mirror of
https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-09-02 04:22:34 +02:00
Prevent heat convection in liquids looking farther than 1px away.
This commit is contained in:
@@ -2329,8 +2329,8 @@ void Simulation::UpdateParticles(int start, int end)
|
||||
{
|
||||
float convGravX, convGravY;
|
||||
GetGravityField(x, y, -2.0f, -2.0f, convGravX, convGravY);
|
||||
auto offsetX = int(std::round(convGravX + x));
|
||||
auto offsetY = int(std::round(convGravY + y));
|
||||
auto offsetX = std::clamp(int(std::round(convGravX + x)), x-1, x+1);
|
||||
auto offsetY = std::clamp(int(std::round(convGravY + y)), y-1, y+1);
|
||||
if ((offsetX != x || offsetY != y) && offsetX >= 0 && offsetX < XRES && offsetY >= 0 && offsetY < YRES) {//some heat convection for liquids
|
||||
auto r = pmap[offsetY][offsetX];
|
||||
if (!(!r || parts[i].type != TYP(r))) {
|
||||
|
Reference in New Issue
Block a user