Prevent save as current name from showing if there is no save loaded

This commit is contained in:
Simon Robertshaw
2012-08-06 22:27:09 +01:00
parent a8dcc7a070
commit 51657b8575

View File

@@ -852,7 +852,7 @@ void GameController::SaveAsCurrent()
//c->LoadSave(&save); //c->LoadSave(&save);
} }
}; };
if(gameModel->GetSave() && gameModel->GetUser().Username != gameModel->GetSave()->GetUserName()) if(!gameModel->GetSave() || gameModel->GetUser().Username != gameModel->GetSave()->GetUserName())
{ {
OpenSaveWindow(); OpenSaveWindow();
} }