mirror of
https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-01-29 12:40:01 +01:00
Some minor changes
This commit is contained in:
parent
6273089bf4
commit
4a60b97c70
37
Makefile
37
Makefile
@ -1,22 +1,12 @@
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HEADERS := $(wildcard includes/*.h)
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HEADERS := $(wildcard src/*.h) $(wildcard src/*/*.h)
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OLD_SOURCES := $(wildcard src/*.c)
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OLD_OBJS := $(patsubst src/%.c,build/obj/%.o,$(OLD_SOURCES))
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SOURCES := $(wildcard src/*.cpp) $(wildcard src/*/*.cpp)
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OBJS += $(patsubst src/%.cpp,build/obj/powder.exe/%.o,$(SOURCES))
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EL_SOURCES := $(wildcard elements/*.cpp)
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EL_OBJS := $(patsubst elements/%.cpp,build/obj/elements/%.o,$(EL_SOURCES))
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EL_PREREQ := $(patsubst build/obj/elements/%.o,build/obj/elements/%.powder.exe.o,$(EL_OBJS))
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FOLDERS := $(sort $(dir $(OBJS)))
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CORE_SOURCES := $(wildcard src/*.cpp)
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CORE_OBJS := $(patsubst src/%.cpp,build/obj/core/%.o,$(CORE_SOURCES))
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CORE_PREREQ := $(patsubst build/obj/core/%.o,build/obj/core/%.powder.exe.o,$(CORE_OBJS))
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UI_SOURCES := $(wildcard src/interface/*.cpp)
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UI_OBJS := $(patsubst src/interface/%.cpp,build/obj/ui/%.o,$(UI_SOURCES))
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UI_PREREQ := $(patsubst build/obj/ui/%.o,build/obj/ui/%.powder.exe.o,$(UI_OBJS))
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CFLAGS := -Iincludes/ -Idata/ -DWIN32 -DWINCONSOLE
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OFLAGS := -fkeep-inline-functions #-O3 -ffast-math -ftree-vectorize -funsafe-math-optimizations
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CFLAGS := -Wno-deprecated -Wno-deprecated-declarations -Isrc/ -Idata/ -DWIN32 -DWINCONSOLE
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OFLAGS := -O3 -ffast-math -ftree-vectorize -funsafe-math-optimizations -msse2 -fkeep-inline-functions
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LFLAGS := -lmingw32 -lregex -lws2_32 -lSDLmain -lpthread -lSDL -lm -lbz2 # -mwindows
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CFLAGS += $(OFLAGS)
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@ -28,14 +18,15 @@ WIN_RES := i686-w64-mingw32-windres
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all: build/powder.exe
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powder.exe: build/powder.exe
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build/powder.exe: $(EL_PREREQ) $(CORE_PREREQ) $(UI_PREREQ)
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$(CPPC) $(CFLAGS) $(LDFLAGS) $(EXTRA_OBJS) $(EL_PREREQ) $(CORE_PREREQ) $(UI_PREREQ) $(LFLAGS) -o $@ -ggdb
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build/obj/ui/%.powder.exe.o: src/interface/%.cpp $(HEADERS)
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$(CPPC) -c $(CFLAGS) -o $@ $< -ggdb
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build/obj/elements/%.powder.exe.o: elements/%.cpp $(HEADERS)
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$(CPPC) -c $(CFLAGS) -o $@ $< -ggdb
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build/obj/core/%.powder.exe.o: src/%.cpp $(HEADERS)
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build/powder.exe: buildpaths $(OBJS)
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echo $(OBJS)
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$(CPPC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(LFLAGS) -o $@ -ggdb
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build/obj/powder.exe/%.o: src/%.cpp $(HEADERS)
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$(CPPC) -c $(CFLAGS) -o $@ $< -ggdb
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buildpaths:
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$(shell mkdir build/obj/powder.exe/)
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$(shell mkdir $(FOLDERS))
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clean:
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rm build/obj/core/*.o
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@ -152,3 +152,159 @@ src/interface/Label.cpp
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includes/interface/Label.h
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includes/Global.h
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src/Global.cpp
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src/search/SearchModel.h
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src/search/SearchModel.cpp
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src/search/Save.h
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src/search/SearchView.h
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src/search/SearchView.cpp
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src/search/SearchController.h
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src/search/SearchController.cpp
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src/game/GameController.h
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src/game/GameController.cpp
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src/game/GameModel.h
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src/game/GameModel.cpp
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src/interface/Window.h
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src/interface/Window.cpp
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src/game/GameView.h
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src/game/GameView.cpp
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src/Singleton.h
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src/Simulation.h
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src/Renderer.h
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src/Misc.h
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src/Gravity.h
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src/Graphics.h
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src/Global.h
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src/Elements.h
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src/ElementGraphics.h
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src/ElementFunctions.h
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src/Element.h
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src/Console.h
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src/Config.h
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src/Air.h
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src/Simulation.cpp
