mirror of
https://github.com/The-Powder-Toy/The-Powder-Toy.git
synced 2025-09-03 04:52:35 +02:00
forgot powder.h, and renamed drag to wind
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@@ -196,7 +196,8 @@
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#define PT_STAR 144
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#define PT_FROG 145
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#define PT_BRAN 146
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#define PT_NUM 147
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#define PT_WIND 147
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#define PT_NUM 148
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#define R_TEMP 22
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#define MAX_TEMP 9999
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@@ -516,7 +517,8 @@ static const part_type ptypes[PT_NUM] =
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{"STAR", PIXPACK(0x0000FF), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Like Star Wars rule S3456/B278/6", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"FROG", PIXPACK(0x00AA00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Frogs S12/B34/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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{"BRAN", PIXPACK(0xCCCC00), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_LIFE, 9000.0f, 40, "Brian 6 S6/B246/3", ST_NONE, TYPE_SOLID|PROP_LIFE, NULL},
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//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Weights Section H Ins Description
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{"WIND", PIXPACK(0x000000), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 100, SC_SPECIAL, 0.0f, 40, "Drag tool", ST_NONE, ST_NONE, NULL},
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//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Weights Section H Ins Description
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};
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// temporarily define abbreviations for impossible p/t values
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@@ -678,6 +680,7 @@ static part_transition ptransitions[PT_NUM] =
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/* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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/* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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/* GOL */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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/* WIND */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT},
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};
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#undef IPL
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#undef IPH
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@@ -2436,7 +2436,7 @@ int main(int argc, char *argv[])
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}
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else
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{
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if (c == PT_DRAG)
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if (c == PT_WIND)
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{
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for (j=-bsy; j<=bsy; j++)
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for (i=-bsx; i<=bsx; i++)
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@@ -2472,7 +2472,7 @@ int main(int argc, char *argv[])
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{
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if (sdl_mod & (KMOD_CAPS))
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c = 0;
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if (c!=WL_STREAM+100&&c!=SPC_AIR&&c!=SPC_HEAT&&c!=SPC_COOL&&c!=SPC_VACUUM&&!REPLACE_MODE&&c!=PT_DRAG)
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if (c!=WL_STREAM+100&&c!=SPC_AIR&&c!=SPC_HEAT&&c!=SPC_COOL&&c!=SPC_VACUUM&&!REPLACE_MODE&&c!=PT_WIND)
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flood_parts(x, y, c, -1, -1);
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if (c==SPC_HEAT || c==SPC_COOL)
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create_parts(x, y, bsx, bsy, c);
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