")
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# ============
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# main program
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# ============
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# the gist of the compiling rules are defined here
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# platform selection
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# ==================
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# generic platform settings
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# +++++++++++++++++++++++++
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# check if a platform is specified.
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# .. : TODO: make it suggest commandline options if it isn't
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if((not GetOption('lin')) and (not GetOption('win')) and (not GetOption('rpi')) and (not GetOption('macosx'))):
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print "You must specify a platform to target"
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raise SystemExit(1)
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if(GetOption('win')):
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env = Environment(tools = ['mingw'], ENV = os.environ)
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else:
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env = Environment(tools = ['default'], ENV = os.environ)
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# check if a tool prefix is set, and if it is select the propper tools for building.
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# .. : TODO someone explain wtf this actually does
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if GetOption("toolprefix"):
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env['CC'] = GetOption("toolprefix")+env['CC']
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@@ -71,9 +124,26 @@ if GetOption("toolprefix"):
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if GetOption('win'):
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env['RC'] = GetOption("toolprefix")+env['RC']
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#Check for headers and libraries
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# windows specific platform settings
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# ++++++++++++++++++++++++++++++++++
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# if the platform is windows switch to a mingw toolset, use the default otherwise
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if(GetOption('win')):
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env = Environment(tools = ['mingw'], ENV = os.environ)
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else:
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env = Environment(tools = ['default'], ENV = os.environ)
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# macosx specific platform settings
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# +++++++++++++++++++++++++++++++++
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# if we're not on MACOSX check for headers etc
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if not GetOption("macosx"):
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conf = Configure(env)
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# if sdl-dir is set check if we can find the sdl header there, if we can't just pass the header path to the compiler.
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if(GetOption("sdl-dir")):
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if not conf.CheckCHeader(GetOption("sdl-dir") + '/SDL.h'):
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print "sdl headers not found or not installed"
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@@ -81,6 +151,9 @@ if not GetOption("macosx"):
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else:
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env.Append(CPPPATH=[GetOption("sdl-dir")])
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else:
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# otherwise try to parse the pkg config for sdl and grab the correct flags from there.
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try:
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env.ParseConfig('sdl-config --cflags')
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env.ParseConfig('sdl-config --libs')
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@@ -90,7 +163,9 @@ if not GetOption("macosx"):
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raise SystemExit(1)
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#Find correct lua include dir
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# if lua is enabled try to parse the lua pgk-config, if that fails try the lua-dir option
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# .. : TODO: make this look the same as the SDL check, maybe make a function for it. keep it DRY.
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if not GetOption("nolua"):
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try:
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env.ParseConfig('pkg-config --cflags lua5.1')
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@@ -102,12 +177,16 @@ if not GetOption("macosx"):
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else:
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env.Append(CPPPATH=[GetOption("lua-dir")])
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# if fft is enabled try to parse its config, fail otherwise.
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if not GetOption('nofft'):
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#Check for FFT lib
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# Check for FFT lib
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if not conf.CheckLib('fftw3f') and not conf.CheckLib('fftw3f-3'):
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print "libfftw3f not found or not installed"
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raise SystemExit(1)
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# try to autodetect some libraries, fail otherwise
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#Check for Bzip lib
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if not conf.CheckLib('bz2'):
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print "libbz2 not found or not installed"
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@@ -123,43 +202,88 @@ if not GetOption("macosx"):
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raise SystemExit(1)
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#Check for Lua lib
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if not GetOption("macosx") and not GetOption("nolua"):
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if not GetOption("nolua"):
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if not conf.CheckLib('lua5.1') and not conf.CheckLib('lua-5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua'):
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print "liblua not found or not installed"
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raise SystemExit(1)
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# finish the configuration
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env = conf.Finish();
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else:
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# if we ARE on macosx add the libraries to LIBS
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# .. : seems like we're terrible at mac support? what gives?
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env.Append(LIBS=['z', 'bz2'])
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if not GetOption('nofft'):
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env.Append(LIBS=['fftw3f'])
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# enviroment setup
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# ================
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# add the correct compiler flags.
