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TPT: Fix TNT not exploding if multiple TNT particles are in the same place de6203e049
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@@ -77,6 +77,7 @@ int Element_BANG::update(UPDATE_FUNC_ARGS)
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{
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int tempvalue = 2;
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sim->flood_prop(x, y, offsetof(Particle, tmp), &tempvalue, StructProperty::Integer);
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parts[i].tmp = 2;
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}
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else if(parts[i].tmp==2)
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{
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@@ -123,4 +124,4 @@ int Element_BANG::update(UPDATE_FUNC_ARGS)
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}
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Element_BANG::~Element_BANG() {}
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Element_BANG::~Element_BANG() {}
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