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https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-08-09 18:06:33 +02:00
Silence unused variable warnings for fromNewerVersion
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@@ -511,6 +511,7 @@ RequestStatus Client::UploadSave(SaveInfo & save)
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save.SetID(0);
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save.SetID(0);
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auto [ fromNewerVersion, gameData ] = save.GetGameSave()->Serialise();
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auto [ fromNewerVersion, gameData ] = save.GetGameSave()->Serialise();
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(void)fromNewerVersion;
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if (!gameData.size())
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if (!gameData.size())
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{
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{
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@@ -621,7 +622,8 @@ ByteString Client::AddStamp(GameSave * saveData)
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}
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}
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saveData->authors = stampInfo;
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saveData->authors = stampInfo;
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auto [ _, gameData ] = saveData->Serialise();
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auto [ fromNewerVersion, gameData ] = saveData->Serialise();
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(void)fromNewerVersion;
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if (!gameData.size())
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if (!gameData.size())
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return "";
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return "";
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@@ -1203,7 +1203,8 @@ void GameController::OpenLocalSaveWindow(bool asCurrent)
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gameModel->SetSaveFile(&tempSave, gameView->ShiftBehaviour());
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gameModel->SetSaveFile(&tempSave, gameView->ShiftBehaviour());
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Platform::MakeDirectory(LOCAL_SAVE_DIR);
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Platform::MakeDirectory(LOCAL_SAVE_DIR);
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auto [ _, saveData ] = gameSave->Serialise();
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auto [ fromNewerVersion, saveData ] = gameSave->Serialise();
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(void)fromNewerVersion;
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if (saveData.size() == 0)
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if (saveData.size() == 0)
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new ErrorMessage("Error", "Unable to serialize game data.");
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new ErrorMessage("Error", "Unable to serialize game data.");
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else if (!Platform::WriteFile(saveData, gameModel->GetSaveFile()->GetName()))
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else if (!Platform::WriteFile(saveData, gameModel->GetSaveFile()->GetName()))
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@@ -112,7 +112,8 @@ void LocalSaveActivity::saveWrite(ByteString finalFilename)
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localSaveInfo["date"] = (Json::Value::UInt64)time(NULL);
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localSaveInfo["date"] = (Json::Value::UInt64)time(NULL);
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Client::Ref().SaveAuthorInfo(&localSaveInfo);
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Client::Ref().SaveAuthorInfo(&localSaveInfo);
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gameSave->authors = localSaveInfo;
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gameSave->authors = localSaveInfo;
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auto [ _, saveData ] = gameSave->Serialise();
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auto [ fromNewerVersion, saveData ] = gameSave->Serialise();
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(void)fromNewerVersion;
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if (saveData.size() == 0)
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if (saveData.size() == 0)
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new ErrorMessage("Error", "Unable to serialize game data.");
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new ErrorMessage("Error", "Unable to serialize game data.");
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else if (!Platform::WriteFile(saveData, finalFilename))
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else if (!Platform::WriteFile(saveData, finalFilename))
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