Make ambient heat drag effects weaker.

This commit is contained in:
Saveliy Skresanov
2025-01-13 21:54:22 +07:00
parent 8b8a6fa0b9
commit dbfeca5bd0

View File

@@ -160,7 +160,7 @@ void Air::update_airh(void)
auto weight = (hv[y][x] - ambientAirTemp) / 10000.0f;
// Our approximation works best when the temperature difference is small, so we cap it from above.
if (weight > 0.1f) weight = 0.1f;
if (weight > 0.01f) weight = 0.01f;
vx[y][x] += weight * convGravX;
vy[y][x] += weight * convGravY;