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src/Renderer.cpp
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src/PowderToy.cpp
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src/Misc.cpp
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src/Gravity.cpp
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src/Graphics.cpp
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src/Global.cpp
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src/Console.cpp
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src/Air.cpp
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src/elements/yest.cpp
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src/elements/wtrv.cpp
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src/elements/wire.cpp
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src/elements/wifi.cpp
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src/elements/watr.cpp
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src/elements/warp.cpp
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src/elements/vine.cpp
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src/elements/uran.cpp
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src/elements/thrm.cpp
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src/elements/thdr.cpp
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src/elements/swch.cpp
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src/elements/stor.cpp
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src/elements/stkm2.cpp
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src/elements/stkm.cpp
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src/elements/sprk.cpp
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src/elements/spng.cpp
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src/elements/soap.cpp
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src/elements/smke.cpp
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src/elements/sltw.cpp
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src/elements/sing.cpp
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src/elements/shld.cpp
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src/elements/rime.cpp
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src/elements/qrtz.cpp
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src/elements/pyro.cpp
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src/elements/pvod.cpp
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src/elements/pump.cpp
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src/elements/prto.cpp
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src/elements/prti.cpp
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src/elements/plut.cpp
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src/elements/plsm.cpp
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src/elements/plnt.cpp
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src/elements/pipe.cpp
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src/elements/phot.cpp
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src/elements/pcln.cpp
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src/elements/pbcn.cpp
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src/elements/O2.cpp
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src/elements/nwhl.cpp
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src/elements/nptct.cpp
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src/elements/none.cpp
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src/elements/newgraphics.cpp
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src/elements/neut.cpp
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src/elements/nbhl.cpp
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src/elements/mort.cpp
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src/elements/merc.cpp
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src/elements/ligh.cpp
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src/elements/legacy.cpp
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src/elements/lcry.cpp
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src/elements/lava.cpp
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src/elements/isz.cpp
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src/elements/iron.cpp
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src/elements/ignt.cpp
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src/elements/ice.cpp
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src/elements/hswc.cpp
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src/elements/h2.cpp
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src/elements/graphics_default.cpp
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src/elements/gpmp.cpp
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src/elements/goo.cpp
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src/elements/glow.cpp
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src/elements/glas.cpp
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src/elements/gbmb.cpp
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src/elements/fwrk.cpp
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src/elements/fuse.cpp
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src/elements/fsep.cpp
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src/elements/frzz.cpp
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src/elements/frzw.cpp
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src/elements/fog.cpp
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src/elements/firw.cpp
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src/elements/fire.cpp
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src/elements/figh.cpp
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src/elements/emp.cpp
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src/elements/elementmisc.cpp
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src/elements/elec.cpp
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src/elements/dstw.cpp
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src/elements/dlay.cpp
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src/elements/deut.cpp
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src/elements/dest.cpp
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src/elements/conv.cpp
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src/elements/coal.cpp
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src/elements/co2.cpp
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src/elements/clst.cpp
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src/elements/clne.cpp
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src/elements/cbnw.cpp
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src/elements/caus.cpp
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src/elements/c5.cpp
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src/elements/btry.cpp
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src/elements/brmt.cpp
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src/elements/boyl.cpp
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src/elements/bomb.cpp
