Fix PIPE rendering garbage when carrying PIPE

Broken since 0f1218df0c where I neglected to port a memset over.
This commit is contained in:
Tamás Bálint Misius
2025-01-25 23:59:19 +01:00
parent c97a43b58f
commit 3ee6741fcb

View File

@@ -381,7 +381,7 @@ int Element_PIPE_graphics(GRAPHICS_FUNC_ARGS)
auto *graphics = elements[t].Graphics;
if (graphics)
{
Particle tpart;
Particle tpart{};
props_pipe_to_part(cpart, &tpart, false);
auto *prevPipeSubcallCpart = gfctx.pipeSubcallCpart;
auto *prevPipeSubcallTpart = gfctx.pipeSubcallTpart;