mirror of
https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-09-02 04:22:34 +02:00
fix ambient heat being reset when creating saves
This commit is contained in:
@@ -305,6 +305,7 @@ GameSave * Simulation::Save(int fullX, int fullY, int fullX2, int fullY2)
|
|||||||
newSave->velocityX[saveBlockY][saveBlockX] = vx[saveBlockY+blockY][saveBlockX+blockX];
|
newSave->velocityX[saveBlockY][saveBlockX] = vx[saveBlockY+blockY][saveBlockX+blockX];
|
||||||
newSave->velocityY[saveBlockY][saveBlockX] = vy[saveBlockY+blockY][saveBlockX+blockX];
|
newSave->velocityY[saveBlockY][saveBlockX] = vy[saveBlockY+blockY][saveBlockX+blockX];
|
||||||
newSave->ambientHeat[saveBlockY][saveBlockX] = hv[saveBlockY+blockY][saveBlockX+blockX];
|
newSave->ambientHeat[saveBlockY][saveBlockX] = hv[saveBlockY+blockY][saveBlockX+blockX];
|
||||||
|
newSave->hasAmbientHeat = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user