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Draw air velocity line near cursor when air velocity mode and debug HUD are on.
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@@ -2185,6 +2185,13 @@ void GameView::OnDraw()
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ui::Point finalCurrentMouse = c->PointTranslate(currentMouse);
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ui::Point finalCurrentMouse = c->PointTranslate(currentMouse);
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ui::Point initialDrawPoint = drawPoint1;
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ui::Point initialDrawPoint = drawPoint1;
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//Air velocity line near cursor
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if (showDebug && (rendererSettings->displayMode & DISPLAY_AIRV))
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{
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g->XorLine({finalCurrentMouse.X, finalCurrentMouse.Y},
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{finalCurrentMouse.X + (int)(10.0f*sample.AirVelocityX), finalCurrentMouse.Y + (int)(10.0f*sample.AirVelocityY)});
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}
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if (wallBrush)
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if (wallBrush)
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{
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{
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finalCurrentMouse = c->NormaliseBlockCoord(finalCurrentMouse);
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finalCurrentMouse = c->NormaliseBlockCoord(finalCurrentMouse);
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