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https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-03-15 03:39:56 +01:00
fix a few cases where the rng calls were converted improperly
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@ -59,7 +59,7 @@ int Element_DEST::update(UPDATE_FUNC_ARGS)
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if (parts[i].life<=0 || parts[i].life>37)
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{
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parts[i].life = RNG::Ref().between(30, 59);
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parts[i].life = RNG::Ref().between(30, 49);
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sim->pv[y/CELL][x/CELL]+=60.0f;
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}
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if (rt == PT_PLUT || rt == PT_DEUT)
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@ -91,7 +91,7 @@ int Element_LIGH::update(UPDATE_FUNC_ARGS)
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rt = TYP(r);
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if ((surround_space || sim->elements[rt].Explosive) &&
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(rt!=PT_SPNG || parts[ID(r)].life==0) &&
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sim->elements[rt].Flammable && (sim->elements[rt].Flammable + RNG::Ref().chance(sim->pv[(y+ry)/CELL][(x+rx)/CELL] * 10.0f, 1000)))
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sim->elements[rt].Flammable && RNG::Ref().chance(sim->elements[rt].Flammable + sim->pv[(y+ry)/CELL][(x+rx)/CELL] * 10.0f, 1000))
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{
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sim->part_change_type(ID(r),x+rx,y+ry,PT_FIRE);
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parts[ID(r)].temp = restrict_flt(sim->elements[PT_FIRE].Temperature + (sim->elements[rt].Flammable/2), MIN_TEMP, MAX_TEMP);
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@ -70,7 +70,7 @@ int Element_NEUT::update(UPDATE_FUNC_ARGS)
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{
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if (RNG::Ref().chance(1, 3))
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{
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sim->create_part(ID(r), x+rx, y+ry, RNG::Ref().chance(1, 3) ? PT_LAVA : PT_URAN);
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sim->create_part(ID(r), x+rx, y+ry, RNG::Ref().chance(2, 3) ? PT_LAVA : PT_URAN);
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parts[ID(r)].temp = MAX_TEMP;
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if (parts[ID(r)].type==PT_LAVA) {
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parts[ID(r)].tmp = 100;
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@ -73,7 +73,7 @@ int Element_SPNG::update(UPDATE_FUNC_ARGS)
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if (parts[i].life<limit && RNG::Ref().chance(50, absorbChanceDenom))
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{
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parts[i].life++;
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if (RNG::Ref().chance(1, 4))
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if (RNG::Ref().chance(3, 4))
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sim->kill_part(ID(r));
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else
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sim->part_change_type(ID(r), x+rx, y+ry, PT_SALT);
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@ -468,7 +468,7 @@ int Element_STKM::run_stickman(playerst *playerp, UPDATE_FUNC_ARGS) {
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if (angle<0)
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angle+=360;
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parts[np].tmp = angle;
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parts[np].life = RNG::Ref().between(0, 2+power/15) + power/7;
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parts[np].life = RNG::Ref().between(0, 1+power/15) + power/7;
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parts[np].temp = parts[np].life*power/2.5;
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parts[np].tmp2 = 1;
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}
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@ -592,7 +592,7 @@ void Element_STKM::STKM_interact(Simulation *sim, playerst *playerp, int i, int
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{
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if (TYP(r)==PT_SPRK && playerp->elem!=PT_LIGH) //If on charge
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{
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sim->parts[i].life -= RNG::Ref().between(32, 52);
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sim->parts[i].life -= RNG::Ref().between(32, 51);
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}
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if (sim->elements[TYP(r)].HeatConduct && (TYP(r)!=PT_HSWC||sim->parts[ID(r)].life==10) && ((playerp->elem!=PT_LIGH && sim->parts[ID(r)].temp>=323) || sim->parts[ID(r)].temp<=243) && (!playerp->rocketBoots || TYP(r)!=PT_PLSM))
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