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fix issue with molten STKM that could break the simulation and cause crashes
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@ -4002,6 +4002,11 @@ void Simulation::UpdateParticles(int start, int end)
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}
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else
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part_change_type(i,x,y,t);
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// part_change_type could refuse to change the type and kill the particle
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// for example, changing type to STKM but one already exists
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// we need to account for that to not cause simulation corruption issues
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if (parts[i].type == PT_NONE)
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goto killed;
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if (t==PT_FIRE || t==PT_PLSM || t==PT_CFLM)
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parts[i].life = rand()%50+120;
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@ -4131,6 +4136,11 @@ void Simulation::UpdateParticles(int start, int end)
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{
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parts[i].life = 0;
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part_change_type(i,x,y,t);
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// part_change_type could refuse to change the type and kill the particle
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// for example, changing type to STKM but one already exists
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// we need to account for that to not cause simulation corruption issues
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if (parts[i].type == PT_NONE)
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goto killed;
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if (t==PT_FIRE)
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parts[i].life = rand()%50+120;
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if (t==PT_NONE)
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