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# generic enviroment settings
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# +++++++++++++++++++++++++++
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# make sure the compiler can find the source data and generated files. enable warnings, set C++ flavor, and keep inline functions
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env.Append(CPPPATH=['src/', 'data/', 'generated/'])
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env.Append(CCFLAGS=['-w', '-std=c++98', '-fkeep-inline-functions'])
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env.Append(LIBS=['pthread', 'm'])
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env.Append(CPPDEFINES=["_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"])
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# check all enabled libs, and add a define if they are enabled.
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if not GetOption('nofft'):
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env.Append(CPPDEFINES=["GRAVFFT"])
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if not GetOption('nolua'):
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env.Append(CPPDEFINES=["LUACONSOLE"])
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# check if we need to use PTW32_STATIC_LIB for pthreadw32 headers, won't compile statically without this
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if GetOption("ptw32-static"):
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env.Append(CPPDEFINES=['PTW32_STATIC_LIB']);
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# check if we need to do static linking.
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if(GetOption('static')):
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env.Append(LINKFLAGS=['-static-libgcc'])
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# check if we need to compile the save renderer. add a define accordingly. compile the game by default.
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if(GetOption('renderer')):
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env.Append(CPPDEFINES=['RENDERER'])
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else:
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env.Append(CPPDEFINES=["USE_SDL"])
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# apply optimisations if it's a release build
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if(GetOption('release')):
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if GetOption('macosx'):
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env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer'])
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else:
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env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer', '-funsafe-loop-optimizations', '-Wunsafe-loop-optimizations'])
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# rpi specific enviroment settings
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# ++++++++++++++++++++++++++++++++
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# check if we're compiling for raspberry pi, if we are include rpi specific libraries and defines.
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if(GetOption('rpi')):
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if(GetOption('opengl')):
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env.ParseConfig('pkg-config --libs glew gl glu')
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openGLLibs = ['GL']
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env.Append(LIBS=['X11', 'rt'])
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env.Append(CPPDEFINES=["LIN"])
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# windows specific enviroment settings
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# ++++++++++++++++++++++++++++++++++++
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# check if we're compiling for windows, if we are include windows specific libraries and defines.
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if(GetOption('win')):
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openGLLibs = ['opengl32', 'glew32']
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env.Prepend(LIBS=['mingw32', 'ws2_32', 'SDLmain', 'regex'])
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@@ -170,6 +294,12 @@ if(GetOption('win')):
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if(GetOption('_64bit')):
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env.Append(CPPDEFINES=['__CRT__NO_INLINE'])
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env.Append(LINKFLAGS=['-Wl,--stack=16777216'])
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# linux specific enviroment settings
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# ++++++++++++++++++++++++++++++++++++
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# check if we're compiling for linux, if we are include linux specific libraries and defines.
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if(GetOption('lin')):
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if(GetOption('opengl')):
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env.ParseConfig('pkg-config --libs glew gl glu')
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@@ -182,6 +312,12 @@ if(GetOption('lin')):
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else:
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env.Append(LINKFLAGS=['-m32'])
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env.Append(CCFLAGS=['-m32'])
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# macosx specific enviroment settings
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# ++++++++++++++++++++++++++++++++++++
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# check if we're compiling for macosx, if we are include macosx specific libraries and defines.