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src/elements/bmtl.cpp
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src/elements/bizr.cpp
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src/elements/bcol.cpp
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src/elements/bcln.cpp
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src/elements/bang.cpp
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src/elements/aray.cpp
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src/elements/anar.cpp
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src/elements/amtr.cpp
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src/elements/acid.cpp
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src/elements/acel.cpp
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src/interface/Window.h
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src/interface/State.h
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src/interface/Sandbox.h
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src/interface/Point.h
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src/interface/Platform.h
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src/interface/Panel.h
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src/interface/Label.h
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src/interface/Engine.h
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src/interface/ControlFactory.h
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src/interface/Component.h
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src/interface/Button.h
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src/interface/Window.cpp
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src/interface/State.cpp
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src/interface/Sandbox.cpp
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src/interface/Panel.cpp
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src/interface/Label.cpp
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src/interface/Engine.cpp
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src/interface/ControlFactory.cpp
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src/interface/Component.cpp
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src/interface/Button.cpp
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|
@ -1,10 +0,0 @@
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#ifndef GAMESESSION_H
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#define GAMESESSION_H
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class GameSession
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{
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public:
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GameSession();
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};
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#endif // GAMESESSION_H
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@ -1,42 +0,0 @@
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/*
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* Button.h
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*
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* Created on: Jan 8, 2012
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* Author: Simon
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*/
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#ifndef BUTTON_H_
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#define BUTTON_H_
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#include <string>
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#include "Component.h"
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namespace ui
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{
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class Button : public Component
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{
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public:
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Button(int x, int y, int width, int height, const std::string& buttonText);
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bool Toggleable;
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std::string ButtonText;
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virtual void OnMouseClick(int x, int y, unsigned int button);
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virtual void OnMouseUnclick(int x, int y, unsigned int button);
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virtual void OnMouseUp(int x, int y, unsigned int button);
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virtual void OnMouseEnter(int x, int y, int dx, int dy);
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virtual void OnMouseLeave(int x, int y, int dx, int dy);
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virtual void Draw(void* userdata);
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inline bool GetState() { return state; }
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virtual void DoAction(); //action of button what ever it may be
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protected:
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bool isButtonDown, state, isMouseInside;
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};
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}
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#endif /* BUTTON_H_ */
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@ -1,53 +0,0 @@
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/*
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* Component.h
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*
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* Created on: Jan 8, 2012
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* Author: Simon
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*/
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#ifndef COMPONENT_H_
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#define COMPONENT_H_
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namespace ui
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{
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class State;
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class Component
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{
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public:
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Component(int x, int y, int width, int height);
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virtual ~Component();
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inline void LocalizePoint(int& x, int& y) { x -= X; y -= Y; } //convert a global point (point on the state) to a point based on component's position
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inline void GlobalizePoint(int& x, int& y) { x += X; y += Y; } //convert a local point based on component's position to a global point on the state
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bool Focused;
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bool Visible;
