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Prevent TUGN from breaking when resetting air
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@@ -734,7 +734,7 @@ void GameController::ResetAir()
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sim->air->Clear();
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for (int i = 0; i < NPART; i++)
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{
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if (sim->parts[i].type == PT_QRTZ || sim->parts[i].type == PT_GLAS)
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if (sim->parts[i].type == PT_QRTZ || sim->parts[i].type == PT_GLAS || sim->parts[i].type == PT_TUGN)
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{
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sim->parts[i].pavg[0] = sim->parts[i].pavg[1] = 0;
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}
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