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also check .Enabled in PROP
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@@ -139,7 +139,7 @@ void PropertyWindow::SetProperty()
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buffer.exceptions(std::stringstream::failbit | std::stringstream::badbit);
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buffer >> tempInt;
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}
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if (property->GetOption().first == "type" && (tempInt < 0 || tempInt >= PT_NUM))
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if (property->GetOption().first == "type" && (tempInt < 0 || tempInt >= PT_NUM || !sim->elements[tempInt].Enabled))
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{
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new ErrorMessage("Could not set property", "Invalid Particle Type");
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return;
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