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bool Enabled;
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int Width;
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int Height;
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int X;
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int Y;
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virtual void Tick(float dt);
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virtual void Draw(void* userdata);
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virtual void OnMouseEnter(int localx, int localy, int dx, int dy);
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virtual void OnMouseLeave(int localx, int localy, int dx, int dy);
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virtual void OnMouseMoved(int localx, int localy, int dx, int dy);
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virtual void OnMouseMovedInside(int localx, int localy, int dx, int dy);
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virtual void OnMouseHover(int localx, int localy);
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virtual void OnMouseDown(int localx, int localy, unsigned int button);
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virtual void OnMouseUp(int localx, int localy, unsigned int button);
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virtual void OnMouseClick(int localx, int localy, unsigned int button);
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virtual void OnMouseUnclick(int localx, int localy, unsigned int button);
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virtual void OnMouseWheel(int localx, int localy, int d);
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virtual void OnMouseWheelInside(int localx, int localy, int d);
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virtual void OnMouseWheelFocused(int localx, int localy, int d);
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virtual void OnKeyPress(int key, bool shift, bool ctrl, bool alt);
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virtual void OnKeyRelease(int key, bool shift, bool ctrl, bool alt);
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State* Parent;
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};
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}
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#endif /* COMPONENT_H_ */
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@ -1,15 +0,0 @@
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#ifndef CONTROLFACTORY_H
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#define CONTROLFACTORY_H
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#include "Panel.h"
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#include "Window.h"
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#include "GameSession.h"
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class ControlFactory
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{
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public:
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static ui::Panel * MainMenu(GameSession * session, int x, int y, int width, int height);
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};
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#endif // CONTROLFACTORY_H
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@ -1,22 +0,0 @@
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/*
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* Panel.h
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*
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* Created on: Jan 8, 2012
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* Author: Simon
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*/
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#ifndef PANEL_H_
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#define PANEL_H_
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#include "interface/Component.h"
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namespace ui {
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||||
class Panel: public ui::Component {
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public:
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Panel(int x, int y, int width, int height);
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virtual ~Panel();
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};
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} /* namespace ui */
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#endif /* PANEL_H_ */
|
@ -1,36 +0,0 @@
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/*
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* Sandbox.h
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*
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* Created on: Jan 8, 2012
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* Author: Simon
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*/
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#ifndef SANDBOX_H_
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#define SANDBOX_H_
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#include "Component.h"
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#include "Simulation.h"
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#include "Renderer.h"
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namespace ui {
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class Sandbox: public ui::Component {
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private:
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int lastCoordX, lastCoordY;
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int activeElement;
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bool isMouseDown;
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Renderer * ren;
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Simulation * sim;
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public:
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Sandbox();
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virtual Simulation * GetSimulation();
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virtual void OnMouseMovedInside(int localx, int localy, int dx, int dy);
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virtual void OnMouseDown(int localx, int localy, unsigned int button);
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virtual void OnMouseUp(int localx, int localy, unsigned int button);
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||||
virtual void Draw(void* userdata);
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virtual void Tick(float delta);
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||||
virtual ~Sandbox();
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||||
};
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||||
|
||||
} /* namespace ui */
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||||
#endif /* SANDBOX_H_ */
|
@ -1,61 +0,0 @@
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||||
/*
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||||