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if(GetOption('macosx')):
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env.Append(CPPDEFINES=["MACOSX"])
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env.Append(CCFLAGS=['-I/Library/Frameworks/SDL.framework/Headers'])
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@@ -204,13 +340,17 @@ if(GetOption('macosx')):
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env.Append(LINKFLAGS=['-m32'])
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env.Append(CCFLAGS=['-m32'])
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# defines
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# =======
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# A lot of commandline flags translate directly into defines. those flags follow:
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if GetOption('_64bit'):
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env.Append(CPPDEFINES=["_64BIT"])
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if(GetOption('beta')):
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env.Append(CPPDEFINES='BETA')
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if(not GetOption('snapshot') and not GetOption('beta') and not GetOption('release') and not GetOption('stable')):
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env.Append(CPPDEFINES='SNAPSHOT_ID=0')
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env.Append(CPPDEFINES='SNAPSHOT')
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@@ -261,11 +401,18 @@ elif(GetOption('opengl-renderer')):
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print "opengl-renderer requires opengl"
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raise SystemExit(1)
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# compiling
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# =========
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# sources
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# +++++++
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# find all source files
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# generic sources
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# ---------------
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sources=Glob("src/*.cpp")
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if(GetOption('macosx')):
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sources +=["SDLMain.m"]
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if(GetOption('win')):
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sources += env.RES('resources/powder-res.rc')
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sources+=Glob("src/*/*.cpp")
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sources+=Glob("src/gui/*/*.cpp")
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sources+=Glob("src/simulation/elements/*.cpp")
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@@ -274,15 +421,32 @@ sources+=Glob("src/client/requestbroker/*.cpp")
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if not GetOption('nolua'):
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sources+=Glob("src/socket/*.c")
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#for source in sources:
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# print str(source)
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# windows specific sources
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# ------------------------
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if(GetOption('win')):
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sources = filter(lambda source: not 'src\\simulation\\Gravity.cpp' in str(source), sources)
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sources = filter(lambda source: not 'src/simulation/Gravity.cpp' in str(source), sources)
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sources += env.RES('resources/powder-res.rc')
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sources = filter(lambda source: not 'src\\simulation\\Gravity.cpp' in str(source), sources)
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sources = filter(lambda source: not 'src/simulation/Gravity.cpp' in str(source), sources)
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# macosx specific sources
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# -----------------------
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if(GetOption('macosx')):
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sources +=["SDLMain.m"]
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# apply `long commandlines`_ fix
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# ==============================
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# apply the commandline fix
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SetupSpawn(env)
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# find proper executable name
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# ===========================
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# use some settings to detect what name to use for the executable
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programName = "powder"
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if(GetOption('renderer')):
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@@ -306,12 +470,11 @@ if(GetOption('macosx')):
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if(GetOption('win')):
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programName += ".exe"
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if(GetOption('release')):
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if GetOption('macosx'):
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env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer'])
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else:
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env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer', '-funsafe-loop-optimizations', '-Wunsafe-loop-optimizations'])
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# detect python executable name
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# =============================
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# detect the executable name for python so we can run some generator scripts
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if(GetOption('pythonver')):
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pythonVer = GetOption('pythonver')
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@@ -320,10 +483,16 @@ elif(GetOption('lin')):
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else:
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pythonVer = "python"
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# Extra compiler flag to fix stack alignment
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# When Windows creates the gravity calculation thread, it has 4 byte stack alignment
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# But we need 16 byte alignment so that SSE instructions in FFTW work without crashing
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if(GetOption('win')):
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envCopy = env.Clone()
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envCopy.Append(CCFLAGS=['-mincoming-stack-boundary=2'])
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sources+=envCopy.Object('src/simulation/Gravity.cpp')
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envCopy = env.Clone()
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envCopy.Append(CCFLAGS=['-mincoming-stack-boundary=2'])
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sources+=envCopy.Object('src/simulation/Gravity.cpp')
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# run generator commands
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# ======================
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env.Command(['generated/ElementClasses.cpp', 'generated/ElementClasses.h'], Glob('src/simulation/elements/*.cpp'), pythonVer + " generator.py elements $TARGETS $SOURCES")
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sources+=Glob("generated/ElementClasses.cpp")
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@@ -331,6 +500,14 @@ sources+=Glob("generated/ElementClasses.cpp")
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env.Command(['generated/ToolClasses.cpp', 'generated/ToolClasses.h'], Glob('src/simulation/tools/*.cpp'), pythonVer + " generator.py tools $TARGETS $SOURCES")
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sources+=Glob("generated/ToolClasses.cpp")
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# final settings
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# ==============
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# make a MD5 checksum decide wether or not a file changed. we had some problems with using the modification date for this purpose.
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env.Decider('MD5')
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# set a defaukt target
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t=env.Program(target=programName, source=sources)
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Default(t)
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