* State.h
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||||
*
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||||
* Created on: Jan 8, 2012
|
||||
* Author: Simon
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||||
*/
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||||
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||||
#ifndef STATE_H_
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||||
#define STATE_H_
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||||
|
||||
#include <vector>
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||||
|
||||
#include "interface/Component.h"
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||||
|
||||
namespace ui {
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||||
|
||||
class State
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||||
{
|
||||
public:
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||||
State(int w, int h);
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||||
virtual ~State();
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||||
|
||||
bool AllowExclusiveDrawing; //false will not call draw on objects outside of bounds
|
||||
|
||||
virtual void Tick(float dt);
|
||||
virtual void Draw(void* userdata);
|
||||
|
||||
virtual void OnMouseMove(int x, int y);
|
||||
virtual void OnMouseDown(int x, int y, unsigned int button);
|
||||
virtual void OnMouseUp(int x, int y, unsigned int button);
|
||||
virtual void OnMouseWheel(int x, int y, int d);
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||||
virtual void OnKeyPress(int key, bool shift, bool ctrl, bool alt);
|
||||
virtual void OnKeyRelease(int key, bool shift, bool ctrl, bool alt);
|
||||
|
||||
virtual void Add(Component *child);
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||||
virtual void Remove(Component *child);
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||||
|
||||
inline bool IsFocused(Component* c) { return (c == focusedComponent_); }
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||||
inline int GetMouseX() { return mouseX; }
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||||
inline int GetMouseY() { return mouseY; }
|
||||
inline int GetWidth() { return width; }
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||||
inline int GetHeight() { return height; }
|
||||
|
||||
protected:
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||||
std::vector<Component*> Components;
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||||
|
||||
int width;
|
||||
int height;
|
||||
|
||||
int mouseX;
|
||||
int mouseY;
|
||||
int mouseXP;
|
||||
int mouseYP;
|
||||
|
||||
private:
|
||||
Component* focusedComponent_;
|
||||
|
||||
};
|
||||
|
||||
} /* namespace ui */
|
||||
#endif /* STATE_H_ */
|
@ -1,22 +0,0 @@
|
||||
/*
|
||||
* Window.h
|
||||
*
|
||||
* Created on: Jan 8, 2012
|
||||
* Author: Simon
|
||||
*/
|
||||
|
||||
#ifndef WINDOW_H_
|
||||
#define WINDOW_H_
|
||||
|
||||
#include "interface/State.h"
|
||||
|
||||
namespace ui {
|
||||
|
||||
class Window: public ui::State {
|
||||
public:
|
||||
Window();
|
||||
virtual ~Window();
|
||||
};
|
||||
|
||||
} /* namespace ui */
|
||||
#endif /* WINDOW_H_ */
|
@ -1,51 +0,0 @@
|
||||
/*
|
||||
* Button.h
|
||||
*
|
||||
* Created on: Jan 8, 2012
|
||||
* Author: Simon
|
||||
*/
|
||||
|
||||
#ifndef BUTTON_H_
|
||||
#define BUTTON_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "Component.h"
|
||||
|
||||
namespace ui
|
||||
{
|
||||
class Button : public Component
|
||||
{
|
||||
public:
|
||||
Button(State* parent_state, std::string buttonText);
|
||||
|
||||
Button(Point position, Point size, std::string buttonText);
|
||||
|
||||
Button(std::string buttonText);
|
||||
virtual ~Button();
|
||||
|
||||
bool Toggleable;
|
||||
|
||||
std::string ButtonText;
|
||||
|
||||
virtual void OnMouseClick(int x, int y, unsigned int button);
|
||||
virtual void OnMouseUnclick(int x, int y, unsigned int button);
|
||||
//virtual void OnMouseUp(int x, int y, unsigned int button);
|
||||
|
||||
virtual void OnMouseEnter(int x, int y);
|
||||
virtual void OnMouseLeave(int x, int y);
|
||||
|
||||
virtual void Draw(const Point& screenPos);
|
||||
|
||||
inline bool GetState() { return state; }
|
||||
virtual void DoAction(); //action of button what ever it may be
|
||||
void SetTogglable(bool isTogglable);
|
||||
bool GetTogglable();
|
||||
inline bool GetToggleState();
|
||||
inline void SetToggleState(bool state);
|
||||
|
||||
protected:
|
||||
bool isButtonDown, state, isMouseInside, isTogglable, toggle;
|
||||
};
|
||||
}
|
||||
#endif /* BUTTON_H_ */
|
@ -1,6 +0,0 @@
|
||||
#include "GameSession.h"
|
||||
|
||||
GameSession::GameSession()
|
||||
{
|
||||
//Boop
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
#include "Global.h"
|
||||
/*#include "Global.h"
|
||||
|
||||
Global::Global(){
|
||||
|
||||
}
|
||||
*/
|
||||
|
@ -4,11 +4,11 @@
|
||||
#include "Singleton.h"
|
||||
#include "Graphics.h"
|
||||
|
||||
class Global : public Singleton<Global>
|
||||
/*class Global : public Singleton<Global>
|
||||
{
|
||||
public:
|
||||
Graphics * g;
|
||||
Global();
|
||||
};
|
||||
};*/
|
||||
|
||||
#endif // GAMESESSION_H
|
@ -19,6 +19,9 @@
|
||||
#include "interface/Point.h"
|
||||
#include "interface/Label.h"
|
||||
|
||||
#include "game/GameController.h"
|
||||
#include "game/GameView.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
SDL_Surface * SDLOpen()
|
||||
@ -66,20 +69,24 @@ int main(int argc, char * argv[])
|
||||
//Simulation * sim = new Simulation();
|
||||
//ren = new Renderer(g, sim);
|
||||
|
||||
Global::Ref().g = new Graphics();
|
||||
Global::Ref().g->AttachSDLSurface(SDLOpen());
|
||||
ui::Engine::Ref().g = new Graphics();
|
||||
ui::Engine::Ref().g->AttachSDLSurface(SDLOpen());
|
||||
|
||||
ui::Engine * engine = &ui::Engine::Ref();//new ui::Engine();
|
||||
ui::State * engineState = new ui::State();
|
||||
ui::Sandbox * sandbox = new ui::Sandbox();
|
||||
ui::Button * button = new ui::Button(ui::Point(100, 100), ui::Point(100, 100), std::string("poP"));
|
||||
//ui::State * engineState = new ui::State();
|
||||
ui::Label * fpsLabel = new ui::Label(ui::Point(2, 2), ui::Point(200, 14), std::string("FPS: 0"));
|
||||
//engineState->AddComponent(fpsLabel);
|
||||
engine->Begin(XRES, YRES);
|
||||
engine->SetState(engineState);
|
||||
// engine->SetState(engineState);
|
||||
|
||||
GameController * gameController = new GameController();
|
||||
engine->ShowWindow(gameController->GetView());
|
||||
/*ui::Sandbox * sandbox = new ui::Sandbox();
|
||||
ui::Button * button = new ui::Button(ui::Point(100, 100), ui::Point(100, 100), std::string("poP"));
|
||||
engineState->AddComponent(fpsLabel);
|
||||
engineState->AddComponent(sandbox);
|
||||
engineState->AddComponent(button);
|
||||
engineState->AddComponent(ControlFactory::MainMenu(0, YRES+MENUSIZE-17, XRES+BARSIZE, 16));
|
||||
engineState->AddComponent(ControlFactory::MainMenu(0, YRES+MENUSIZE-17, XRES+BARSIZE, 16));*/
|
||||
|
||||
SDL_Event event;
|
||||
while(engine->Running())
|
||||
|
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Reference in New Issue
Block a user